forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3420 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			564 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			564 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| // This is a test program for running code on the Wii DSP, with full control over input
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| // and automatic compare with output. VERY useful for figuring out what those little
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| // ops actually do.
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| // It's very unpolished though
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| // Use Dolphin's dsptool to generate a new dsp_code.h.
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| // Originally written by duddie and modified by FIRES. Then further modified by ector.
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| 
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| #include <gccore.h>
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| #include <malloc.h>
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| #include <network.h>
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| #include <ogcsys.h>
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| #include <time.h>
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| #include <fat.h>
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| #include <fcntl.h>
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| 
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| #include <ogc/color.h>
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| #include <ogc/consol.h>
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| 
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| #ifdef HW_RVL
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| #include <wiiuse/wpad.h>
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| #endif
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| 
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| #include "ConsoleHelper.h"
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| 
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| // Pull in some constants etc from DSPCore.
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| #include "../Core/DSPCore/Src/gdsp_registers.h"
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| 
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| // This is where the DSP binary is.
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| #include "dsp_code.h"
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| #include "mem_dump.h"
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| 
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| // Communication with the real DSP and with the DSP emulator.
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| #include "dsp_interface.h"
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| #include "real_dsp.h"
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| // #include "virtual_dsp.h"
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| 
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| // Used for communications with the DSP, such as dumping registers etc.
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| u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000))); 
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| 
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| static void *xfb = NULL;
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| void (*reboot)() = (void(*)())0x80001800;
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| GXRModeObj *rmode;
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| 
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| static vu16* const _dspReg = (u16*)0xCC005000;
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| 
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| u16 *dspbufP;
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| u16 *dspbufC;
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| u32 *dspbufU;
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| 
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| u16 dspreg_in[32] = {
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| 	0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 
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| 	0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88,
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| 	0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000, 0x0000, 0x0000,
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| 	0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
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| }; ///            ax_h_1   ax_h_1
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| 
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| /* ttt ?
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| 
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| u16 dspreg_in[32] = {
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| 0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc, 
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| 0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
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| 0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
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| 0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
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| }; */
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| 
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| // if i set bit 0x4000 of SR my tests crashes :(               
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| 
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| /*
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| // zelda 0x00da
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| u16 dspreg_in[32] = {
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| 0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000, 
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| 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002,     // r08 must have a value ... no idea why (ector: it's the looped addressing regs)
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| 0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
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| 0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
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| };*/ 
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| 
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| u16 dspreg_out[1000][32];
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| 
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| u32 padding[1024];
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| 
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| // UI (interactive register editing)
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| u32 ui_mode;
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| 
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| enum {
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| 	UIM_SEL	= 1,
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| 	UIM_EDIT_REG = 2,
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| 	UIM_EDIT_BIN = 4,
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| };
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| 
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| // Currently selected register.
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| s32 cursor_reg = 0;
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| // Currently selected digit.
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| s32 small_cursor_x;
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| // Value currently being edited.
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| u16 *reg_value;  
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| 
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| char last_message[20] = "OK";
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| 
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| RealDSP real_dsp;
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| 
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| // Currently running microcode
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| int curUcode = 0, runningUcode = 1;
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| 
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| int dsp_steps = 0;
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| 
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| // When comparing regs, ignore the loop stack registers.
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| bool regs_equal(int reg, u16 value1, u16 value2) {
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| 	if (reg >= DSP_REG_ST0 && reg <= DSP_REG_ST3)
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| 		return true;
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| 	else
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| 		return value1 == value2;
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| }
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| 
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| void print_reg_block(int x, int y, int sel, const u16 *regs, const u16 *compare_regs)
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| {
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| 	for (int j = 0; j < 4 ; j++)
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| 	{
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| 		for (int i = 0; i < 8 ; i++)
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| 		{
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| 			// Do not even display the loop stack registers.
