forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#include "AudioCommon.h"
 | 
						|
#include "FileUtil.h"
 | 
						|
#include "Mixer.h"
 | 
						|
#include "NullSoundStream.h"
 | 
						|
#include "DSoundStream.h"
 | 
						|
#include "XAudio2Stream.h"
 | 
						|
#include "AOSoundStream.h"
 | 
						|
#include "AlsaSoundStream.h"
 | 
						|
#include "CoreAudioSoundStream.h"
 | 
						|
#include "OpenALStream.h"
 | 
						|
#include "PulseAudioStream.h"
 | 
						|
#include "OpenSLESStream.h"
 | 
						|
#include "../../Core/Src/Movie.h"
 | 
						|
#include "../../Core/Src/ConfigManager.h"
 | 
						|
 | 
						|
// This shouldn't be a global, at least not here.
 | 
						|
SoundStream *soundStream;
 | 
						|
 | 
						|
namespace AudioCommon 
 | 
						|
{	
 | 
						|
	SoundStream *InitSoundStream(CMixer *mixer, void *hWnd) 
 | 
						|
	{
 | 
						|
		// TODO: possible memleak with mixer
 | 
						|
 | 
						|
		std::string backend = SConfig::GetInstance().sBackend;
 | 
						|
		if (backend == BACKEND_OPENAL           && OpenALStream::isValid()) 
 | 
						|
			soundStream = new OpenALStream(mixer);
 | 
						|
		else if (backend == BACKEND_NULLSOUND   && NullSound::isValid()) 
 | 
						|
			soundStream = new NullSound(mixer, hWnd);
 | 
						|
		else if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) 
 | 
						|
			soundStream = new DSound(mixer, hWnd);
 | 
						|
		else if (backend == BACKEND_XAUDIO2     && XAudio2::isValid()) 
 | 
						|
			soundStream = new XAudio2(mixer);
 | 
						|
		else if (backend == BACKEND_AOSOUND     && AOSound::isValid()) 
 | 
						|
			soundStream = new AOSound(mixer);
 | 
						|
		else if (backend == BACKEND_ALSA        && AlsaSound::isValid())
 | 
						|
			soundStream = new AlsaSound(mixer);
 | 
						|
		else if (backend == BACKEND_COREAUDIO   && CoreAudioSound::isValid()) 
 | 
						|
			soundStream = new CoreAudioSound(mixer);
 | 
						|
		else if (backend == BACKEND_PULSEAUDIO  && PulseAudio::isValid())
 | 
						|
			soundStream = new PulseAudio(mixer);
 | 
						|
		else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
 | 
						|
			soundStream = new OpenSLESStream(mixer);
 | 
						|
		if (soundStream != NULL)
 | 
						|
		{
 | 
						|
			UpdateSoundStream();
 | 
						|
			if (soundStream->Start())
 | 
						|
			{
 | 
						|
				if (SConfig::GetInstance().m_DumpAudio)
 | 
						|
				{
 | 
						|
					std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
 | 
						|
					File::CreateFullPath(audio_file_name);
 | 
						|
					mixer->StartLogAudio(audio_file_name.c_str());
 | 
						|
				}
 | 
						|
 | 
						|
				return soundStream;
 | 
						|
			}
 | 
						|
			PanicAlertT("Could not initialize backend %s.", backend.c_str());
 | 
						|
		}
 | 
						|
		PanicAlertT("Sound backend %s is not valid.", backend.c_str());
 | 
						|
 | 
						|
		delete soundStream;
 | 
						|
		soundStream = NULL;
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	void ShutdownSoundStream() 
 | 
						|
	{
 | 
						|
		INFO_LOG(DSPHLE, "Shutting down sound stream");
 | 
						|
 | 
						|
		if (soundStream) 
 | 
						|
		{
 | 
						|
			soundStream->Stop();
 | 
						|
			if (SConfig::GetInstance().m_DumpAudio)
 | 
						|
				soundStream->GetMixer()->StopLogAudio();
 | 
						|
				//soundStream->StopLogAudio();
 | 
						|
			delete soundStream;
 | 
						|
			soundStream = NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		INFO_LOG(DSPHLE, "Done shutting down sound stream");	
 | 
						|
	}
 | 
						|
 | 
						|
	std::vector<std::string> GetSoundBackends() 
 | 
						|
	{
 | 
						|
		std::vector<std::string> backends;
 | 
						|
 | 
						|
		if (NullSound::isValid())
 | 
						|
			backends.push_back(BACKEND_NULLSOUND);
 | 
						|
		if (DSound::isValid())
 | 
						|
			backends.push_back(BACKEND_DIRECTSOUND);
 | 
						|
		if (XAudio2::isValid())
 | 
						|
			backends.push_back(BACKEND_XAUDIO2);
 | 
						|
		if (AOSound::isValid())
 | 
						|
			backends.push_back(BACKEND_AOSOUND);
 | 
						|
		if (AlsaSound::isValid())
 | 
						|
			backends.push_back(BACKEND_ALSA);
 | 
						|
		if (CoreAudioSound::isValid())
 | 
						|
			backends.push_back(BACKEND_COREAUDIO);
 | 
						|
		if (PulseAudio::isValid())
 | 
						|
			backends.push_back(BACKEND_PULSEAUDIO);
 | 
						|
		if (OpenALStream::isValid())
 | 
						|
			backends.push_back(BACKEND_OPENAL);
 | 
						|
		if (OpenSLESStream::isValid())
 | 
						|
			backends.push_back(BACKEND_OPENSLES);
 | 
						|
		return backends;
 | 
						|
	}
 | 
						|
 | 
						|
	bool UseJIT() 
 | 
						|
	{
 | 
						|
		if (!Movie::IsDSPHLE() && Movie::IsPlayingInput() && Movie::IsConfigSaved())
 | 
						|
		{
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		return SConfig::GetInstance().m_EnableJIT;
 | 
						|
	}
 | 
						|
 | 
						|
	void PauseAndLock(bool doLock, bool unpauseOnUnlock)
 | 
						|
	{
 | 
						|
		if (soundStream)
 | 
						|
		{
 | 
						|
			// audio typically doesn't maintain its own "paused" state
 | 
						|
			// (that's already handled by the CPU and whatever else being paused)
 | 
						|
			// so it should be good enough to only lock/unlock here.
 | 
						|
			CMixer* pMixer = soundStream->GetMixer();
 | 
						|
			if (pMixer)
 | 
						|
			{
 | 
						|
				std::mutex& csMixing = pMixer->MixerCritical();
 | 
						|
				if (doLock)
 | 
						|
					csMixing.lock();
 | 
						|
				else
 | 
						|
					csMixing.unlock();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	void UpdateSoundStream()
 | 
						|
	{
 | 
						|
		if (soundStream)
 | 
						|
		{
 | 
						|
			soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2);
 | 
						|
			soundStream->SetVolume(SConfig::GetInstance().m_Volume);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |