forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			96 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/Software/BPMemLoader.h"
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class PointerWrap;
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class Tev
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{
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	struct InputRegType
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	{
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		unsigned a : 8;
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		unsigned b : 8;
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		unsigned c : 8;
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		signed   d : 11;
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	};
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	struct TextureCoordinateType
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	{
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		signed s : 24;
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		signed t : 24;
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	};
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	// color order: ABGR
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	s16 Reg[4][4];
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	s16 KonstantColors[4][4];
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	s16 TexColor[4];
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	s16 RasColor[4];
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	s16 StageKonst[4];
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	s16 Zero16[4];
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	s16 FixedConstants[9];
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	u8 AlphaBump;
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	u8 IndirectTex[4][4];
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	TextureCoordinateType TexCoord;
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	s16 *m_ColorInputLUT[16][3];
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	s16 *m_AlphaInputLUT[8];        // values must point to ABGR color
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	s16 *m_KonstLUT[32][4];
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	s16 m_BiasLUT[4];
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	u8 m_ScaleLShiftLUT[4];
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	u8 m_ScaleRShiftLUT[4];
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	// enumeration for color input LUT
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	enum
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	{
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		BLU_INP,
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		GRN_INP,
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		RED_INP
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	};
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	enum BufferBase
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	{
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		DIRECT = 0,
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		DIRECT_TFETCH = 16,
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		INDIRECT = 32
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	};
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	void SetRasColor(int colorChan, int swaptable);
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	void DrawColorRegular(TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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	void DrawColorCompare(TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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	void DrawAlphaRegular(TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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	void DrawAlphaCompare(TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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	void Indirect(unsigned int stageNum, s32 s, s32 t);
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public:
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	s32 Position[3];
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	u8 Color[2][4]; // must be RGBA for correct swap table ordering
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	TextureCoordinateType Uv[8];
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	s32 IndirectLod[4];
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	bool IndirectLinear[4];
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	s32 TextureLod[16];
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	bool TextureLinear[16];
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	enum
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	{
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		ALP_C,
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		BLU_C,
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		GRN_C,
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		RED_C
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	};
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	void Init();
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	void Draw();
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	void SetRegColor(int reg, int comp, bool konst, s16 color);
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	void DoState(PointerWrap &p);
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};
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