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| 			const int reg = j * 8 + i;
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| 			CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
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| 			CON_Printf(x + j * 8, i + y, "%02x ", reg);
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| 			if (j != 1 || i < 4)
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| 			{
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| 				u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
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| 				for (int k = 0; k < 4; k++)
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| 				{
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| 					if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
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| 						CON_SetColor(CON_BRIGHT_CYAN);
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| 					else
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| 						CON_SetColor(color1);
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| 					CON_Printf(x + 3 + j * 8 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
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| 				}
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| 			}
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| 		}
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| 	}
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| 	CON_SetColor(CON_WHITE);
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| 
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| 	CON_Printf(x+2, y+9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0]&0xff, regs[DSP_REG_ACM0], regs[DSP_REG_ACL0]);
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| 	CON_Printf(x+2, y+10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1]&0xff, regs[DSP_REG_ACM1], regs[DSP_REG_ACL1]);
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| 	CON_Printf(x+2, y+11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
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| 	CON_Printf(x+2, y+12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
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| }
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| 
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| void print_regs(int _step, int _dsp_steps)
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| {
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| 	const u16 *regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
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| 	const u16 *regs2 = dspreg_out[_step];
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| 
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| 	print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
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| 	print_reg_block(33, 2, -1, regs2, regs);
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| 
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| 	CON_SetColor(CON_WHITE);
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| 	CON_Printf(33, 17, "%i / %i      ", _step + 1, _dsp_steps);
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| 
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| 	return;
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| 
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| 	static int count = 0;
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| 	int x = 0, y = 16;
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| 	if (count > 2)
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| 		CON_Clear();
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| 	count = 0;
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| 	CON_SetColor(CON_WHITE);
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| 	for (int i = 0x0; i < 0xf70 ; i++)
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| 	{
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| 		if (dspbufC[i] != mem_dump[i])
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| 		{
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| 			CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
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| 			count++;
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| 			x += 10;
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| 			if (x >= 60) {
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| 				x = 0;
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| 				y++;
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| 			}
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| 		}
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| 	}
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| 	CON_Printf(4, 25, "%08x", count);
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| }
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| 
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| void ui_pad_sel(void)
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| {
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| #ifdef HW_RVL
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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| 		cursor_reg += 8;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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| 		cursor_reg -= 8;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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| 		cursor_reg--;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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| 		cursor_reg++;
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| 	cursor_reg &= 0x1f;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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| 	{
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| 		ui_mode = UIM_EDIT_REG;
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| 		reg_value = &dspreg_in[cursor_reg];
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| 	}
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| #else
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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| 		cursor_reg += 8;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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| 		cursor_reg -= 8;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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| 		cursor_reg--;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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| 		cursor_reg++;
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| 	cursor_reg &= 0x1f;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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| 	{
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| 		ui_mode = UIM_EDIT_REG;
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| 		reg_value = &dspreg_in[cursor_reg];
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| 	}
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| #endif
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| }
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| 
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| void ui_pad_edit_reg(void)
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| {
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| #ifdef HW_RVL
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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| 		small_cursor_x++;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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| 		small_cursor_x--;
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| 	small_cursor_x &= 0x3;
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| 
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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| 		*reg_value += 0x1 << (4 * (3 - small_cursor_x));
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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| 		*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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| 		ui_mode = UIM_SEL;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
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| 		*reg_value = 0;
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| 	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
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| 		*reg_value = 0xffff;
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| #else
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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| 		small_cursor_x++;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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| 		small_cursor_x--;
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| 	small_cursor_x &= 0x3;
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| 
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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| 		*reg_value += 0x1 << (4 * (3 - small_cursor_x));
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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| 		*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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| 		ui_mode = UIM_SEL;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
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| 		*reg_value = 0;
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| 	if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
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| 		*reg_value = 0xffff;
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| #endif
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| }
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| 
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| void handle_dsp_mail(void)
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| {
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| 	// Should put a loop around this too.
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| 	if (DSP_CheckMailFrom())
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| 	{
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| 		u32 mail = DSP_ReadMailFrom();
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| 
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| 		if (mail == 0x8071feed)
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| 		{
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| 			// DSP ready for task. Let's send one.
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| 			// First, prepare data.
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| 			for (int n = 0 ; n < 32 ; n++)
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| 				dspbufC[0x00 + n] = dspreg_in[n];
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| 			DCFlushRange(dspbufC, 0x2000);
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| 			// Then send the code.
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| 			DCFlushRange((void *)dsp_code[curUcode], 0x2000);
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| 			real_dsp.SendTask((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 
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| 				0, 4000, 0x10);
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| 
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| 			runningUcode = curUcode + 1;
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| 		}
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| 		else if (mail == 0x8888dead)
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| 		{
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| 			u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
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| 
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| 			while (DSP_CheckMailTo());
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| 			DSP_SendMailTo((u32)tmpBuf);
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| 			while (DSP_CheckMailTo());
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| 		}			
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| 		else if (mail == 0x8888beef)
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| 		{
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| 			while (DSP_CheckMailTo());
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| 			DSP_SendMailTo((u32)dspbufP);
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| 			while (DSP_CheckMailTo());
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| 		}
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| 		else if (mail == 0x8888feeb)
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| 		{
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| 			// We got a stepful of registers.
