forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1424 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1424 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/BPStructs.h"
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#include <cmath>
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#include <cstring>
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#include <string>
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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using namespace BPFunctions;
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static const float s_gammaLUT[] = {1.0f, 1.7f, 2.2f, 1.0f};
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void BPInit()
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{
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  memset(&bpmem, 0, sizeof(bpmem));
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  bpmem.bpMask = 0xFFFFFF;
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}
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static void BPWritten(const BPCmd& bp)
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{
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  /*
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  ----------------------------------------------------------------------------------------------------------------
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  Purpose: Writes to the BP registers
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  Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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  How It Works: First the pipeline is flushed then update the bpmem with the new value.
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          Some of the BP cases have to call certain functions while others just update the bpmem.
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          some bp cases check the changes variable, because they might not have to be updated all
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  the time
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  NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false :
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  true)
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      had to be ditched and the games seem to work fine with out it.
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  NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly
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  completely wrong
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  NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
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  TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions
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  directly,
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      getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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      just stuff geometry in them and don't put state changes there
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  ----------------------------------------------------------------------------------------------------------------
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  */
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  // check for invalid state, else unneeded configuration are built
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  g_video_backend->CheckInvalidState();
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  if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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  {
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    if (!(bp.address == BPMEM_TRIGGER_EFB_COPY || bp.address == BPMEM_CLEARBBOX1 ||
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          bp.address == BPMEM_CLEARBBOX2 || bp.address == BPMEM_SETDRAWDONE ||
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          bp.address == BPMEM_PE_TOKEN_ID || bp.address == BPMEM_PE_TOKEN_INT_ID ||
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          bp.address == BPMEM_LOADTLUT0 || bp.address == BPMEM_LOADTLUT1 ||
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          bp.address == BPMEM_TEXINVALIDATE || bp.address == BPMEM_PRELOAD_MODE ||
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          bp.address == BPMEM_CLEAR_PIXEL_PERF))
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    {
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      return;
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    }
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  }
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  FlushPipeline();
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  ((u32*)&bpmem)[bp.address] = bp.newvalue;
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  switch (bp.address)
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  {
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  case BPMEM_GENMODE:  // Set the Generation Mode
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    PRIM_LOG("genmode: texgen=%d, col=%d, multisampling=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
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             (u32)bpmem.genMode.numtexgens, (u32)bpmem.genMode.numcolchans,
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             (u32)bpmem.genMode.multisampling, (u32)bpmem.genMode.numtevstages + 1,
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             (u32)bpmem.genMode.cullmode, (u32)bpmem.genMode.numindstages,
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             (u32)bpmem.genMode.zfreeze);
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    if (bp.changes)
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      PixelShaderManager::SetGenModeChanged();
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    // Only call SetGenerationMode when cull mode changes.
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    if (bp.changes & 0xC000)
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      SetGenerationMode();
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    return;
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  case BPMEM_IND_MTXA:  // Index Matrix Changed
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  case BPMEM_IND_MTXB:
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  case BPMEM_IND_MTXC:
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  case BPMEM_IND_MTXA + 3:
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  case BPMEM_IND_MTXB + 3:
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  case BPMEM_IND_MTXC + 3:
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  case BPMEM_IND_MTXA + 6:
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  case BPMEM_IND_MTXB + 6:
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  case BPMEM_IND_MTXC + 6:
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    if (bp.changes)
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      PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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    return;
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  case BPMEM_RAS1_SS0:  // Index Texture Coordinate Scale 0
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    if (bp.changes)
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      PixelShaderManager::SetIndTexScaleChanged(false);
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    return;
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  case BPMEM_RAS1_SS1:  // Index Texture Coordinate Scale 1
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    if (bp.changes)
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      PixelShaderManager::SetIndTexScaleChanged(true);
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    return;
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  // ----------------
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  // Scissor Control
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  // ----------------
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  case BPMEM_SCISSORTL:      // Scissor Rectable Top, Left
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  case BPMEM_SCISSORBR:      // Scissor Rectable Bottom, Right
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  case BPMEM_SCISSOROFFSET:  // Scissor Offset
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    SetScissor();
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    SetViewport();
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    VertexShaderManager::SetViewportChanged();
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    GeometryShaderManager::SetViewportChanged();
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    return;
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  case BPMEM_LINEPTWIDTH:  // Line Width
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    GeometryShaderManager::SetLinePtWidthChanged();
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    return;
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  case BPMEM_ZMODE:  // Depth Control
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    PRIM_LOG("zmode: test=%u, func=%u, upd=%u", bpmem.zmode.testenable.Value(),
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             bpmem.zmode.func.Value(), bpmem.zmode.updateenable.Value());
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    SetDepthMode();
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    PixelShaderManager::SetZModeControl();
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    return;
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  case BPMEM_BLENDMODE:  // Blending Control
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    if (bp.changes & 0xFFFF)
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    {
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      PRIM_LOG("blendmode: en=%u, open=%u, colupd=%u, alphaupd=%u, dst=%u, src=%u, sub=%u, mode=%u",
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               bpmem.blendmode.blendenable.Value(), bpmem.blendmode.logicopenable.Value(),
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               bpmem.blendmode.colorupdate.Value(), bpmem.blendmode.alphaupdate.Value(),
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               bpmem.blendmode.dstfactor.Value(), bpmem.blendmode.srcfactor.Value(),
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               bpmem.blendmode.subtract.Value(), bpmem.blendmode.logicmode.Value());
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      SetBlendMode();
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      PixelShaderManager::SetBlendModeChanged();
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    }
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    return;
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  case BPMEM_CONSTANTALPHA:  // Set Destination Alpha
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    PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha.Value(),
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             bpmem.dstalpha.enable.Value());
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    if (bp.changes)
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    {
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      PixelShaderManager::SetAlpha();
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      PixelShaderManager::SetDestAlphaChanged();
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    }
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    if (bp.changes & 0x100)
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      SetBlendMode();
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    return;
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  // This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw();
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  // End();)
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  // Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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  // Tokens are similar.
