forked from dolphin-emu/dolphin
		
	Using the XPM format for images has become a maintenance problem because people don't know how to create them. This commit removes all XPM images and all C files that contain PNG images. DolphinWX now uses the PNGs in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
		
			
				
	
	
		
			351 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/image.h>
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#include <wx/toplevel.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Boot/Boot.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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{
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	auto end = strings.end();
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	auto it = strings.find(language);
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	if (it != end)
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		return it->second;
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	// English tends to be a good fallback when the requested language isn't available
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	if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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	{
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		it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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		if (it != end)
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			return it->second;
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	}
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	// If English isn't available either, just pick something
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	if (!strings.empty())
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		return strings.cbegin()->second;
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	return "";
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}
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GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles)
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	: m_FileName(_rFileName)
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	, m_title_id(0)
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	, m_emu_state(0)
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	, m_FileSize(0)
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	, m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
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	, m_Revision(0)
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	, m_Valid(false)
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	, m_ImageWidth(0)
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	, m_ImageHeight(0)
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	, m_disc_number(0)
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	, m_has_custom_name(false)
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{
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	if (LoadFromCache())
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	{
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		m_Valid = true;
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		// Wii banners can only be read if there is a savefile,
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		// so sometimes caches don't contain banners. Let's check
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		// if a banner has become available after the cache was made.
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		if (m_pImage.empty())
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		{
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			std::vector<u32> buffer = DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
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			ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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			if (!m_pImage.empty())
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				SaveToCache();
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		}
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	}
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	else
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	{
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		std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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		if (volume != nullptr)
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		{
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			m_Platform = volume->GetVolumeType();
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			m_names = volume->GetNames(true);
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			m_descriptions = volume->GetDescriptions();
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			m_company = volume->GetCompany();
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			m_Country = volume->GetCountry();
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			m_blob_type = volume->GetBlobType();
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			m_FileSize = volume->GetRawSize();
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			m_VolumeSize = volume->GetSize();
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			m_UniqueID = volume->GetUniqueID();
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			volume->GetTitleID(&m_title_id);
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			m_disc_number = volume->GetDiscNumber();
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			m_Revision = volume->GetRevision();
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			std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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			ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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			m_Valid = true;
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			SaveToCache();
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		}
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	}
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	if (m_company.empty() && m_UniqueID.size() >= 6)
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		m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
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	if (IsValid())
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	{
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		IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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		ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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		ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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		m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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		if (!m_has_custom_name)
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		{
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			std::string game_id = m_UniqueID;
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			// Ignore publisher ID for WAD files
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			if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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				game_id.erase(4);
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			auto end = custom_titles.end();
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			auto it = custom_titles.find(game_id);
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			if (it != end)
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			{
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				m_custom_name = it->second;
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				m_has_custom_name = true;
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			}
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		}
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	}
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	if (!IsValid() && IsElfOrDol())
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	{
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		m_Valid = true;
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		m_FileSize = File::GetSize(_rFileName);
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		m_Platform = DiscIO::IVolume::ELF_DOL;
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		m_blob_type = DiscIO::BlobType::DIRECTORY;
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	}
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	std::string path, name;
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	SplitPath(m_FileName, &path, &name, nullptr);
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	// A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their own icons.
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	// Useful for those who don't want to have a Homebrew Channel-style folder structure.
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	if (ReadPNGBanner(path + name + ".png"))
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		return;
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	// Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
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	if (ReadPNGBanner(path + "icon.png"))
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		return;
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	// Volume banner. Typical for everything that isn't a DOL or ELF.
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	if (!m_pImage.empty())
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	{
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		wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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		m_Bitmap = ScaleBanner(&image);
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		return;
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	}
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	// Fallback in case no banner is available.
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	ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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	return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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	if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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		File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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	CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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	p.Do(m_names);
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	p.Do(m_descriptions);
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	p.Do(m_company);
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	p.Do(m_UniqueID);
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	p.Do(m_title_id);
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	p.Do(m_FileSize);
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	p.Do(m_VolumeSize);
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	p.Do(m_Country);
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	p.Do(m_blob_type);
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	p.Do(m_pImage);
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	p.Do(m_ImageWidth);
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	p.Do(m_ImageHeight);
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	p.Do(m_Platform);
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	p.Do(m_disc_number);
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	p.Do(m_Revision);
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}
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bool GameListItem::IsElfOrDol() const
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{
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	if (m_FileName.size() < 4)
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		return false;
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	std::string name_end = m_FileName.substr(m_FileName.size() - 4);
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	std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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	return name_end == ".elf" || name_end == ".dol";
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}
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std::string GameListItem::CreateCacheFilename() const
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{
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	std::string Filename, LegalPathname, extension;
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	SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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	if (Filename.empty()) return Filename; // Disc Drive
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	// Filename.extension_HashOfFolderPath_Size.cache
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	// Append hash to prevent ISO name-clashing in different folders.
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	Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
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		extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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		File::GetSize(m_FileName)));
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	std::string fullname(File::GetUserPath(D_CACHE_IDX));
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	fullname += Filename;
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	return fullname;
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}
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// Outputs to m_pImage
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void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
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{
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	m_pImage.resize(width * height * 3);
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	for (int i = 0; i < width * height; i++)
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	{
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		m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
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		m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
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		m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
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	}
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}
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// Outputs to m_Bitmap
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bool GameListItem::ReadPNGBanner(const std::string& path)
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{
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	if (!File::Exists(path))
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		return false;
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	wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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	m_Bitmap = ScaleBanner(&image);
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	return true;
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}
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wxBitmap GameListItem::ScaleBanner(wxImage* image)
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{
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	const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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	const double target_width = DVD_BANNER_WIDTH * gui_scale;
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	const double target_height = DVD_BANNER_HEIGHT * gui_scale;
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	const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
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	image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH);
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	image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
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#ifdef __APPLE__
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	return wxBitmap(*image, -1, gui_scale);
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#else
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	return wxBitmap(*image, -1);
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#endif
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}
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std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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	return GetLanguageString(language, m_descriptions);
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}
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std::string GameListItem::GetDescription() const
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{
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	bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
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	return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
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{
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	return GetLanguageString(language, m_names);
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}
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std::string GameListItem::GetName() const
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{
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	if (m_has_custom_name)
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		return m_custom_name;
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	bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
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	std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
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	if (!name.empty())
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		return name;
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	// No usable name, return filename (better than nothing)
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	std::string ext;
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	SplitPath(GetFileName(), nullptr, &name, &ext);
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	return name + ext;
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}
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std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
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{
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	std::vector<DiscIO::IVolume::ELanguage> languages;
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	for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
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		languages.push_back(name.first);
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	return languages;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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	std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
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	std::string ret;
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	if (iso == nullptr)
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		return ret;
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	if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
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	{
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		u64 title_id = 0;
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		iso->GetTitleID(&title_id);
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		const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
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				File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
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		if (!File::Exists(path))
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			File::CreateFullPath(path);
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		if (path[0] == '.')
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			ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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		else
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			ret = path;
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	}
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	return ret;
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}
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