forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			398 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			398 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// --------------------------
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#include "Globals.h"
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#include <cstdarg>
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#ifdef _WIN32
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#include "OS/Win32.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/ConfigDlg.h"
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#endif
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#include "Config.h"
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#include "LookUpTables.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "GLUtil.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderManager.h"
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#include "XFB.h"
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#include "XFBConvert.h"
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#include "TextureConverter.h"
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#include "OnScreenDisplay.h"
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#include "Setup.h"
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#include "VideoState.h"
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///////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Definitions
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// --------------------------
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SVideoInitialize g_VideoInitialize;
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PLUGIN_GLOBALS* globals;
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// Logging
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int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
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///////////////////////////////////////////////
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#if defined(HAVE_WX) && HAVE_WX
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void DllDebugger(HWND _hParent, bool Show)
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{
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	// TODO: Debugger needs recoding, right now its useless
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}
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void DoDllDebugger(){}
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#else
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void DllDebugger(HWND _hParent, bool Show) { }
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void DoDllDebugger() { }
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#endif
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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    _PluginInfo->Version = 0x0100;
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    _PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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    sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
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#else
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#ifndef _DEBUG
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    sprintf(_PluginInfo->Name, "Dolphin OpenGL");
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#else
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    sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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{
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}
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// This is used for the fuctions right below here, in DllConfig()
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#if defined(HAVE_WX) && HAVE_WX
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	WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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	extern HINSTANCE g_hInstance;
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#endif
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void DllConfig(HWND _hParent)
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{
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	#if defined(HAVE_WX) && HAVE_WX
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	// This is needed because now we use wxEntryCleanup() when closing the configuration window
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	if (!wxTheApp || !wxTheApp->CallOnInit())
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	{
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		wxSetInstance((HINSTANCE)g_hInstance);
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		int argc = 0;
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		char **argv = NULL;
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		wxEntryStart(argc, argv);
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	}
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	#endif
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	//Console::Open();
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#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
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	wxWindow *win = new wxWindow();
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	win->SetHWND((WXHWND)_hParent);
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	win->AdoptAttributesFromHWND();
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	ConfigDialog *config_dialog = new ConfigDialog(win);
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	// ---------------------------------------------------------------
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	// Search for avaliable resolutions
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	// ---------------------
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	DWORD iModeNum = 0;
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	DEVMODE dmi;
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	ZeroMemory(&dmi, sizeof(dmi));
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	dmi.dmSize = sizeof(dmi);
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	std::vector<std::string> resos;
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	resos.reserve(20);
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	int i = 0;
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	while (EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
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	{
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		char szBuffer[100];
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		sprintf(szBuffer, "%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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		std::string strBuffer(szBuffer);
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		// Create a check loop to check every pointer of resolutions to see if the res is added or not
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		int b = 0;
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		bool resFound = false;
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		while (b < i && !resFound)
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		{
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			// Is the res already added?
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			resFound = (resos[b] == strBuffer);
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			b++;
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		}
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		// Add the resolution
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		if (!resFound && i < 100)  // don't want to overflow resos array. not likely to happen, but you never know.
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		{
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			resos.push_back(strBuffer);
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			i++;
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			config_dialog->AddFSReso(szBuffer);
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			config_dialog->AddWindowReso(szBuffer);
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		}
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        ZeroMemory(&dmi, sizeof(dmi));
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	}
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	// Check if at least one resolution was found. If we don't and the resolution array is empty
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	// CreateGUIControls() will crash because the array is empty.
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	if (config_dialog->arrayStringFor_FullscreenCB.size() == 0)
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	{
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		config_dialog->AddFSReso("<No resolutions found>");
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		config_dialog->AddWindowReso("<No resolutions found>");
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	}
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	// Create the controls and show the window
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	config_dialog->CreateGUIControls();
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	config_dialog->Show();
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#elif defined(USE_WX) && USE_WX
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	// Hm, why does this code show it modally?
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	config_dialog = new ConfigDialog(NULL);
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	g_Config.Load();
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	config_dialog->ShowModal();
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	delete config_dialog;
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	config_dialog = NULL;
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#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) &&\
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        HAVE_XXF86VM && defined(HAVE_WX) && HAVE_WX
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	ConfigDialog config_dialog(NULL);
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	g_Config.Load();
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    int glxMajorVersion, glxMinorVersion;
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    int vidModeMajorVersion, vidModeMinorVersion;
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    GLWin.dpy = XOpenDisplay(0);
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    glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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    XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
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	//Get all full screen resos for the config dialog
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	XF86VidModeModeInfo **modes = NULL;
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	int modeNum = 0;
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	int bestMode = 0;
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	//set best mode to current
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	bestMode = 0;
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	XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
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	int px = 0, py = 0;
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	if (modeNum > 0 && modes != NULL)
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	{
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		for (int i = 0; i < modeNum; i++)
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		{
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			if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
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			{
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				char temp[32];
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				sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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				config_dialog.AddFSReso(temp);
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				config_dialog.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
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				px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
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				py = modes[i]->vdisplay;
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			}
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		}
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	}    
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	XFree(modes);
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	// Hm, why does this code show it modally?