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  case BPMEM_SETDRAWDONE:
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    switch (bp.newvalue & 0xFF)
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    {
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    case 0x02:
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      if (!Fifo::UseDeterministicGPUThread())
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        PixelEngine::SetFinish();  // may generate interrupt
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      DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
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      return;
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    default:
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      WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
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      return;
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    }
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    return;
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  case BPMEM_PE_TOKEN_ID:  // Pixel Engine Token ID
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    if (!Fifo::UseDeterministicGPUThread())
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      PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
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    DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
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    return;
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  case BPMEM_PE_TOKEN_INT_ID:  // Pixel Engine Interrupt Token ID
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    if (!Fifo::UseDeterministicGPUThread())
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      PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
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    DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
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    return;
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  // ------------------------
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  // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to
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  // XFB as YUYV.
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  // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy
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  // first and clear afterwards.
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  case BPMEM_TRIGGER_EFB_COPY:  // Copy EFB Region or Render to the XFB or Clear the screen.
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  {
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    // The bottom right is within the rectangle
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    // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in
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    // this function
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    u32 destAddr = bpmem.copyTexDest << 5;
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    u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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    EFBRectangle srcRect;
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    srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
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    srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
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    // Here Width+1 like Height, otherwise some textures are corrupted already since the native
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    // resolution.
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    // TODO: What's the behavior of out of bound access?
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    srcRect.right = static_cast<int>(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
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    srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
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    UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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    // Check if we are to copy from the EFB or draw to the XFB
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    if (PE_copy.copy_to_xfb == 0)
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    {
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      // bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer
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      // (Zbuffer uses 24-bit Format)
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      bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
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      g_texture_cache->CopyRenderTargetToTexture(
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          destAddr, PE_copy.tp_realFormat(), srcRect.GetWidth(), srcRect.GetHeight(), destStride,
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          is_depth_copy, srcRect, !!PE_copy.intensity_fmt, !!PE_copy.half_scale, 1.0f, 1.0f);
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    }
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    else
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    {
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      // We should be able to get away with deactivating the current bbox tracking
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      // here. Not sure if there's a better spot to put this.
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      // the number of lines copied is determined by the y scale * source efb height
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      BoundingBox::active = false;
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      PixelShaderManager::SetBoundingBoxActive(false);
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      float yScale;
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      if (PE_copy.scale_invert)
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        yScale = 256.0f / static_cast<float>(bpmem.dispcopyyscale);
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      else
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        yScale = static_cast<float>(bpmem.dispcopyyscale) / 256.0f;
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      float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
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      u32 height = static_cast<u32>(num_xfb_lines);
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      DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | "
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                       "fbStride: %u | fbHeight: %u | yScale: %f",
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                destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
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                bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);
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      bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
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      g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, srcRect.GetWidth(),
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                                                 height, destStride, is_depth_copy, srcRect, false,
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                                                 false, yScale, s_gammaLUT[PE_copy.gamma]);
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      // This stays in to signal end of a "frame"
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      g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
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      if (g_ActiveConfig.bImmediateXFB)
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      {
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        // below div two to convert from bytes to pixels - it expects width, not stride
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        g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, srcRect,
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                         CoreTiming::GetTicks());
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      }
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      else
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      {
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        if (FifoPlayer::GetInstance().IsRunningWithFakeVideoInterfaceUpdates())
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        {
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          VideoInterface::FakeVIUpdate(destAddr, srcRect.GetWidth(), height);
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        }
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      }
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    }
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    // Clear the rectangular region after copying it.
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    if (PE_copy.clear)
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    {
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      ClearScreen(srcRect);
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    }
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    return;
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  }
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  case BPMEM_LOADTLUT0:  // This one updates bpmem.tlutXferSrc, no need to do anything here.
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    return;
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  case BPMEM_LOADTLUT1:  // Load a Texture Look Up Table
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  {
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    u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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    u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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    u32 addr = bpmem.tmem_config.tlut_src << 5;
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    // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
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    if (!SConfig::GetInstance().bWii)
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      addr = addr & 0x01FFFFFF;
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    Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
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    if (g_bRecordFifoData)
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      FifoRecorder::GetInstance().UseMemory(addr, tlutXferCount, MemoryUpdate::TMEM);
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    TextureCacheBase::InvalidateAllBindPoints();
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    return;
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  }
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  case BPMEM_FOGRANGE:  // Fog Settings Control
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  case BPMEM_FOGRANGE + 1:
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  case BPMEM_FOGRANGE + 2:
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  case BPMEM_FOGRANGE + 3:
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  case BPMEM_FOGRANGE + 4:
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  case BPMEM_FOGRANGE + 5:
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    if (bp.changes)
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      PixelShaderManager::SetFogRangeAdjustChanged();
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    return;
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  case BPMEM_FOGPARAM0:
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  case BPMEM_FOGBMAGNITUDE:
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  case BPMEM_FOGBEXPONENT:
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  case BPMEM_FOGPARAM3:
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    if (bp.changes)
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      PixelShaderManager::SetFogParamChanged();
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    return;
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  case BPMEM_FOGCOLOR:  // Fog Color
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    if (bp.changes)
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      PixelShaderManager::SetFogColorChanged();
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    return;
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  case BPMEM_ALPHACOMPARE:  // Compare Alpha Values
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    PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", (int)bpmem.alpha_test.ref0,
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             (int)bpmem.alpha_test.ref1, (int)bpmem.alpha_test.comp0, (int)bpmem.alpha_test.comp1,
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             (int)bpmem.alpha_test.logic);
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    if (bp.changes & 0xFFFF)
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      PixelShaderManager::SetAlpha();
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    if (bp.changes)
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    {
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      PixelShaderManager::SetAlphaTestChanged();
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      SetBlendMode();
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    }
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    return;
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  case BPMEM_BIAS:  // BIAS
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    PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias.Value());
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    if (bp.changes)
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      PixelShaderManager::SetZTextureBias();
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    return;
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  case BPMEM_ZTEX2:  // Z Texture type
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  {
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    if (bp.changes & 3)
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      PixelShaderManager::SetZTextureTypeChanged();
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    if (bp.changes & 12)
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      PixelShaderManager::SetZTextureOpChanged();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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    const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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    const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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    PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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  }
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    return;
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  // ----------------------------------
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  // Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8
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  // vfilter[7])
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						|
  // Fields: Destination, Frame2Field, Gamma, Source
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  // ----------------------------------
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  case BPMEM_DISPLAYCOPYFILTER:      // if (aa) { use sample_pattern } else { use 666666 }
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  case BPMEM_DISPLAYCOPYFILTER + 1:  // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
  case BPMEM_DISPLAYCOPYFILTER + 2:  // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
  case BPMEM_DISPLAYCOPYFILTER + 3:  // if (aa) { use sample_pattern } else { use 666666 }
 | 
						|
  case BPMEM_COPYFILTER0:            // if (vf) { use vfilter } else { use 595000 }
 | 
						|
  case BPMEM_COPYFILTER1:            // if (vf) { use vfilter } else { use 000015 }
 | 
						|
    return;
 | 
						|
  // -----------------------------------
 | 
						|
  // Interlacing Control
 | 
						|
  // -----------------------------------
 | 
						|
  case BPMEM_FIELDMASK:  // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
 | 
						|
  case BPMEM_FIELDMODE:  // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
 | 
						|
    // TODO
 | 
						|
    return;
 | 
						|
  // ----------------------------------------
 | 
						|
  // Unimportant regs (Clock, Perf, ...)
 | 
						|
  // ----------------------------------------
 | 
						|
  case BPMEM_BUSCLOCK0:   // TB Bus Clock ?
 | 
						|
  case BPMEM_BUSCLOCK1:   // TB Bus Clock ?
 | 
						|
  case BPMEM_PERF0_TRI:   // Perf: Triangles
 | 
						|
  case BPMEM_PERF0_QUAD:  // Perf: Quads
 | 
						|
  case BPMEM_PERF1:       // Perf: Some Clock, Texels, TX, TC
 | 
						|
    break;
 | 
						|
  // ----------------
 | 
						|
  // EFB Copy config
 | 
						|
  // ----------------
 | 
						|
  case BPMEM_EFB_TL:    // EFB Source Rect. Top, Left
 | 
						|
  case BPMEM_EFB_BR:    // EFB Source Rect. Bottom, Right (w, h - 1)
 | 
						|
  case BPMEM_EFB_ADDR:  // EFB Target Address
 | 
						|
    return;
 | 
						|
  // --------------
 | 
						|
  // Clear Config
 | 
						|
  // --------------
 | 
						|
  case BPMEM_CLEAR_AR:  // Alpha and Red Components
 | 
						|
  case BPMEM_CLEAR_GB:  // Green and Blue Components
 | 
						|
  case BPMEM_CLEAR_Z:   // Z Components (24-bit Zbuffer)
 | 
						|
    return;
 | 
						|
  // -------------------------
 | 
						|
  // Bounding Box Control
 | 
						|
  // -------------------------
 | 
						|
  case BPMEM_CLEARBBOX1:
 | 
						|
  case BPMEM_CLEARBBOX2:
 | 
						|
  {
 | 
						|
    u8 offset = bp.address & 2;
 | 
						|
    BoundingBox::active = true;
 | 
						|
    PixelShaderManager::SetBoundingBoxActive(true);
 | 
						|
 | 
						|
    if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
 | 
						|
    {
 | 
						|
      g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
 | 
						|
      g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
 | 
						|
    }
 | 
						|
  }
 | 
						|
    return;
 | 
						|
  case BPMEM_TEXINVALIDATE:
 | 
						|
    // TODO: Needs some restructuring in TextureCacheBase.
