forked from dolphin-emu/dolphin
		
	Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DSP_DEBUGGER_LLE_H
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#define _DSP_DEBUGGER_LLE_H
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// general things
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#include <iostream>
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include <wx/wx.h>
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#include <wx/frame.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/sizer.h>
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#include <wx/listctrl.h>
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#include <wx/statline.h>
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#include "disassemble.h"
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#include "gdsp_interpreter.h"
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#include "gdsp_memory.h"
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#include "../DSPDebugInterface.h"
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class DSPRegisterView;
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class CCodeView;
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class DSPDebuggerLLE : public wxFrame
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{
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public:
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	DSPDebuggerLLE(wxWindow *parent,
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		wxWindowID id = wxID_ANY,
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		const wxString &title = wxT("DSP LLE Debugger"),
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		const wxPoint& pos = wxDefaultPosition,
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		const wxSize& size = wxDefaultSize,
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		long style = wxDEFAULT_FRAME_STYLE);
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	virtual ~DSPDebuggerLLE();
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	bool CanDoStep();
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	void DebugBreak();
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	void Refresh();
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private:
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	DECLARE_EVENT_TABLE();
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	enum
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	{
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		// Toolbar
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		ID_TOOLBAR = 1000,
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		ID_RUNTOOL,
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		ID_STEPTOOL,
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		ID_SHOWPCTOOL,
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		ID_ADDRBOX,
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		ID_JUMPTOTOOL,
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		ID_DISASMDUMPTOOL,
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		ID_CHECK_ASSERTINT,
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		ID_CHECK_HALT,
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		ID_CHECK_INIT,
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		ID_SYMBOLLIST,
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		// Code view
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		ID_CODEVIEW,
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		// Register View
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		ID_DSP_REGS,
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	};
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	// Disasm listctrl columns
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	enum
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	{
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		COLUMN_BP,
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		COLUMN_FUNCTION,
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		COLUMN_ADDRESS,
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		COLUMN_MNEMONIC,
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		COLUMN_OPCODE,
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		COLUMN_EXT,
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		COLUMN_PARAM,
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	};
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	enum EState
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	{
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		PAUSE,
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		STEP,
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		RUN,
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		RUN_START // ignores breakpoints and switches after one step to RUN
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	};
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	EState m_State;
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	DSPDebugInterface debug_interface;
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	u64 m_CachedStepCounter;
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	u16 m_CachedCR;
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	u32 m_CachedUCodeCRC;
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	// GUI updaters
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	void UpdateDisAsmListView();
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	void UpdateRegisterFlags();
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	void UpdateSymbolMap();
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	void UpdateState();
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	// GUI items
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	wxToolBar* m_Toolbar;
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	CCodeView* m_CodeView;
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	DSPRegisterView* m_Regs;
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	wxListBox* m_SymbolList;
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	void OnClose(wxCloseEvent& event);
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	void OnChangeState(wxCommandEvent& event);
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	void OnShowPC(wxCommandEvent& event);
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	void OnRightClick(wxListEvent& event);
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	void OnDoubleClick(wxListEvent& event);
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	void OnAddrBoxChange(wxCommandEvent& event);
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	void OnSymbolListChange(wxCommandEvent& event);
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	bool JumpToAddress(u16 addr);
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	void CreateGUIControls();
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	void FocusOnPC();
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	void UnselectAll();
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};
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#endif //_DSP_DEBUGGER_LLE_H
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