forked from dolphin-emu/dolphin
		
	This saves us from having to hardcode strings, and it also gives us strings in whatever format is appropriate on the current OS (for instance, IIRC Windows uses Alt+F where other OSes use Alt-F).
		
			
				
	
	
		
			130 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/TAS/GCTASInputWindow.h"
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#include <QCheckBox>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "DolphinQt2/TAS/Shared.h"
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#include "InputCommon/GCPadStatus.h"
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GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : QDialog(parent)
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{
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  setWindowTitle(tr("GameCube TAS Input %1").arg(num + 1));
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  auto* main_stick_box = CreateStickInputs(this, tr("Main Stick"), m_x_main_stick_value,
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                                           m_y_main_stick_value, 255, 255, Qt::Key_F, Qt::Key_G);
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  auto* c_stick_box = CreateStickInputs(this, tr("C Stick"), m_x_c_stick_value, m_y_c_stick_value,
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                                        255, 255, Qt::Key_H, Qt::Key_J);
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  auto* top_layout = new QHBoxLayout;
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  top_layout->addWidget(main_stick_box);
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  top_layout->addWidget(c_stick_box);
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  auto* triggers_box = new QGroupBox(tr("Triggers"));
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  auto* l_trigger_layout = CreateSliderValuePairLayout(this, tr("Left"), m_l_trigger_value, 255,
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                                                       Qt::Key_N, triggers_box);
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  auto* r_trigger_layout = CreateSliderValuePairLayout(this, tr("Right"), m_r_trigger_value, 255,
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                                                       Qt::Key_M, triggers_box);
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  auto* triggers_layout = new QVBoxLayout;
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  triggers_layout->addLayout(l_trigger_layout);
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  triggers_layout->addLayout(r_trigger_layout);
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  triggers_box->setLayout(triggers_layout);
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  m_a_button = new QCheckBox(QStringLiteral("&A"));
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  m_b_button = new QCheckBox(QStringLiteral("&B"));
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  m_x_button = new QCheckBox(QStringLiteral("&X"));
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  m_y_button = new QCheckBox(QStringLiteral("&Y"));
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  m_z_button = new QCheckBox(QStringLiteral("&Z"));
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  m_l_button = new QCheckBox(QStringLiteral("&L"));
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  m_r_button = new QCheckBox(QStringLiteral("&R"));
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  m_start_button = new QCheckBox(QStringLiteral("&START"));
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  m_left_button = new QCheckBox(QStringLiteral("L&eft"));
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  m_up_button = new QCheckBox(QStringLiteral("&Up"));
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  m_down_button = new QCheckBox(QStringLiteral("&Down"));
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  m_right_button = new QCheckBox(QStringLiteral("R&ight"));
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  auto* buttons_layout1 = new QHBoxLayout;
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  buttons_layout1->addWidget(m_a_button);
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  buttons_layout1->addWidget(m_b_button);
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  buttons_layout1->addWidget(m_x_button);
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  buttons_layout1->addWidget(m_y_button);
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  buttons_layout1->addWidget(m_z_button);
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  buttons_layout1->addWidget(m_l_button);
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  buttons_layout1->addWidget(m_r_button);
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  auto* buttons_layout2 = new QHBoxLayout;
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  buttons_layout2->addWidget(m_start_button);
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  buttons_layout2->addWidget(m_left_button);
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  buttons_layout2->addWidget(m_up_button);
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  buttons_layout2->addWidget(m_down_button);
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  buttons_layout2->addWidget(m_right_button);
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  auto* buttons_layout = new QVBoxLayout;
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  buttons_layout->setSizeConstraint(QLayout::SetFixedSize);
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  buttons_layout->addLayout(buttons_layout1);
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  buttons_layout->addLayout(buttons_layout2);
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  auto* buttons_box = new QGroupBox(tr("Buttons"));
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  buttons_box->setLayout(buttons_layout);
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  auto* layout = new QVBoxLayout;
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  layout->addLayout(top_layout);
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  layout->addWidget(triggers_box);
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  layout->addWidget(buttons_box);
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  setLayout(layout);
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}
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static void SetButton(QCheckBox* button, GCPadStatus* pad, u16 mask)
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{
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  if (button->isChecked())
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    pad->button |= mask;
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  else
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    pad->button &= ~mask;
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}
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void GCTASInputWindow::GetValues(GCPadStatus* pad)
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{
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  if (!isVisible())
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    return;
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  SetButton(m_a_button, pad, PAD_BUTTON_A);
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  SetButton(m_b_button, pad, PAD_BUTTON_B);
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  SetButton(m_x_button, pad, PAD_BUTTON_X);
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  SetButton(m_y_button, pad, PAD_BUTTON_Y);
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  SetButton(m_z_button, pad, PAD_TRIGGER_Z);
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  SetButton(m_l_button, pad, PAD_TRIGGER_L);
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  SetButton(m_r_button, pad, PAD_TRIGGER_R);
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  SetButton(m_left_button, pad, PAD_BUTTON_LEFT);
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  SetButton(m_up_button, pad, PAD_BUTTON_UP);
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  SetButton(m_down_button, pad, PAD_BUTTON_DOWN);
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  SetButton(m_right_button, pad, PAD_BUTTON_RIGHT);
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  SetButton(m_start_button, pad, PAD_BUTTON_START);
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  if (m_a_button->isChecked())
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    pad->analogA = 0xFF;
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  else
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    pad->analogA = 0x00;
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  if (m_b_button->isChecked())
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    pad->analogB = 0xFF;
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  else
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    pad->analogB = 0x00;
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  pad->triggerLeft = m_l_trigger_value->value();
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  pad->triggerRight = m_r_trigger_value->value();
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  pad->stickX = m_x_main_stick_value->value();
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  pad->stickY = m_y_main_stick_value->value();
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  pad->substickX = m_x_c_stick_value->value();
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  pad->substickY = m_y_c_stick_value->value();
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}
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