 | 
						|
    TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_ZCOMPARE:  // Set the Z-Compare and EFB pixel format
 | 
						|
    OnPixelFormatChange();
 | 
						|
    if (bp.changes & 7)
 | 
						|
      SetBlendMode();  // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
 | 
						|
    PixelShaderManager::SetZModeControl();
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_MIPMAP_STRIDE:  // MipMap Stride Channel
 | 
						|
  case BPMEM_COPYYSCALE:     // Display Copy Y Scale
 | 
						|
 | 
						|
  /* 24 RID
 | 
						|
   * 21 BC3 - Ind. Tex Stage 3 NTexCoord
 | 
						|
   * 18 BI3 - Ind. Tex Stage 3 NTexMap
 | 
						|
   * 15 BC2 - Ind. Tex Stage 2 NTexCoord
 | 
						|
   * 12 BI2 - Ind. Tex Stage 2 NTexMap
 | 
						|
   * 9 BC1 - Ind. Tex Stage 1 NTexCoord
 | 
						|
   * 6 BI1 - Ind. Tex Stage 1 NTexMap
 | 
						|
   * 3 BC0 - Ind. Tex Stage 0 NTexCoord
 | 
						|
   * 0 BI0 - Ind. Tex Stage 0 NTexMap */
 | 
						|
  case BPMEM_IREF:
 | 
						|
  {
 | 
						|
    if (bp.changes)
 | 
						|
      PixelShaderManager::SetTevIndirectChanged();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  case BPMEM_TEV_KSEL:      // Texture Environment Swap Mode Table 0
 | 
						|
  case BPMEM_TEV_KSEL + 1:  // Texture Environment Swap Mode Table 1
 | 
						|
  case BPMEM_TEV_KSEL + 2:  // Texture Environment Swap Mode Table 2
 | 
						|
  case BPMEM_TEV_KSEL + 3:  // Texture Environment Swap Mode Table 3
 | 
						|
  case BPMEM_TEV_KSEL + 4:  // Texture Environment Swap Mode Table 4
 | 
						|
  case BPMEM_TEV_KSEL + 5:  // Texture Environment Swap Mode Table 5
 | 
						|
  case BPMEM_TEV_KSEL + 6:  // Texture Environment Swap Mode Table 6
 | 
						|
  case BPMEM_TEV_KSEL + 7:  // Texture Environment Swap Mode Table 7
 | 
						|
    PixelShaderManager::SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
 | 
						|
    return;
 | 
						|
 | 
						|
  /* This Register can be used to limit to which bits of BP registers is
 | 
						|
   * actually written to. The mask is only valid for the next BP write,
 | 
						|
   * and will reset itself afterwards. It's handled as a special case in
 | 
						|
   * LoadBPReg. */
 | 
						|
  case BPMEM_BP_MASK:
 | 
						|
 | 
						|
  case BPMEM_IND_IMASK:  // Index Mask ?
 | 
						|
  case BPMEM_REVBITS:    // Always set to 0x0F when GX_InitRevBits() is called.
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_CLEAR_PIXEL_PERF:
 | 
						|
    // GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000
 | 
						|
    // and 0xAAA
 | 
						|
    if (PerfQueryBase::ShouldEmulate())
 | 
						|
      g_perf_query->ResetQuery();
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_ADDR:
 | 
						|
  case BPMEM_PRELOAD_TMEMEVEN:
 | 
						|
  case BPMEM_PRELOAD_TMEMODD:  // Used when PRELOAD_MODE is set
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_MODE:  // Set to 0 when GX_TexModeSync() is called.
 | 
						|
    // if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
 | 
						|
    if (bp.newvalue != 0)
 | 
						|
    {
 | 
						|
      // TODO: Not quite sure if this is completely correct (likely not)
 | 
						|
      // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not
 | 
						|
      // necessarily a good reference for RE'ing this feature.
 | 
						|
 | 
						|
      BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
 | 
						|
      u32 src_addr = tmem_cfg.preload_addr << 5;  // TODO: Should we add mask here on GC?
