forked from dolphin-emu/dolphin
		
	We had to lock audiocommon with the old asynchron HLE audio emulation, now our Mixer is just a plain FIFO which may underrun. Of course, this will stutter, but underruning the audio backend is likely worse.
		
			
				
	
	
		
			29 lines
		
	
	
		
			670 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			670 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "AudioCommon/SoundStream.h"
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| #include "Common/CommonTypes.h"
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| 
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| 
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| class CMixer;
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| 
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| extern SoundStream *g_sound_stream;
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| 
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| namespace AudioCommon
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| {
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| 	SoundStream* InitSoundStream();
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| 	void ShutdownSoundStream();
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| 	std::vector<std::string> GetSoundBackends();
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| 	void UpdateSoundStream();
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| 	void ClearAudioBuffer(bool mute);
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| 	void SendAIBuffer(short* samples, unsigned int num_samples);
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| 	void StartAudioDump();
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| 	void StopAudioDump();
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| 	void IncreaseVolume(unsigned short offset);
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| 	void DecreaseVolume(unsigned short offset);
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| 	void ToggleMuteVolume();
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| }
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