forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			907 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			907 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <math.h>
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#include "Statistics.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "VertexShader.h"
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#include "VertexShaderManager.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "XFMemory.h"
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VertexShaderMngr::VSCache VertexShaderMngr::vshaders;
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VERTEXSHADER* VertexShaderMngr::pShaderLast = NULL;
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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extern int A, B;
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// Internal Variables
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static int s_nMaxVertexInstructions;
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static float s_fMaterials[16];
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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void VertexShaderMngr::SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
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    glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
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}
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void VertexShaderMngr::SetVSConstant4fv(int const_number, const float *f) {
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	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
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}
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void VertexShaderMngr::Init()
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{
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    nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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    nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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    nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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    nLightsChanged[0] = nLightsChanged[1] = -1;
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    bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
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    bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
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    nMaterialsChanged = 0;
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    memset(&xfregs, 0, sizeof(xfregs));
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    memset(xfmem, 0, sizeof(xfmem));
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    glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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}
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void VertexShaderMngr::Shutdown()
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{
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    for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
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        iter->second.Destroy();
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    vshaders.clear();
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}
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float VertexShaderMngr::GetPixelAspectRatio() {
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	return xfregs.rawViewport[0] != 0 ? (float)Renderer::GetTargetWidth() / 640.0f : 1.0f;
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}
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VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
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{
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    DVSTARTPROFILE();
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    VERTEXSHADERUID uid;
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    GetVertexShaderId(uid, components);
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    VSCache::iterator iter = vshaders.find(uid);
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    if (iter != vshaders.end()) {
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        iter->second.frameCount = frameCount;
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        VSCacheEntry &entry = iter->second;
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        if (&entry.shader != pShaderLast) {
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            pShaderLast = &entry.shader;
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        }
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        return pShaderLast;
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    }
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    VSCacheEntry& entry = vshaders[uid];
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    char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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    if (g_Config.iLog & CONF_SAVESHADERS && code) {
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        static int counter = 0;
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        char szTemp[MAX_PATH];
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		sprintf(szTemp, "%s/vs_%04i.txt", g_Config.texDumpPath, counter++);
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        SaveData(szTemp, code);
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    }
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#endif
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    if (!code || !VertexShaderMngr::CompileVertexShader(entry.shader, code)) {
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        ERROR_LOG("failed to create vertex shader\n");
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		return NULL;
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	}
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    //Make an entry in the table
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    entry.frameCount=frameCount;
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    pShaderLast = &entry.shader;
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    INCSTAT(stats.numVertexShadersCreated);
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    SETSTAT(stats.numVertexShadersAlive,vshaders.size());
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    return pShaderLast;
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}
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void VertexShaderMngr::Cleanup()
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{
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    VSCache::iterator iter=vshaders.begin();
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    while (iter != vshaders.end()) {
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        VSCacheEntry &entry = iter->second;
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        if (entry.frameCount < frameCount-200) {
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            entry.Destroy();
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#ifdef _WIN32
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            iter = vshaders.erase(iter);
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#else
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			vshaders.erase(iter++);
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#endif
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        }
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        else {
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            ++iter;
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		}
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    }
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//    static int frame = 0;
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//    if( frame++ > 30 ) {
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//        VSCache::iterator iter=vshaders.begin();
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//        while(iter!=vshaders.end()) {
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//            iter->second.Destroy();
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//            ++iter;
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//        }
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//        vshaders.clear();
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//    }
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    SETSTAT(stats.numPixelShadersAlive,vshaders.size());
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}
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bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