 | 
						|
      u32 bytes_read = 0;
 | 
						|
      u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
 | 
						|
 | 
						|
      if (tmem_cfg.preload_tile_info.type != 3)
 | 
						|
      {
 | 
						|
        bytes_read = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
 | 
						|
        if (tmem_addr_even + bytes_read > TMEM_SIZE)
 | 
						|
          bytes_read = TMEM_SIZE - tmem_addr_even;
 | 
						|
 | 
						|
        Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, bytes_read);
 | 
						|
      }
 | 
						|
      else  // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
 | 
						|
      {
 | 
						|
        u8* src_ptr = Memory::GetPointer(src_addr);
 | 
						|
 | 
						|
        // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for
 | 
						|
        // everything
 | 
						|
        u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
 | 
						|
 | 
						|
        for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
 | 
						|
        {
 | 
						|
          if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
 | 
						|
              tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
 | 
						|
            break;
 | 
						|
 | 
						|
          memcpy(texMem + tmem_addr_even, src_ptr + bytes_read, TMEM_LINE_SIZE);
 | 
						|
          memcpy(texMem + tmem_addr_odd, src_ptr + bytes_read + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
 | 
						|
          tmem_addr_even += TMEM_LINE_SIZE;
 | 
						|
          tmem_addr_odd += TMEM_LINE_SIZE;
 | 
						|
          bytes_read += TMEM_LINE_SIZE * 2;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      if (g_bRecordFifoData)
 | 
						|
        FifoRecorder::GetInstance().UseMemory(src_addr, bytes_read, MemoryUpdate::TMEM);
 | 
						|
 | 
						|
      TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    }
 | 
						|
    return;
 | 
						|
 | 
						|
  // ---------------------------------------------------
 | 
						|
  // Set the TEV Color
 | 
						|
  // ---------------------------------------------------
 | 
						|
  //
 | 
						|
  // NOTE: Each of these registers actually maps to two variables internally.
 | 
						|
  //       There's a bit that specifies which one is currently written to.
 | 
						|
  //
 | 
						|
  // NOTE: Some games write only to the RA register (or only to the BG register).
 | 
						|
  //       We may not assume that the unwritten register holds a valid value, hence
 | 
						|
  //       both component pairs need to be loaded individually.
 | 
						|
  case BPMEM_TEV_COLOR_RA:
 | 
						|
  case BPMEM_TEV_COLOR_RA + 2:
 | 
						|
  case BPMEM_TEV_COLOR_RA + 4:
 | 
						|
  case BPMEM_TEV_COLOR_RA + 6:
 | 
						|
  {
 | 
						|
    int num = (bp.address >> 1) & 0x3;
 | 
						|
    if (bpmem.tevregs[num].type_ra)
 | 
						|
    {
 | 
						|
      PixelShaderManager::SetTevKonstColor(num, 0, (s32)bpmem.tevregs[num].red);
 | 
						|
      PixelShaderManager::SetTevKonstColor(num, 3, (s32)bpmem.tevregs[num].alpha);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      PixelShaderManager::SetTevColor(num, 0, (s32)bpmem.tevregs[num].red);
 | 
						|
      PixelShaderManager::SetTevColor(num, 3, (s32)bpmem.tevregs[num].alpha);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  case BPMEM_TEV_COLOR_BG:
 | 
						|
  case BPMEM_TEV_COLOR_BG + 2:
 | 
						|
  case BPMEM_TEV_COLOR_BG + 4:
 | 
						|
  case BPMEM_TEV_COLOR_BG + 6:
 | 
						|
  {
 | 
						|
    int num = (bp.address >> 1) & 0x3;
 | 
						|
    if (bpmem.tevregs[num].type_bg)
 | 
						|
    {
 | 
						|
      PixelShaderManager::SetTevKonstColor(num, 1, (s32)bpmem.tevregs[num].green);
 | 
						|
      PixelShaderManager::SetTevKonstColor(num, 2, (s32)bpmem.tevregs[num].blue);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      PixelShaderManager::SetTevColor(num, 1, (s32)bpmem.tevregs[num].green);
 | 
						|
      PixelShaderManager::SetTevColor(num, 2, (s32)bpmem.tevregs[num].blue);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  default:
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  switch (bp.address & 0xFC)  // Texture sampler filter
 | 
						|
  {
 | 
						|
  // -------------------------
 | 
						|
  // Texture Environment Order
 | 
						|
  // -------------------------
 | 
						|
  case BPMEM_TREF:
 | 
						|
  case BPMEM_TREF + 4:
 | 
						|
    PixelShaderManager::SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
 | 
						|
    return;
 | 
						|
  // ----------------------
 | 
						|
  // Set wrap size
 | 
						|
  // ----------------------
 | 
						|
  case BPMEM_SU_SSIZE:  // Matches BPMEM_SU_TSIZE too
