forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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public:
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	static void Init();
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	static void Dirty();
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	static void Shutdown();
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	static void DoState(PointerWrap &p);
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	static void SetConstants(); // sets pixel shader constants
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	// constant management
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	// Some of these functions grab the constant values from global state,
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	// so make sure to call them after memory is committed
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	static void SetTevColor(int index, int component, s32 value);
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	static void SetTevKonstColor(int index, int component, s32 value);
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	static void SetAlpha();
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	static void SetDestAlpha();
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	static void SetTexDims(int texmapid, u32 width, u32 height);
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	static void SetZTextureBias();
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	static void SetViewportChanged();
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	static void SetEfbScaleChanged();
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	static void SetZSlope(float dfdx, float dfdy, float f0);
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	static void SetIndMatrixChanged(int matrixidx);
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	static void SetZTextureTypeChanged();
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	static void SetIndTexScaleChanged(bool high);
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	static void SetTexCoordChanged(u8 texmapid);
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	static void SetFogColorChanged();
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	static void SetFogParamChanged();
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	static void SetFogRangeAdjustChanged();
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	static PixelShaderConstants constants;
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	static bool dirty;
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	static bool s_bFogRangeAdjustChanged;
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	static bool s_bViewPortChanged;
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};
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