forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			210 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/AOSoundStream.h"
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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// This shouldn't be a global, at least not here.
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SoundStream* g_sound_stream = nullptr;
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static bool s_audio_dump_start = false;
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namespace AudioCommon
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{
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	static const int AUDIO_VOLUME_MIN = 0;
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	static const int AUDIO_VOLUME_MAX = 100;
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	SoundStream* InitSoundStream()
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	{
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		std::string backend = SConfig::GetInstance().sBackend;
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		if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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			g_sound_stream = new OpenALStream();
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		else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
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			g_sound_stream = new NullSound();
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		else if (backend == BACKEND_XAUDIO2)
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		{
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			if (XAudio2::isValid())
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				g_sound_stream = new XAudio2();
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			else if (XAudio2_7::isValid())
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				g_sound_stream = new XAudio2_7();
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		}
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		else if (backend == BACKEND_AOSOUND && AOSound::isValid())
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			g_sound_stream = new AOSound();
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		else if (backend == BACKEND_ALSA && AlsaSound::isValid())
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			g_sound_stream = new AlsaSound();
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		else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
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			g_sound_stream = new CoreAudioSound();
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		else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
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			g_sound_stream = new PulseAudio();
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		else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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			g_sound_stream = new OpenSLESStream();
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		if (!g_sound_stream && NullSound::isValid())
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		{
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			WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.",
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				backend.c_str(), BACKEND_NULLSOUND);
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			g_sound_stream = new NullSound();
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		}
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		if (g_sound_stream)
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		{
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			UpdateSoundStream();
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			if (!g_sound_stream->Start())
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			{
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				ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead",
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					  backend.c_str(), BACKEND_NULLSOUND);
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				delete g_sound_stream;
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				g_sound_stream = new NullSound();
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				g_sound_stream->Start();
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			}
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			if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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				StartAudioDump();
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			return g_sound_stream;
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		}
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		PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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		delete g_sound_stream;
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		g_sound_stream = nullptr;
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		return nullptr;
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	}
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	void ShutdownSoundStream()
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	{
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		INFO_LOG(AUDIO, "Shutting down sound stream");
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		if (g_sound_stream)
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		{
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			g_sound_stream->Stop();
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			if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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				StopAudioDump();
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			delete g_sound_stream;
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			g_sound_stream = nullptr;
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		}
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		INFO_LOG(AUDIO, "Done shutting down sound stream");
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	}
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	std::vector<std::string> GetSoundBackends()
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	{
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		std::vector<std::string> backends;
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		if (NullSound::isValid())
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			backends.push_back(BACKEND_NULLSOUND);
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		if (XAudio2_7::isValid() || XAudio2::isValid())
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			backends.push_back(BACKEND_XAUDIO2);
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		if (AOSound::isValid())
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			backends.push_back(BACKEND_AOSOUND);
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		if (AlsaSound::isValid())
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			backends.push_back(BACKEND_ALSA);
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		if (CoreAudioSound::isValid())
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			backends.push_back(BACKEND_COREAUDIO);
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		if (PulseAudio::isValid())
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			backends.push_back(BACKEND_PULSEAUDIO);
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		if (OpenALStream::isValid())
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			backends.push_back(BACKEND_OPENAL);
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		if (OpenSLESStream::isValid())
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			backends.push_back(BACKEND_OPENSLES);
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		return backends;
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	}
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	void UpdateSoundStream()
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	{
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		if (g_sound_stream)
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		{
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			int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
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			g_sound_stream->SetVolume(volume);
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		}
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	}
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	void ClearAudioBuffer(bool mute)
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	{
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		if (g_sound_stream)
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			g_sound_stream->Clear(mute);
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	}
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	void SendAIBuffer(short *samples, unsigned int num_samples)
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	{
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		if (!g_sound_stream)
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			return;
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		if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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			StartAudioDump();
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		else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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			StopAudioDump();
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		CMixer* pMixer = g_sound_stream->GetMixer();
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		if (pMixer && samples)
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		{
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			pMixer->PushSamples(samples, num_samples);
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		}
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		g_sound_stream->Update();
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	}
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	void StartAudioDump()
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	{
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		std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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		std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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		File::CreateFullPath(audio_file_name_dtk);
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		File::CreateFullPath(audio_file_name_dsp);
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		g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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		g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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		s_audio_dump_start = true;
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	}
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	void StopAudioDump()
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	{
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		g_sound_stream->GetMixer()->StopLogDTKAudio();
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		g_sound_stream->GetMixer()->StopLogDSPAudio();
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		s_audio_dump_start = false;
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	}
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	void IncreaseVolume(unsigned short offset)
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	{
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		SConfig::GetInstance().m_IsMuted = false;
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		int& currentVolume = SConfig::GetInstance().m_Volume;
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		currentVolume += offset;
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		if (currentVolume > AUDIO_VOLUME_MAX)
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			currentVolume = AUDIO_VOLUME_MAX;
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		UpdateSoundStream();
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	}
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	void DecreaseVolume(unsigned short offset)
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	{
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		SConfig::GetInstance().m_IsMuted = false;
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		int& currentVolume = SConfig::GetInstance().m_Volume;
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		currentVolume -= offset;
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		if (currentVolume < AUDIO_VOLUME_MIN)
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			currentVolume = AUDIO_VOLUME_MIN;
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		UpdateSoundStream();
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	}
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	void ToggleMuteVolume()
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	{
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		bool& isMuted = SConfig::GetInstance().m_IsMuted;
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		isMuted = !isMuted;
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		UpdateSoundStream();
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	}
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}
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