 | 
						|
  case BPMEM_SU_SSIZE + 4:
 | 
						|
  case BPMEM_SU_SSIZE + 8:
 | 
						|
  case BPMEM_SU_SSIZE + 12:
 | 
						|
    if (bp.changes)
 | 
						|
    {
 | 
						|
      PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | 
						|
      GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  // ------------------------
 | 
						|
  // BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS,
 | 
						|
  // DiagLoad, Min Filter, Mag Filter, Wrap T, S
 | 
						|
  // BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
 | 
						|
  // ------------------------
 | 
						|
  case BPMEM_TX_SETMODE0:  // (0x90 for linear)
 | 
						|
  case BPMEM_TX_SETMODE0_4:
 | 
						|
    TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    return;
 | 
						|
 | 
						|
  case BPMEM_TX_SETMODE1:
 | 
						|
  case BPMEM_TX_SETMODE1_4:
 | 
						|
    TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    return;
 | 
						|
  // --------------------------------------------
 | 
						|
  // BPMEM_TX_SETIMAGE0 - Texture width, height, format
 | 
						|
  // BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM
 | 
						|
  // Offset
 | 
						|
  // BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
 | 
						|
  // BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
 | 
						|
  // --------------------------------------------
 | 
						|
  case BPMEM_TX_SETIMAGE0:
 | 
						|
  case BPMEM_TX_SETIMAGE0_4:
 | 
						|
  case BPMEM_TX_SETIMAGE1:
 | 
						|
  case BPMEM_TX_SETIMAGE1_4:
 | 
						|
  case BPMEM_TX_SETIMAGE2:
 | 
						|
  case BPMEM_TX_SETIMAGE2_4:
 | 
						|
  case BPMEM_TX_SETIMAGE3:
 | 
						|
  case BPMEM_TX_SETIMAGE3_4:
 | 
						|
    TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    return;
 | 
						|
  // -------------------------------
 | 
						|
  // Set a TLUT
 | 
						|
  // BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
 | 
						|
  // -------------------------------
 | 
						|
  case BPMEM_TX_SETTLUT:
 | 
						|
  case BPMEM_TX_SETTLUT_4:
 | 
						|
    TextureCacheBase::InvalidateAllBindPoints();
 | 
						|
    return;
 | 
						|
 | 
						|
  default:
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  switch (bp.address & 0xF0)
 | 
						|
  {
 | 
						|
  // --------------
 | 
						|
  // Indirect Tev
 | 
						|
  // --------------
 | 
						|
  case BPMEM_IND_CMD:
 | 
						|
    PixelShaderManager::SetTevIndirectChanged();
 | 
						|
    return;
 | 
						|
  // --------------------------------------------------
 | 
						|
  // Set Color/Alpha of a Tev
 | 
						|
  // BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
 | 
						|
  // BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
 | 
						|
  // --------------------------------------------------
 | 
						|
  case BPMEM_TEV_COLOR_ENV:  // Texture Environment 1
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 16:
 | 
						|
    PixelShaderManager::SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
 | 
						|
                                       (bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
 | 
						|
    return;
 | 
						|
  default:
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
 | 
						|
}
 | 
						|
 | 
						|
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
 | 
						|
void LoadBPReg(u32 value0)
 | 
						|
{
 | 
						|
  int regNum = value0 >> 24;
 | 
						|
  int oldval = ((u32*)&bpmem)[regNum];
 | 
						|
  int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
 | 
						|
  int changes = (oldval ^ newval) & 0xFFFFFF;
 | 
						|
 | 
						|
  BPCmd bp = {regNum, changes, newval};
 | 
						|
 | 
						|
  // Reset the mask register if we're not trying to set it ourselves.
 | 
						|
  if (regNum != BPMEM_BP_MASK)
 | 
						|
    bpmem.bpMask = 0xFFFFFF;
 | 
						|
 | 
						|
  BPWritten(bp);
 | 
						|
}
 | 
						|
 | 
						|
void LoadBPRegPreprocess(u32 value0)
 | 
						|
{
 | 
						|
  int regNum = value0 >> 24;
 | 
						|
  // masking could hypothetically be a problem
 | 
						|
  u32 newval = value0 & 0xffffff;
 | 
						|
  switch (regNum)
 | 
						|
  {
 | 
						|
  case BPMEM_SETDRAWDONE:
 | 
						|
    if ((newval & 0xff) == 0x02)
 | 
						|
      PixelEngine::SetFinish();
 | 
						|
    break;
 | 
						|
  case BPMEM_PE_TOKEN_ID:
 | 
						|
    PixelEngine::SetToken(newval & 0xffff, false);
 | 
						|
    break;
 | 
						|
  case BPMEM_PE_TOKEN_INT_ID:  // Pixel Engine Interrupt Token ID
 | 
						|
    PixelEngine::SetToken(newval & 0xffff, true);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void GetBPRegInfo(const u8* data, std::string* name, std::string* desc)