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| 			DCInvalidateRange(dspbufC, 0x2000);
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| 			for (int i = 0 ; i < 32 ; i++)
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| 				dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
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| 
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| 			dsp_steps++;
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| 
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| 			while (DSP_CheckMailTo());
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| 			DSP_SendMailTo(0x8000DEAD);
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| 			while (DSP_CheckMailTo());
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| 		}
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| 
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| 		CON_Printf(2, 1, "UCode: %d/%d %s, Last mail: %08x", runningUcode, NUM_UCODES, UCODE_NAMES[runningUcode - 1], mail);
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| 	}
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| }
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| 
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| void dump_all_ucodes(void)
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| {
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| 	char filename[260] = {0};
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| 	for(int i = 0; i < NUM_UCODES; i++)
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| 	{
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| 		// First, change the microcode
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| 		dsp_steps = 0;
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| 		curUcode = i;
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| 		runningUcode = 0;
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| 
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| 		DCInvalidateRange(dspbufC, 0x2000);
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| 		DCFlushRange(dspbufC, 0x2000);
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| 
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| 		real_dsp.Reset();
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| 		VIDEO_WaitVSync();
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| 
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| 		while(runningUcode != (curUcode + 1))
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| 			handle_dsp_mail();
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| 
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| 		// Then write microcode dump to file
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| 		sprintf(filename, "sd:/dsp_dump%d.bin", i + 1);
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| 		FILE *f = fopen(filename, "wb");
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| 		if (f) 
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| 		{
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| 			// First write initial regs
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| 			fwrite(dspreg_in, 1, 32 * 2, f);
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| 
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| 			// Then write all the dumps.
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| 			fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
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| 			fclose(f);
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| 			strcpy(last_message, "Dump Successful.");
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| 		}
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| 		else
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| 		{
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| 			strcpy(last_message, "SD Write Error");
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| // Shove common, un-dsp-ish init things here
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| void InitGeneral()
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| {
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| 	// Initialise the video system
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| 	VIDEO_Init();
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| 
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| 	// This function initialises the attached controllers
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| 	PAD_Init();
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| #ifdef HW_RVL
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| 	WPAD_Init();
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| #endif
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| 
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| 	// Obtain the preferred video mode from the system
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| 	// This will correspond to the settings in the Wii menu
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| 	rmode = VIDEO_GetPreferredMode(NULL);
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| 
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| 	// Allocate memory for the display in the uncached region
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| 	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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| 
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| 	// Set up the video registers with the chosen mode
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| 	VIDEO_Configure(rmode);
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| 	// Tell the video hardware where our display memory is
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| 	VIDEO_SetNextFramebuffer(xfb);
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| 	// Make the display visible
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| 	VIDEO_SetBlack(FALSE);
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| 	// Flush the video register changes to the hardware
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| 	VIDEO_Flush();
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| 	// Wait for Video setup to complete
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| 	VIDEO_WaitVSync();
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| 	if (rmode->viTVMode & VI_NON_INTERLACE)
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| 		VIDEO_WaitVSync();
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| 
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| 	// Initialise the console, required for printf
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| 	CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
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| 
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| 	// Initialize FAT so we can write to SD.
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| 	fatInit(8, false);
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| }
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| 
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| int main()
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| {
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| 	InitGeneral();
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| 
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| 	ui_mode = UIM_SEL;
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| 
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| 	dspbufP = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer);
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| 	dspbufC = dspbuffer;
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| 	dspbufU = (u32 *)(MEM_K0_TO_K1(dspbuffer));
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| 
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| 	DCInvalidateRange(dspbuffer, 0x2000);
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| 	for (int j = 0; j < 0x800; j++)
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| 		dspbufU[j] = 0xffffffff;
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| 
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| 	// Initialize DSP.