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{
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    char stropt[64];
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    sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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    const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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    CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
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    if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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        ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
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        ERROR_LOG(pstrprogram);
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        return false;
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    }
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    //ERROR_LOG(pstrprogram);
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    //ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
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    char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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    char* plocal = strstr(pcompiledprog, "program.local");
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    while (plocal != NULL) {
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        const char* penv = "  program.env";
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        memcpy(plocal, penv, 13);
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        plocal = strstr(plocal+13, "program.local");
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    }
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    glGenProgramsARB(1, &vs.glprogid);
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    glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs.glprogid);
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    glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
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    GLenum err = GL_NO_ERROR;
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    GL_REPORT_ERROR();
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    if( err != GL_NO_ERROR ) {
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        ERROR_LOG(pstrprogram);
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        ERROR_LOG(pcompiledprog);
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    }
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    cgDestroyProgram(tempprog);
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	// printf("Compiled vertex shader %i\n", vs.glprogid);
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#if defined(_DEBUG) || defined(DEBUGFAST) 
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    vs.strprog = pstrprogram;
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#endif
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    return true;
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}
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const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
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                                {2, 1}, {0, 3}, {1, 2}, {0, 3},
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                                {3, 1}, {0, 4}, {1, 3}, {0, 4},
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                                {2, 2}, {0, 4}, {1, 3}, {0, 4}};
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderMngr::SetConstants()
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{
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    //nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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    //nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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    //nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
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    //nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
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    //bPosNormalMatrixChanged = true;
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    //bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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    //bProjectionChanged = true;
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//    bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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//    nMaterialsChanged = 15;
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    if (nTransformMatricesChanged[0] >= 0) {
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        int startn = nTransformMatricesChanged[0]/4;
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        int endn = (nTransformMatricesChanged[1]+3)/4;
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        const float* pstart = (const float*)&xfmem[startn*4];
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        for(int i = startn; i < endn; ++i, pstart += 4)
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            SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
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        nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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    }
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    if (nNormalMatricesChanged[0] >= 0) {
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        int startn = nNormalMatricesChanged[0]/3;
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        int endn = (nNormalMatricesChanged[1]+2)/3;
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        const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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        for(int i = startn; i < endn; ++i, pnstart += 3)
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            SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
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        nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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    }
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    if (nPostTransformMatricesChanged[0] >= 0) {
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        int startn = nPostTransformMatricesChanged[0]/4;
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        int endn = (nPostTransformMatricesChanged[1]+3)/4;
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        const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
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        for(int i = startn; i < endn; ++i, pstart += 4)
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            SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
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    }
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    if (nLightsChanged[0] >= 0) {
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        // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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        int istart = nLightsChanged[0] / 0x10;
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        int iend = (nLightsChanged[1] + 15) / 0x10;
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        const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
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        for (int i = istart; i < iend; ++i) {
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            u32 color = *(const u32*)(xfmemptr + 3);
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            SetVSConstant4f(C_LIGHTS + 5*i,
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                ((color >> 24) & 0xFF)/255.0f,
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				((color >> 16) & 0xFF)/255.0f,
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				((color >> 8)  & 0xFF)/255.0f,
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				((color)       & 0xFF)/255.0f);
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            xfmemptr += 4;
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            for (int j = 0; j < 4; ++j, xfmemptr += 3) {
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				if (j == 1 &&
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					fabs(xfmemptr[0]) < 0.00001f &&
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					fabs(xfmemptr[1]) < 0.00001f &&
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					fabs(xfmemptr[2]) < 0.00001f) {
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                    // dist attenuation, make sure not equal to 0!!!