 | 
						|
{
 | 
						|
  const char* no_yes[2] = {"No", "Yes"};
 | 
						|
 | 
						|
  u8 cmd = data[0];
 | 
						|
  u32 cmddata = Common::swap32(*(u32*)data) & 0xFFFFFF;
 | 
						|
  switch (cmd)
 | 
						|
  {
 | 
						|
// Macro to set the register name and make sure it was written correctly via compile time assertion
 | 
						|
#define SetRegName(reg)                                                                            \
 | 
						|
  *name = #reg;                                                                                    \
 | 
						|
  (void)(reg);
 | 
						|
 | 
						|
  case BPMEM_GENMODE:  // 0x00
 | 
						|
    SetRegName(BPMEM_GENMODE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_DISPLAYCOPYFILTER:  // 0x01
 | 
						|
    // TODO: This is actually the sample pattern used for copies from an antialiased EFB
 | 
						|
    SetRegName(BPMEM_DISPLAYCOPYFILTER);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case 0x02:  // 0x02
 | 
						|
  case 0x03:  // 0x03
 | 
						|
  case 0x04:  // 0x04
 | 
						|
    // TODO: same as BPMEM_DISPLAYCOPYFILTER
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IND_MTXA:  // 0x06
 | 
						|
  case BPMEM_IND_MTXA + 3:
 | 
						|
  case BPMEM_IND_MTXA + 6:
 | 
						|
    SetRegName(BPMEM_IND_MTXA);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IND_MTXB:  // 0x07
 | 
						|
  case BPMEM_IND_MTXB + 3:
 | 
						|
  case BPMEM_IND_MTXB + 6:
 | 
						|
    SetRegName(BPMEM_IND_MTXB);
 | 
						|
    // TODO: Descriptio
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IND_MTXC:  // 0x08
 | 
						|
  case BPMEM_IND_MTXC + 3:
 | 
						|
  case BPMEM_IND_MTXC + 6:
 | 
						|
    SetRegName(BPMEM_IND_MTXC);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IND_IMASK:  // 0x0F
 | 
						|
    SetRegName(BPMEM_IND_IMASK);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IND_CMD:  // 0x10
 | 
						|
  case BPMEM_IND_CMD + 1:
 | 
						|
  case BPMEM_IND_CMD + 2:
 | 
						|
  case BPMEM_IND_CMD + 3:
 | 
						|
  case BPMEM_IND_CMD + 4:
 | 
						|
  case BPMEM_IND_CMD + 5:
 | 
						|
  case BPMEM_IND_CMD + 6:
 | 
						|
  case BPMEM_IND_CMD + 7:
 | 
						|
  case BPMEM_IND_CMD + 8:
 | 
						|
  case BPMEM_IND_CMD + 9:
 | 
						|
  case BPMEM_IND_CMD + 10:
 | 
						|
  case BPMEM_IND_CMD + 11:
 | 
						|
  case BPMEM_IND_CMD + 12:
 | 
						|
  case BPMEM_IND_CMD + 13:
 | 
						|
  case BPMEM_IND_CMD + 14:
 | 
						|
  case BPMEM_IND_CMD + 15:
 | 
						|
    SetRegName(BPMEM_IND_CMD);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SCISSORTL:  // 0x20
 | 
						|
    SetRegName(BPMEM_SCISSORTL);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SCISSORBR:  // 0x21
 | 
						|
    SetRegName(BPMEM_SCISSORBR);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_LINEPTWIDTH:  // 0x22
 | 
						|
    SetRegName(BPMEM_LINEPTWIDTH);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PERF0_TRI:  // 0x23
 | 
						|
    SetRegName(BPMEM_PERF0_TRI);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PERF0_QUAD:  // 0x24
 | 
						|
    SetRegName(BPMEM_PERF0_QUAD);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_RAS1_SS0:  // 0x25
 | 
						|
    SetRegName(BPMEM_RAS1_SS0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_RAS1_SS1:  // 0x26
 | 
						|
    SetRegName(BPMEM_RAS1_SS1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_IREF:  // 0x27
 | 
						|
    SetRegName(BPMEM_IREF);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TREF:  // 0x28
 | 
						|
  case BPMEM_TREF + 1:
 | 
						|
  case BPMEM_TREF + 2:
 | 
						|
  case BPMEM_TREF + 3:
 | 
						|
  case BPMEM_TREF + 4:
 | 
						|
  case BPMEM_TREF + 5:
 | 
						|
  case BPMEM_TREF + 6:
 | 
						|
  case BPMEM_TREF + 7:
 | 
						|
    SetRegName(BPMEM_TREF);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SU_SSIZE:  // 0x30
 | 
						|
  case BPMEM_SU_SSIZE + 2:
 | 
						|
  case BPMEM_SU_SSIZE + 4:
 | 
						|
  case BPMEM_SU_SSIZE + 6:
 | 
						|
  case BPMEM_SU_SSIZE + 8:
 | 
						|
  case BPMEM_SU_SSIZE + 10:
 | 
						|
  case BPMEM_SU_SSIZE + 12:
 | 
						|
  case BPMEM_SU_SSIZE + 14:
 | 
						|
    SetRegName(BPMEM_SU_SSIZE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SU_TSIZE:  // 0x31
 | 
						|
  case BPMEM_SU_TSIZE + 2:
 | 
						|
  case BPMEM_SU_TSIZE + 4:
 | 
						|
  case BPMEM_SU_TSIZE + 6:
 | 
						|
  case BPMEM_SU_TSIZE + 8:
 | 
						|
  case BPMEM_SU_TSIZE + 10:
 | 
						|
  case BPMEM_SU_TSIZE + 12:
 | 
						|
  case BPMEM_SU_TSIZE + 14:
 | 
						|
    SetRegName(BPMEM_SU_TSIZE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_ZMODE:  // 0x40
 | 
						|
