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af6478647201ed4de13cef4224e3e44e777b51aa
dolphin
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Soren Jorvang
af64786472
win_width/win_height are used in X11 builds as well.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5515
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 12:12:48 +00:00
..
Core
ultra experimental commit. fixed tev functionality, now it must be almost perfect emulating native hardware.
2010-05-27 03:05:43 +00:00
Dolphin.xcodeproj
OS X buildfix
2010-05-02 21:12:51 +00:00
DSPSpy
add example of how you can use dspspy to dump results from an entire ucode (commented out)
2010-02-22 01:06:11 +00:00
DSPTool
Uninitialized variables.
2010-05-26 21:38:30 +00:00
Plugins
win_width/win_height are used in X11 builds as well.
2010-05-27 12:12:48 +00:00
PluginSpecs
Build fix for wiimote new in linux. Don't expect functionality, this just gets it building again. The config dialog segfaults when you open it. I will fix that soon, and add mouse functionality.
2010-04-22 11:54:46 +00:00
TestSuite
Don't let ASM test crash and burn if it can't open file
2010-04-01 05:52:17 +00:00
UnitTests
NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
2010-05-05 04:31:21 +00:00
Dolphin.sln
Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also.
2010-04-14 03:48:37 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00