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                    SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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                }
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                else
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                    SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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            }
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        }
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        nLightsChanged[0] = nLightsChanged[1] = -1;
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    }
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    if (nMaterialsChanged) {
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        for (int i = 0; i < 4; ++i) {
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            if (nMaterialsChanged & (1 << i))
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                SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
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        }
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        nMaterialsChanged = 0;
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    }
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    if (bPosNormalMatrixChanged) {
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        bPosNormalMatrixChanged = false;
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        float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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        float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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        SetVSConstant4fv(C_POSNORMALMATRIX, pos);
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        SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
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        SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
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        SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
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        SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
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        SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
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    }
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    if (bTexMatricesChanged[0]) {
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        bTexMatricesChanged[0] = false;
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        float* fptrs[] = {
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			(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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            (float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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		};
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        for (int i = 0; i < 4; ++i) {
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            SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
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        }
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    }
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    if (bTexMatricesChanged[1]) {
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        bTexMatricesChanged[1] = false;
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        float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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            (float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
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        for (int i = 0; i < 4; ++i) {
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
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        }
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    }
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    if (bViewportChanged) {
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        bViewportChanged = false;
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        // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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        // [0] = width/2
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        // [1] = height/2
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        // [2] = 16777215 * (farz-nearz)
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        // [3] = xorig + width/2 + 342
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        // [4] = yorig + height/2 + 342
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        // [5] = 16777215 * farz
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		/*INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",
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			rawViewport[3]-rawViewport[0]-342, rawViewport[4]+rawViewport[1]-342,
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			2 * rawViewport[0], 2 * rawViewport[1],
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			(rawViewport[5] - rawViewport[2]) / 16777215.0f, rawViewport[5] / 16777215.0f);*/
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		// Keep aspect ratio at 4:3
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		// rawViewport[0] = 320, rawViewport[1] = -240
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		int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
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		int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
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		float fourThree = 4.0f / 3.0f;
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		float wAdj, hAdj;
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		float actualRatiow, actualRatioh;
