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ae9bb905bf7c8baf268207c14754f4eb72624d24
dolphin
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Shawn Hoffman
5e80ca1526
finish the banner part of ISOProperties.cpp
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2241
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 17:32:03 +00:00
..
Common
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
2009-02-14 13:03:21 +00:00
Core
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
DebuggerWX
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DiscIO
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
DolphinWX
finish the banner part of ISOProperties.cpp
2009-02-14 17:32:03 +00:00
InputCommon
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
2009-02-14 13:03:21 +00:00
VideoCommon
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
2009-02-14 09:04:40 +00:00