forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			57 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <d3d11.h>
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#include "VideoBackends/D3D/D3DBlob.h"
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namespace DX11
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{
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D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data) : ref(1), size(blob_size), blob(nullptr)
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{
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	data = new u8[blob_size];
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	if (init_data) memcpy(data, init_data, size);
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}
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D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1)
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{
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	blob = d3dblob;
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	data = (u8*)blob->GetBufferPointer();
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	size = (unsigned int)blob->GetBufferSize();
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	d3dblob->AddRef();
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}
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D3DBlob::~D3DBlob()
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{
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	if (blob) blob->Release();
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	else delete[] data;
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}
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void D3DBlob::AddRef()
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{
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	++ref;
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}
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unsigned int D3DBlob::Release()
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{
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	if (--ref == 0)
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	{
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		delete this;
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		return 0;
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	}
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	return ref;
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}
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unsigned int D3DBlob::Size()
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{
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	return size;
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}
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u8* D3DBlob::Data()
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{
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	return data;
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}
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}  // namespace DX11
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