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		int overfl;
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		int xoffs = 0, yoffs = 0;
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		int wid, hei, actualWid, actualHei;
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		int winw = OpenGL_GetWidth();
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		int winh = OpenGL_GetHeight();
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		float ratio = (float)winw / (float)winh /  fourThree;
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		if (g_Config.bKeepAR)
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		{
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			// Check if height or width is the limiting factor
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			if (ratio > 1) // then we are to wide and have to limit the width
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			{
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				wAdj = ratio;
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				hAdj = 1;
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				wid = ceil(fabs(2 * xfregs.rawViewport[0]) / wAdj);
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						|
				hei = ceil(fabs(2 * xfregs.rawViewport[1]) / hAdj);
 | 
						|
 | 
						|
				actualWid = ceil((float)winw / ratio);
 | 
						|
				actualRatiow = (float)actualWid / (float)wid; // the picture versus the screen
 | 
						|
				overfl = (winw - actualWid) / actualRatiow;
 | 
						|
				xoffs = overfl / 2;
 | 
						|
			}
 | 
						|
			else // the window is to high, we have to limit the height
 | 
						|
			{
 | 
						|
				ratio = 1 / ratio;
 | 
						|
 | 
						|
				wAdj = 1;
 | 
						|
				hAdj = ratio;
 | 
						|
 | 
						|
				wid = ceil(fabs(2 * xfregs.rawViewport[0]) / wAdj);
 | 
						|
				hei = ceil(fabs(2 * xfregs.rawViewport[1]) / hAdj);
 | 
						|
 | 
						|
				actualHei = ceil((float)winh / ratio);
 | 
						|
				actualRatioh = (float)actualHei / (float)hei; // the picture versus the screen
 | 
						|
				overfl = (winh - actualHei) / actualRatioh;
 | 
						|
				yoffs = overfl / 2;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			wid = ceil(fabs(2 * xfregs.rawViewport[0]));
 | 
						|
			hei = ceil(fabs(2 * xfregs.rawViewport[1]));
 | 
						|
		}
 | 
						|
 | 
						|
		if (g_Config.bStretchToFit)
 | 
						|
		{
 | 
						|
			glViewport(
 | 
						|
				(int)(xfregs.rawViewport[3]-xfregs.rawViewport[0]-342-scissorXOff) + xoffs,
 | 
						|
				Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4]-xfregs.rawViewport[1]-342-scissorYOff)) + yoffs,
 | 
						|
				wid, // width
 | 
						|
				hei // height
 | 
						|
				);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
		    float MValueX = OpenGL_GetXmax();
 | 
						|
		    float MValueY = OpenGL_GetYmax();
 | 
						|
		    glViewport((int)(xfregs.rawViewport[3]-xfregs.rawViewport[0]-342-scissorXOff) * MValueX,
 | 
						|
			       Renderer::GetTargetHeight()-((int)(xfregs.rawViewport[4]-xfregs.rawViewport[1]-342-scissorYOff))  * MValueY,
 | 
						|
				abs((int)(2 * xfregs.rawViewport[0])) * MValueX, abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
 | 
						|
		}
 | 
						|
		glDepthRange((xfregs.rawViewport[5]- xfregs.rawViewport[2])/16777215.0f, xfregs.rawViewport[5]/16777215.0f);
 | 
						|
    }
 | 
						|
 | 
						|
    if (bProjectionChanged) {
 | 
						|
        bProjectionChanged = false;
 | 
						|
 | 
						|
        if (xfregs.rawProjection[6] == 0) {
 | 
						|
            g_fProjectionMatrix[0] = xfregs.rawProjection[0];
 | 
						|
            g_fProjectionMatrix[1] = 0.0f;
 | 
						|
            g_fProjectionMatrix[2] = xfregs.rawProjection[1];
 | 
						|
            g_fProjectionMatrix[3] = 0;
 | 
						|
 | 
						|
            g_fProjectionMatrix[4] = 0.0f;
 | 
						|
            g_fProjectionMatrix[5] = xfregs.rawProjection[2];
 | 
						|
            g_fProjectionMatrix[6] = xfregs.rawProjection[3];
 | 
						|
            g_fProjectionMatrix[7] = 0;
 | 
						|
 | 
						|
            g_fProjectionMatrix[8] = 0.0f;
 | 
						|
            g_fProjectionMatrix[9] = 0.0f;
 | 
						|
            g_fProjectionMatrix[10] = xfregs.rawProjection[4];
 | 
						|
 | 
						|
			//---------Projection[11]---------
 | 
						|
			// No hacks
 | 
						|
			if ((!g_Config.bProjectionHax1 && !g_Config.bProjectionHax2) || (g_Config.bProjectionHax1 && g_Config.bProjectionHax2))
 | 
						|
				g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
 | 
						|
 | 
						|
			// Before R945 Hack
 | 
						|
			if(g_Config.bProjectionHax1 && !g_Config.bProjectionHax2)
 | 
						|
				g_fProjectionMatrix[11] = -(1.0f -  xfregs.rawProjection[5]); 
 | 
						|
 | 
						|
			// R844 Hack
 | 
						|
			if(!g_Config.bProjectionHax1 && g_Config.bProjectionHax2)
 | 
						|
				g_fProjectionMatrix[11] =  xfregs.rawProjection[5];
 | 
						|
			//--------------------------------
 | 
						|
 			
 | 
						|
            g_fProjectionMatrix[12] = 0.0f;
 | 
						|
            g_fProjectionMatrix[13] = 0.0f;
 | 
						|
			// donkopunchstania: GC GPU rounds differently?
 | 
						|
			// -(1 + epsilon) so objects are clipped as they are on the real HW
 | 
						|
            g_fProjectionMatrix[14] = -1.00000011921f;
 | 
						|
            g_fProjectionMatrix[15] = 0.0f;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            g_fProjectionMatrix[0] = xfregs.rawProjection[0];
 | 
						|
            g_fProjectionMatrix[1] = 0.0f;
 | 
						|
            g_fProjectionMatrix[2] = 0.0f;
 | 
						|
            g_fProjectionMatrix[3] = xfregs.rawProjection[1];
 | 
						|
 | 
						|
            g_fProjectionMatrix[4] = 0.0f;
 | 
						|
            g_fProjectionMatrix[5] = xfregs.rawProjection[2];
 | 
						|
            g_fProjectionMatrix[6] = 0.0f;
 | 
						|
            g_fProjectionMatrix[7] = xfregs.rawProjection[3];
