forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2045 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			324 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Globals.h"
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| 
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| #if defined(HAVE_WX) && HAVE_WX
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| #include "GUI/ConfigDlg.h"
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| #include "Debugger/Debugger.h" // for the CDebugger class
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| #endif
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| 
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| #include "Config.h"
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| #include "LookUpTables.h"
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| #include "ImageWrite.h"
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| #include "Render.h"
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| #include "nGLUtil.h"
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| #include "Fifo.h"
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| #include "OpcodeDecoding.h"
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| #include "TextureMngr.h"
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| #include "BPStructs.h"
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| #include "VertexLoader.h"
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| #include "VertexLoaderManager.h"
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| #include "VertexManager.h"
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| #include "PixelShaderCache.h"
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| #include "PixelShaderManager.h"
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| #include "VertexShaderCache.h"
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| #include "VertexShaderManager.h"
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| #include "XFB.h"
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| #include "XFBConvert.h"
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| #include "TextureConverter.h"
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| 
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| #include "VideoState.h"
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| 
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| SVideoInitialize g_VideoInitialize;
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| PLUGIN_GLOBALS* globals;
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| 
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| //////////////////////////////////////////////////////////////////////////
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| // Nasty stuff which win32 needs for wxw
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| //////////////////////////////////////////////////////////////////////////
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| #if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
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| HINSTANCE g_hInstance;
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| 
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| class wxDLLApp : public wxApp
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| {
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| 	bool OnInit()
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| 	{
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| 		return true;
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| 	}
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| };
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| IMPLEMENT_APP_NO_MAIN(wxDLLApp) 
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| 
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| WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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| 
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| BOOL APIENTRY DllMain(HINSTANCE hinstDLL,	// DLL module handle
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| 					  DWORD dwReason,		// reason called
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| 					  LPVOID lpvReserved)	// reserved
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| {
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| 	switch (dwReason)
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| 	{
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| 	case DLL_PROCESS_ATTACH:
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| 		{       // Use wxInitialize() if you don't want GUI instead of the following 12 lines
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| 			wxSetInstance((HINSTANCE)hinstDLL);
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| 			int argc = 0;
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| 			char **argv = NULL;
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| 			wxEntryStart(argc, argv);
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| 			if ( !wxTheApp || !wxTheApp->CallOnInit() )
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| 				return FALSE;
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| 		}
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| 		break; 
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| 
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| 	case DLL_PROCESS_DETACH:
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| 		wxEntryCleanup(); // Use wxUninitialize() if you don't want GUI 
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| 		break;
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| 	default:
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| 		break;
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| 	}
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| 
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| 	g_hInstance = hinstDLL;
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| 	return TRUE;
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| }
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| #endif
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| //////////////////////////////////////////////////////////////////////////
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| 
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| /* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
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|    if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to
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|    clsoe the window if it has auto started, and then restart it after the dll has loaded
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|    for the purpose of the game. At that point there is no need to use the same dll instance
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|    as the one that is rendering the game. However, that could be done. */
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| 
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| #if defined(HAVE_WX) && HAVE_WX
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| CDebugger* m_frame;
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| void DllDebugger(HWND _hParent, bool Show)
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| {
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| 	if(m_frame && Show) // if we have created it, let us show it again
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| 	{
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| 		m_frame->DoShow();
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| 	}
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| 	else if(!m_frame && Show) 
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| 	{		
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| 		m_frame = new CDebugger(NULL);
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| 		m_frame->Show();
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| 	}
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| 	else if(m_frame && !Show)
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| 	{
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| 		m_frame->DoHide();
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| 	}
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| }
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| 
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| void DoDllDebugger()
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| {
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| 	//m_frame = new CDebugger(NULL);
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| 	//m_frame->Show();
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| }
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| #else
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| void DllDebugger(HWND _hParent, bool Show) { }
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| void DoDllDebugger() { }
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| #endif
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| 
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| 
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| void GetDllInfo (PLUGIN_INFO* _PluginInfo) 
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| {
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|     _PluginInfo->Version = 0x0100;
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|     _PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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| #ifdef DEBUGFAST 
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|     sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
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| #elif defined _DEBUG
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|     sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
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| #else
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|     sprintf(_PluginInfo->Name, "Dolphin OpenGL");
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| #endif
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| }
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| 
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| void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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|     globals = _pPluginGlobals;
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| }
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| 
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| void DllConfig(HWND _hParent)
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| {
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| 	wxWindow * win = new wxWindow();
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| #ifdef _WIN32
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| 	win->SetHWND((WXHWND)_hParent);
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| 	win->AdoptAttributesFromHWND();
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| #endif
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| 	//win->Reparent(wxGetApp().GetTopWindow());
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| 	ConfigDialog *frame = new ConfigDialog(win);
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| 	g_Config.Load();
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| 	OpenGL_AddBackends(frame);
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| 	OpenGL_AddResolutions(frame);
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| 	frame->ShowModal();
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| }
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| 
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| void Initialize(void *init)
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| {
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|     frameCount = 0;
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|     SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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|     g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
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| 
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|     InitLUTs();
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|     InitXFBConvTables();
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|     g_Config.Load();
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|     
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|     if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
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|         g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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|         return;
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|     }
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|     _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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|     _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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|     _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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| 
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|     Renderer::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
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| }
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| 
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| void DoState(unsigned char **ptr, int mode) {
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| #ifndef _WIN32
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| 	OpenGL_MakeCurrent();
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| #endif
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|     // Clear all caches that touch RAM
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|     TextureMngr::Invalidate();
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|     // DisplayListManager::Invalidate();
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|     
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|     VertexLoaderManager::MarkAllDirty();
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|     
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|     PointerWrap p(ptr, mode);
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|     VideoCommon_DoState(p);
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|     
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|     // Refresh state.
