forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// in main CPU clock cycles.
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// To schedule an event, you first have to register its type. This is where you pass in the
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// callback. You then schedule events using the type id you get back.
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// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
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// The int cyclesLate that the callbacks get is how many cycles late it was.
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// So to schedule a new event on a regular basis:
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// inside callback:
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//   ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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#include <string>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace CoreTiming
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{
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// These really shouldn't be global, but jit64 accesses them directly
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extern s64 g_globalTimer;
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extern u64 g_fakeTBStartValue;
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extern u64 g_fakeTBStartTicks;
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extern int g_slicelength;
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extern float g_lastOCFactor_inverted;
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void Init();
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void Shutdown();
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typedef void (*TimedCallback)(u64 userdata, s64 cyclesLate);
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// This should only be called from the CPU thread, if you are calling it any other thread, you are doing something evil
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u64 GetTicks();
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u64 GetIdleTicks();
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void DoState(PointerWrap &p);
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// Returns the event_type identifier. if name is not unique, an existing event_type will be discarded.
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int RegisterEvent(const std::string& name, TimedCallback callback);
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void UnregisterAllEvents();
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// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from savestates.
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void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
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void ScheduleEvent_Immediate(int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
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void ScheduleEvent_AnyThread(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
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// We only permit one event of each type in the queue at a time.
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void RemoveEvent(int event_type);
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void RemoveAllEvents(int event_type);
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void Advance();
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void MoveEvents();
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void ProcessFifoWaitEvents();
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// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle();
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// Clear all pending events. This should ONLY be done on exit or state load.
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void ClearPendingEvents();
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void LogPendingEvents();
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std::string GetScheduledEventsSummary();
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u32 GetFakeDecStartValue();
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void SetFakeDecStartValue(u32 val);
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u64 GetFakeDecStartTicks();
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void SetFakeDecStartTicks(u64 val);
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u64 GetFakeTBStartValue();
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void SetFakeTBStartValue(u64 val);
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u64 GetFakeTBStartTicks();
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void SetFakeTBStartTicks(u64 val);
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void ForceExceptionCheck(s64 cycles);
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} // end of namespace
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