 | 
						|
 | 
						|
            g_fProjectionMatrix[8] = 0.0f;
 | 
						|
            g_fProjectionMatrix[9] = 0.0f;
 | 
						|
            g_fProjectionMatrix[10] = xfregs.rawProjection[4];
 | 
						|
			
 | 
						|
			//---------Projection[11]---------
 | 
						|
			// No hacks
 | 
						|
			if ((!g_Config.bProjectionHax1 && !g_Config.bProjectionHax2) || (g_Config.bProjectionHax1 && g_Config.bProjectionHax2))
 | 
						|
				g_fProjectionMatrix[11] = -(-1.0f - xfregs.rawProjection[5]);
 | 
						|
 | 
						|
			// Before R945 Hack
 | 
						|
			if (g_Config.bProjectionHax1 && !g_Config.bProjectionHax2)
 | 
						|
				g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
 | 
						|
 | 
						|
			// R844 Hack
 | 
						|
			if (!g_Config.bProjectionHax1 && g_Config.bProjectionHax2)
 | 
						|
				g_fProjectionMatrix[11] = -xfregs.rawProjection[5];
 | 
						|
 | 
						|
			//--------------------------------
 | 
						|
 | 
						|
            g_fProjectionMatrix[12] = 0;
 | 
						|
            g_fProjectionMatrix[13] = 0;
 | 
						|
            g_fProjectionMatrix[14] = 0.0f;
 | 
						|
            g_fProjectionMatrix[15] = 1.0f;
 | 
						|
        }
 | 
						|
 | 
						|
        PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION,   &g_fProjectionMatrix[0]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
 | 
						|
        SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::InvalidateXFRange(int start, int end)
 | 
						|
{
 | 
						|
    if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
 | 
						|
		 (u32)start <  (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
 | 
						|
        ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
 | 
						|
		 (u32)start <  XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
 | 
						|
        bPosNormalMatrixChanged = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
 | 
						|
        bTexMatricesChanged[0] = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
 | 
						|
        ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
 | 
						|
        bTexMatricesChanged[1] = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_POSMATRICES_END) {
 | 
						|
        if (nTransformMatricesChanged[0] == -1) {
 | 
						|
            nTransformMatricesChanged[0] = start;
 | 
						|
            nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
 | 
						|
            if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
 | 
						|
        int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
 | 
						|
        int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
 | 
						|
 | 
						|
        if (nNormalMatricesChanged[0] == -1 ) {
 | 
						|
            nNormalMatricesChanged[0] = _start;
 | 
						|
            nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
 | 
						|
            if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
 | 
						|
        int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
 | 
						|
        int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
 | 
						|
 | 
						|
        if (nPostTransformMatricesChanged[0] == -1 ) {
 | 
						|
            nPostTransformMatricesChanged[0] = _start;
 | 
						|
            nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
 | 
						|
            if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
 | 
						|
        int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
 | 
						|
        int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
 | 
						|
 | 
						|
        if (nLightsChanged[0] == -1 ) {
 | 
						|
            nLightsChanged[0] = _start;
 | 
						|
            nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
 | 
						|
            if (nLightsChanged[1] < _end)   nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexA.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
 | 
						|
            bPosNormalMatrixChanged = true;
 | 
						|
        bTexMatricesChanged[0] = true;
 | 
						|
        MatrixIndexA.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexB.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        bTexMatricesChanged[1] = true;
 | 
						|
        MatrixIndexB.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetViewport(float* _Viewport)
 | 
						|
{
 | 
						|
    // Workaround for paper mario, yep this is bizarre.
 | 
						|
    for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
 | 
						|
        if (*(u32*)(_Viewport + i) == 0x7f800000)  // invalid fp number
 | 
						|
            return;
 | 
						|
    }
 | 
						|
    memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetViewportChanged()
 | 
						|
{
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
 | 
						|
{
 | 
						|
    memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
 | 
						|
    bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
float* VertexShaderMngr::GetPosNormalMat()
 | 
						|
{
 | 
						|
    return (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
 | 
						|
}
 | 
						|
 | 
						|
// Mash together all the inputs that contribute to the code of a generated vertex shader into
 | 
						|
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
 | 
						|
void VertexShaderMngr::GetVertexShaderId(VERTEXSHADERUID& vid, u32 components)
 | 
						|
{
 | 
						|
	u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
 | 
						|
	vid.values[0] = components |
 | 
						|
		(xfregs.numTexGens << 23) |
 | 
						|
		(xfregs.nNumChans << 27) |
 | 
						|
		((u32)xfregs.bEnableDualTexTransform << 29) |
 | 
						|
		(zbufrender << 30);
 | 
						|
 | 
						|
	for (int i = 0; i < 2; ++i) {
 | 
						|
		vid.values[1+i] = xfregs.colChans[i].color.enablelighting ?
 | 
						|
			(u32)xfregs.colChans[i].color.hex :
 | 
						|
			(u32)xfregs.colChans[i].color.matsource;
 | 
						|
		vid.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting ?