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|     if (mode == PointerWrap::MODE_READ)
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|         BPReload();
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| }
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| 
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| // This is called after Video_Initialize() from the Core
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| void Video_Prepare(void)
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| {
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|     OpenGL_MakeCurrent();
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|     if (!Renderer::Init()) {
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|         g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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|         PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
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|         exit(1);
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|     }
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| 
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|     TextureMngr::Init();
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| 
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|     BPInit();
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|     VertexManager::Init();
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|     Fifo_Init(); // must be done before OpcodeDecoder_Init()
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|     OpcodeDecoder_Init();
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|     VertexShaderCache::Init();
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|     VertexShaderManager::Init();
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|     PixelShaderCache::Init();
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|     PixelShaderManager::Init();
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|     GL_REPORT_ERRORD();
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|     VertexLoaderManager::Init();
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|     TextureConverter::Init();
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| }
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| 
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| void Shutdown(void) 
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| {
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|     TextureConverter::Shutdown();
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|     VertexLoaderManager::Shutdown();
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|     VertexShaderCache::Shutdown();
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|     VertexShaderManager::Shutdown();
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|     PixelShaderManager::Shutdown();
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|     PixelShaderCache::Shutdown();
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|     Fifo_Shutdown();
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|     VertexManager::Shutdown();
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|     TextureMngr::Shutdown();
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|     OpcodeDecoder_Shutdown();
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|     Renderer::Shutdown();
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|     OpenGL_Shutdown();
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| }
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| 
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| void Video_Stop(void) 
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| {
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|     Fifo_Stop();
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| }
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| 
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| void Video_EnterLoop()
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| {
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|     Fifo_EnterLoop(g_VideoInitialize);
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| }
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| 
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| void DebugLog(const char* _fmt, ...)
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| {
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| #if defined(_DEBUG) || defined(DEBUGFAST)
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|     
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|     char* Msg = (char*)alloca(strlen(_fmt)+512);
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|     va_list ap;
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| 
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|     va_start( ap, _fmt );
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|     vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
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|     va_end( ap );
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| 
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|     g_VideoInitialize.pLog(Msg, FALSE);
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| #endif
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| }
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| 
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| bool ScreenShot(TCHAR *File) 
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| {
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|     char str[64];
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|     int left = 200, top = 15;
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|     sprintf(str, "Dolphin OpenGL");
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| 
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|     Renderer::ResetGLState();
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|     Renderer::RenderText(str, left+1, top+1, 0xff000000);
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|     Renderer::RenderText(str, left, top, 0xffc0ffff);
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|     Renderer::RestoreGLState();
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| 
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|     if (Renderer::SaveRenderTarget(File, 0)) {
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|         char msg[255];
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|         sprintf(msg, "saved %s\n", File);
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|         Renderer::AddMessage(msg, 500);
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|     	return true;
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|     }
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| 	return false;
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| }
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| 
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| unsigned int Video_Screenshot(TCHAR* _szFilename)
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| {
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|     if (ScreenShot(_szFilename))
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|         return TRUE;
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| 
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|     return FALSE;
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| }
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| 
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| void Video_AddMessage(const char* pstr, u32 milliseconds)
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| {
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| 	Renderer::AddMessage(pstr,milliseconds);
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| }
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| 
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| void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
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| {
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| 	if(g_Config.bUseXFB && XFB_isInit())
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| 	{
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| 		if (scheduling) // from CPU in DC without fifo&CP (some 2D homebrews)
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| 		{
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| 			XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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| 			g_XFBUpdateRequested = TRUE;
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| 		}
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| 		else
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| 		{
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| 			if (_pXFB) // from CPU in SC mode
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| 				XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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| 			else // from GP in DC without fifo&CP (some 2D homebrews)
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| 			{
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| 				XFB_Draw();
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| 				g_XFBUpdateRequested = FALSE;
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| 			}
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| 		}
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| 	}
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| }
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