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	config_dialog.ShowModal();
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#endif
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}
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void Initialize(void *init)
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{
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	//Console::Open();
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    frameCount = 0;
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    SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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    g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
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    InitLUTs();
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	InitXFBConvTables();
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    g_Config.Load();
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    if (!OpenGL_Create(g_VideoInitialize, 640, 480)) // 640x480 will be the default if all else fails
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	{
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        g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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        return;
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    }
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	_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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    _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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	// Now the window handle is written
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    _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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	OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
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}
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void DoState(unsigned char **ptr, int mode) {
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#ifndef _WIN32
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	// WHY is this here??
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	OpenGL_MakeCurrent();
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#endif
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    // Clear all caches that touch RAM
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    TextureMngr::Invalidate();
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    // DisplayListManager::Invalidate();
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    VertexLoaderManager::MarkAllDirty();
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    PointerWrap p(ptr, mode);
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    VideoCommon_DoState(p);
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    // Refresh state.
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	if (mode == PointerWrap::MODE_READ)
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	{
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        BPReload();
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		RecomputeCachedArraybases();
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	}
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}
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// This is called after Video_Initialize() from the Core
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void Video_Prepare(void)
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{
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    OpenGL_MakeCurrent();
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    if (!Renderer::Init()) {
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        g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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        PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
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        exit(1);
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    }
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    TextureMngr::Init();
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    BPInit();
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    VertexManager::Init();
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    Fifo_Init(); // must be done before OpcodeDecoder_Init()
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    OpcodeDecoder_Init();
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    VertexShaderCache::Init();
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    VertexShaderManager::Init();
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    PixelShaderCache::Init();
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    PixelShaderManager::Init();
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    GL_REPORT_ERRORD();
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    VertexLoaderManager::Init();
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    TextureConverter::Init();
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}
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void Shutdown(void)
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{
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	Fifo_Shutdown();
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	TextureConverter::Shutdown();
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	VertexLoaderManager::Shutdown();
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	VertexShaderCache::Shutdown();
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	VertexShaderManager::Shutdown();
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	PixelShaderManager::Shutdown();
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	PixelShaderCache::Shutdown();
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	VertexManager::Shutdown();
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	// This cause some kind of crash, at least in the Release build and with this setup option
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	// If there wasn't so little explanations and comments in this code I would be more interested
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	// in trying to fix this function, now I'll just leave it like this, because it works
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	#ifndef SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
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		TextureMngr::Shutdown();
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	#endif
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	OpcodeDecoder_Shutdown();
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	Renderer::Shutdown();
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	OpenGL_Shutdown();
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Enter and exit the video loop
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Video_EnterLoop()
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{
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	Fifo_EnterLoop(g_VideoInitialize);
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}
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void Video_ExitLoop()
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{
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	Fifo_ExitLoop();
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}
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/////////////////////////
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void DebugLog(const char* _fmt, ...)
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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    char* Msg = (char*)alloca(strlen(_fmt)+512);
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    va_list ap;
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    va_start( ap, _fmt );
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    vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
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    va_end( ap );
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    g_VideoInitialize.pLog(Msg, FALSE);
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#endif
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}
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unsigned int Video_Screenshot(TCHAR* _szFilename)
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{
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	char str[64];
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	int left = 200, top = 15;
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	sprintf(str, "Dolphin OpenGL");
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	Renderer::ResetGLState();
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	Renderer::RenderText(str, left+1, top+1, 0xff000000);
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	Renderer::RenderText(str, left, top, 0xffc0ffff);
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	Renderer::RestoreGLState();
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	if (Renderer::SaveRenderTarget(_szFilename, 0))
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	{
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		char msg[255];
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		sprintf(msg, "saved %s\n", _szFilename);
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		OSD::AddMessage(msg, 500);
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		return true;
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	}
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	return false;
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}
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void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
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{
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	if (g_Config.bUseXFB && XFB_isInit())
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	{
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		if (scheduling) // from CPU in DC without fifo&CP (some 2D homebrews)
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		{
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			XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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			g_XFBUpdateRequested = TRUE;
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		}
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		else
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		{
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			if (_pXFB) // from CPU in SC mode
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				XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
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			else // from GP in DC without fifo&CP (some 2D homebrews)
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			{
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				XFB_Draw();
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				g_XFBUpdateRequested = FALSE;
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			}
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		}
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	}
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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	OSD::AddMessage(pstr, milliseconds);
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}
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