 | 
						|
			(u32)xfregs.colChans[i].alpha.hex :
 | 
						|
			(u32)xfregs.colChans[i].alpha.matsource) << 15;
 | 
						|
	}
 | 
						|
 | 
						|
	// fog
 | 
						|
	vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30);
 | 
						|
	vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30);
 | 
						|
 | 
						|
	u32* pcurvalue = &vid.values[3];
 | 
						|
	for (int i = 0; i < xfregs.numTexGens; ++i) {
 | 
						|
		TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
 | 
						|
		if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP)
 | 
						|
			tinfo.hex &= 0x7ff;
 | 
						|
		if (tinfo.texgentype != XF_TEXGEN_REGULAR)
 | 
						|
			tinfo.projection = 0;
 | 
						|
 | 
						|
		u32 val = ((tinfo.hex >> 1) & 0x1ffff);
 | 
						|
		if (xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR) {
 | 
						|
			// rewrite normalization and post index
 | 
						|
			val |= ((u32)xfregs.texcoords[i].postmtxinfo.index << 17) | ((u32)xfregs.texcoords[i].postmtxinfo.normalize << 23);
 | 
						|
		}
 | 
						|
 | 
						|
		switch (i & 3) {
 | 
						|
			case 0: pcurvalue[0] |= val; break;
 | 
						|
			case 1: pcurvalue[0] |= val << 24; pcurvalue[1] = val >> 8; ++pcurvalue; break;
 | 
						|
			case 2: pcurvalue[0] |= val << 16; pcurvalue[1] = val >> 16; ++pcurvalue; break;
 | 
						|
			case 3: pcurvalue[0] |= val << 8; ++pcurvalue; break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// LoadXFReg 0x10
 | 
						|
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
 | 
						|
{
 | 
						|
    u32 address = baseAddress;
 | 
						|
    for (int i = 0; i < (int)transferSize; i++)
 | 
						|
    {
 | 
						|
        address = baseAddress + i;
 | 
						|
 | 
						|
        // Setup a Matrix
 | 
						|
        if (address < 0x1000)
 | 
						|
        {
 | 
						|
            VertexManager::Flush();
 | 
						|
			VertexShaderMngr::InvalidateXFRange(address, address + transferSize);
 | 
						|
            //PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
 | 
						|
 | 
						|
            u32* p1 = &xfmem[address];
 | 
						|
            memcpy_gc(p1, &pData[i], transferSize*4);
 | 
						|
            i += transferSize;
 | 
						|
        }
 | 
						|
        else if (address<0x2000)
 | 
						|
        {
 | 
						|
            u32 data = pData[i];
 | 
						|
            switch (address)
 | 
						|
            {
 | 
						|
            case 0x1000: // error
 | 
						|
                break;
 | 
						|
            case 0x1001: // diagnostics
 | 
						|
                break;
 | 
						|
            case 0x1002: // internal state 0
 | 
						|
                break;
 | 
						|
            case 0x1003: // internal state 1
 | 
						|
                break;
 | 
						|
            case 0x1004: // xf_clock
 | 
						|
                break;
 | 
						|
            case 0x1005: // clipdisable
 | 
						|
                if (data & 1) { // disable clipping detection
 | 
						|
                }
 | 
						|
                if (data & 2) { // disable trivial rejection
 | 
						|
                }
 | 
						|
                if (data & 4) { // disable cpoly clipping acceleration
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1006: //SetGPMetric
 | 
						|
                break;
 | 
						|
            case 0x1008: //__GXXfVtxSpecs, wrote 0004
 | 
						|
                xfregs.hostinfo = *(INVTXSPEC*)&data;
 | 
						|
                break;
 | 
						|
            case 0x1009: //GXSetNumChans (no)
 | 
						|
				if ((u32)xfregs.nNumChans != (data&3)) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.nNumChans = data&3;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100a: //GXSetChanAmbientcolor
 | 
						|
                if (xfregs.colChans[0].ambColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 1;
 | 
						|
                    xfregs.colChans[0].ambColor = data;
 | 
						|
                    s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[3] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100b: //GXSetChanAmbientcolor
 | 
						|
                if (xfregs.colChans[1].ambColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 2;
 | 
						|
                    xfregs.colChans[1].ambColor = data;
 | 
						|
                    s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[7] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100c: //GXSetChanMatcolor (rgba)
 | 
						|
                if (xfregs.colChans[0].matColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 4;
 | 
						|
                    xfregs.colChans[0].matColor = data;
 | 
						|
