forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			28 lines
		
	
	
		
			632 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			632 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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namespace DebugUtil
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{
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	void Init();
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	void Shutdown();
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	void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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	void DumpActiveTextures();
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	void OnObjectBegin();
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	void OnObjectEnd();
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	void OnFrameEnd(u32 width, u32 height);
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	void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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	void DrawTempBuffer(u8 *color, int buffer);
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	void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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}
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