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ae86ec4df6e09ffdc456be0b3e84e90728ee5686
dolphin
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DSPSpy
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hrydgard
ae86ec4df6
DSP: heavily extend mul test. Seems that only MULX* family instructions support unsigned operation.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3138
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 21:43:38 +00:00
..
tests
DSP: heavily extend mul test. Seems that only MULX* family instructions support unsigned operation.
2009-05-02 21:43:38 +00:00
asm.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
color.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
Config.h
Fixed DSPSpy compile
2009-05-01 15:41:19 +00:00
display_font.cpp
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
display.cpp
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
dsp.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
DSPSpy.vcproj
Fixed building of DSPSpy
2009-05-01 16:23:41 +00:00
irq.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
main_spy.cpp
DSP: Document in a comment what CLR15/SET15 appears to do. (unsigned multiplication)
2009-05-02 14:57:26 +00:00
Makefile
DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
2009-05-01 15:17:03 +00:00
mem_dump.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
processor.h
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00