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| 	real_dsp.Init();
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| 
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| 
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| 	int show_step = 0;
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| 	while (true)
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| 	{
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| 		handle_dsp_mail();
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| 
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| 		VIDEO_WaitVSync();
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| 
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| 		PAD_ScanPads();
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| 		if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
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| 			exit(0);
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| #ifdef HW_RVL
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| 		WPAD_ScanPads();
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| 		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
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| 			exit(0);
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| 
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| 		CON_Printf(2, 18, "Controls:");
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| 		CON_Printf(4, 19, "+/- to move");
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| 		CON_Printf(4, 20, "A to edit register, B to start over");
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| 		CON_Printf(4, 21, "1 to move to next microcode");
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| 		CON_Printf(4, 22, "2 to dump all microcode results to SD");
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| 		CON_Printf(4, 23, "Home to exit");
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| #else
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| 		CON_Printf(2, 18, "Controls:");
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| 		CON_Printf(4, 19, "L/R to move");
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| 		CON_Printf(4, 21, "A to edit register, B to start over");
 | |
| 		CON_Printf(4, 20, "Z to move to next microcode");
 | |
| 		CON_Printf(4, 22, "Start to exit");
 | |
| #endif
 | |
| 
 | |
| 		print_regs(show_step, dsp_steps);
 | |
| 
 | |
| 		CON_Printf(4, 24, last_message);
 | |
| 
 | |
| 		switch (ui_mode)
 | |
| 		{
 | |
| 		case UIM_SEL:
 | |
| 			ui_pad_sel();
 | |
| 			break;
 | |
| 		case UIM_EDIT_REG:
 | |
| 			ui_pad_edit_reg();
 | |
| 			break;
 | |
| 		case UIM_EDIT_BIN:
 | |
| 			// ui_pad_edit_bin();
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		}
 | |
| 		DCFlushRange(xfb, 0x200000);
 | |
| 
 | |
| #ifdef HW_RVL
 | |
| 		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
 | |
| #else
 | |
| 		if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
 | |
| #endif
 | |
| 		{
 | |
| 			curUcode++;
 | |
| 			if(curUcode == NUM_UCODES)
 | |
| 				curUcode = 0;
 | |
| 
 | |
| 			// Reset step counters since we're in a new ucode.
 | |
| 			show_step = 0;
 | |
| 			dsp_steps = 0;
 | |
| 
 | |
| 			DCInvalidateRange(dspbufC, 0x2000);
 | |
| 			for (int n = 0 ; n < 0x2000 ; n++)
 | |
| 			{
 | |
| 				//	dspbufU[n/2] = 0; dspbufC[n] = 0;
 | |
| 			}
 | |
| 			DCFlushRange(dspbufC, 0x2000);
 | |
| 
 | |
| 			// Reset the DSP.
 | |
| 			real_dsp.Reset();
 | |
| 			strcpy(last_message, "OK");
 | |
| 
 | |
| 			// Waiting for video to synchronize (enough time to set our new microcode)
 | |
| 			VIDEO_WaitVSync();
 | |
| 		}
 | |
| 
 | |
| 		// Use B to start over.
 | |
| #ifdef HW_RVL
 | |
| 		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
 | |
| #else
 | |
| 		if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
 | |
| #endif
 | |
| 		{
 | |
| 			dsp_steps = 0;  // Let's not add the new steps after the original ones. That was just annoying.
 | |
| 
 | |
| 			DCInvalidateRange(dspbufC, 0x2000);
 | |
| 			DCFlushRange(dspbufC, 0x2000);
 | |
| 
 | |
| 			// Reset the DSP.
 | |
| 			real_dsp.Reset();
 | |
| 			strcpy(last_message, "OK");
 | |
| 		}
 | |
| 
 | |
| 		// Navigate between results using + and - buttons.
 | |
| #ifdef HW_RVL
 | |
| 		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
 | |
| #else
 | |
| 		if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
 | |
| #endif
 | |
| 		{
 | |
| 			show_step++;
 | |
| 			if (show_step >= dsp_steps) 
 | |
| 				show_step = 0;
 | |
| 			strcpy(last_message, "OK");
 | |
| 		}
 | |
| #ifdef HW_RVL
 | |
| 		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
 | |
| #else
 | |
| 		if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
 | |
| #endif
 | |
| 		{
 | |
| 			show_step--;
 | |
| 			if (show_step < 0) 
 | |
| 				show_step = dsp_steps - 1;
 | |
| 			strcpy(last_message, "OK");
 | |
| 		}
 | |
| 
 | |
| #ifdef HW_RVL
 | |
| 		// Probably could offer to save to sd gecko or something on gc...
 | |
| 		// The future is web-based reporting ;)
 | |
| 		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
 | |
| 		{
 | |
| 			dump_all_ucodes();
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	// Reset the DSP
 | |
| 	real_dsp.Reset();
 | |
| 
 | |
| 	// Reboot back to Homebrew Channel or whatever started this binary.
 | |
| 	reboot();
 | |
| 
 | |
| 	// Will never reach here, but just to be sure..
 | |
| 	exit(0);
 | |
| 	return 0;
 | |
| }
 |