                    s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[11] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100d: //GXSetChanMatcolor (rgba)
 | 
						|
                if (xfregs.colChans[1].matColor != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    nMaterialsChanged |= 8;
 | 
						|
                    xfregs.colChans[1].matColor = data;
 | 
						|
                    s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
 | 
						|
                    s_fMaterials[15] = ((data)&0xFF)/255.0f;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x100e: // color0
 | 
						|
                if (xfregs.colChans[0].color.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[0].color.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x100f: // color1
 | 
						|
                if (xfregs.colChans[1].color.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[1].color.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1010: // alpha0
 | 
						|
                if (xfregs.colChans[0].alpha.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[0].alpha.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1011: // alpha1
 | 
						|
                if (xfregs.colChans[1].alpha.hex != (data&0x7fff) ) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.colChans[1].alpha.hex = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case 0x1012: // dual tex transform
 | 
						|
                if (xfregs.bEnableDualTexTransform != (data&1)) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.bEnableDualTexTransform = data&1;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1013:
 | 
						|
            case 0x1014:
 | 
						|
            case 0x1015:
 | 
						|
            case 0x1016:
 | 
						|
            case 0x1017:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            case 0x1018:
 | 
						|
                //_assert_msg_(GX_XF, 0, "XF matrixindex0");
 | 
						|
				VertexShaderMngr::SetTexMatrixChangedA(data); //?
 | 
						|
                break;
 | 
						|
            case 0x1019:
 | 
						|
                //_assert_msg_(GX_XF, 0, "XF matrixindex1");
 | 
						|
                VertexShaderMngr::SetTexMatrixChangedB(data); //?
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x101a:
 | 
						|
                VertexManager::Flush();
 | 
						|
                VertexShaderMngr::SetViewport((float*)&pData[i]);
 | 
						|
                i += 6;
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x101c: // paper mario writes 16777216.0f, 1677721.75
 | 
						|
                break;
 | 
						|
            case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1020:
 | 
						|
                VertexManager::Flush();
 | 
						|
                VertexShaderMngr::SetProjection((float*)&pData[i]);
 | 
						|
                i += 7;
 | 
						|
                return;
 | 
						|
 | 
						|
            case 0x103f: // GXSetNumTexGens
 | 
						|
                if ((u32)xfregs.numTexGens != data) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    xfregs.numTexGens = data;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
 | 
						|
            case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
 | 
						|
 | 
						|
            case 0x1048:
 | 
						|
            case 0x1049:
 | 
						|
            case 0x104a:
 | 
						|
            case 0x104b:
 | 
						|
            case 0x104c:
 | 
						|
            case 0x104d:
 | 
						|
            case 0x104e:
 | 
						|
            case 0x104f:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
 | 
						|
            case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
 | 
						|
 | 
						|
            default:
 | 
						|
                DEBUG_LOG("xf addr: %x=%x\n", address, data);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if (address >= 0x4000)
 | 
						|
        {
 | 
						|
            // MessageBox(NULL, "1", "1", MB_OK);
 | 
						|
            //4010 __GXSetGenMode
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// TODO - verify that it is correct. Seems to work, though.
 | 
						|
void LoadIndexedXF(u32 val, int array)
 | 
						|
{
 | 
						|
    int index = val >> 16;
 | 
						|
    int address = val & 0xFFF; //check mask
 | 
						|
    int size = ((val >> 12) & 0xF) + 1;
 | 
						|
    //load stuff from array to address in xf mem
 | 
						|
 | 
						|
    VertexManager::Flush();
 | 
						|
    VertexShaderMngr::InvalidateXFRange(address, address+size);
 | 
						|
    //PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
 | 
						|
 | 
						|
    for (int i = 0; i < size; i++)
 | 
						|
        xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
 | 
						|
}
 |