forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX11
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{
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class TextureCache : public ::TextureCache
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{
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public:
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	TextureCache();
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	~TextureCache();
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private:
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	struct TCacheEntry : TCacheEntryBase
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	{
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		D3DTexture2D *const texture;
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		D3D11_USAGE usage;
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		TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
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		~TCacheEntry();
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		void Load(unsigned int width, unsigned int height,
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			unsigned int expanded_width, unsigned int levels) override;
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		void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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			PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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			bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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			const float *colmat) override;
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		void Bind(unsigned int stage) override;
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		bool Save(const std::string& filename, unsigned int level) override;
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	};
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	TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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	u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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	void CompileShaders() override { }
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	void DeleteShaders() override { }
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};
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}
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