    SetRegName(BPMEM_ZMODE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_BLENDMODE:  // 0x41
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_BLENDMODE);
 | 
						|
    BlendMode mode;
 | 
						|
    mode.hex = cmddata;
 | 
						|
    const char* dstfactors[] = {"0",         "1",           "src_color", "1-src_color",
 | 
						|
                                "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha"};
 | 
						|
    const char* srcfactors[] = {"0",         "1",           "dst_color", "1-dst_color",
 | 
						|
                                "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha"};
 | 
						|
    const char* logicmodes[] = {"0",     "s & d",  "s & ~d",   "s",        "~s & d", "d",
 | 
						|
                                "s ^ d", "s | d",  "~(s | d)", "~(s ^ d)", "~d",     "s | ~d",
 | 
						|
                                "~s",    "~s | d", "~(s & d)", "1"};
 | 
						|
    *desc = StringFromFormat(
 | 
						|
        "Enable: %s\n"
 | 
						|
        "Logic ops: %s\n"
 | 
						|
        "Dither: %s\n"
 | 
						|
        "Color write: %s\n"
 | 
						|
        "Alpha write: %s\n"
 | 
						|
        "Dest factor: %s\n"
 | 
						|
        "Source factor: %s\n"
 | 
						|
        "Subtract: %s\n"
 | 
						|
        "Logic mode: %s\n",
 | 
						|
        no_yes[mode.blendenable], no_yes[mode.logicopenable], no_yes[mode.dither],
 | 
						|
        no_yes[mode.colorupdate], no_yes[mode.alphaupdate], dstfactors[mode.dstfactor],
 | 
						|
        srcfactors[mode.srcfactor], no_yes[mode.subtract], logicmodes[mode.logicmode]);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_CONSTANTALPHA:  // 0x42
 | 
						|
    SetRegName(BPMEM_CONSTANTALPHA);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_ZCOMPARE:  // 0x43
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_ZCOMPARE);
 | 
						|
    PEControl config;
 | 
						|
    config.hex = cmddata;
 | 
						|
    const char* pixel_formats[] = {"RGB8_Z24", "RGBA6_Z24", "RGB565_Z16", "Z24",
 | 
						|
                                   "Y8",       "U8",        "V8",         "YUV420"};
 | 
						|
    const char* zformats[] = {
 | 
						|
        "linear",     "compressed (near)",     "compressed (mid)",     "compressed (far)",
 | 
						|
        "inv linear", "compressed (inv near)", "compressed (inv mid)", "compressed (inv far)"};
 | 
						|
    *desc = StringFromFormat("EFB pixel format: %s\n"
 | 
						|
                             "Depth format: %s\n"
 | 
						|
                             "Early depth test: %s\n",
 | 
						|
                             pixel_formats[config.pixel_format], zformats[config.zformat],
 | 
						|
                             no_yes[config.early_ztest]);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_FIELDMASK:  // 0x44
 | 
						|
    SetRegName(BPMEM_FIELDMASK);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SETDRAWDONE:  // 0x45
 | 
						|
    SetRegName(BPMEM_SETDRAWDONE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_BUSCLOCK0:  // 0x46
 | 
						|
    SetRegName(BPMEM_BUSCLOCK0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PE_TOKEN_ID:  // 0x47
 | 
						|
    SetRegName(BPMEM_PE_TOKEN_ID);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PE_TOKEN_INT_ID:  // 0x48
 | 
						|
    SetRegName(BPMEM_PE_TOKEN_INT_ID);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_EFB_TL:  // 0x49
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_EFB_TL);
 | 
						|
    X10Y10 left_top;
 | 
						|
    left_top.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Left: %d\nTop: %d", left_top.x, left_top.y);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_EFB_BR:  // 0x4A
 | 
						|
  {
 | 
						|
    // TODO: Misleading name, should be BPMEM_EFB_WH instead
 | 
						|
    SetRegName(BPMEM_EFB_BR);
 | 
						|
    X10Y10 width_height;
 | 
						|
    width_height.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Width: %d\nHeight: %d", width_height.x + 1, width_height.y + 1);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_EFB_ADDR:  // 0x4B
 | 
						|
    SetRegName(BPMEM_EFB_ADDR);
 | 
						|
    *desc = StringFromFormat("Target address (32 byte aligned): 0x%06X", cmddata << 5);
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_MIPMAP_STRIDE:  // 0x4D
 | 
						|
    SetRegName(BPMEM_MIPMAP_STRIDE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_COPYYSCALE:  // 0x4E
 | 
						|
    SetRegName(BPMEM_COPYYSCALE);
 | 
						|
    *desc = StringFromFormat("Scaling factor (XFB copy only): 0x%X (%f or inverted %f)", cmddata,
 | 
						|
                             (float)cmddata / 256.f, 256.f / (float)cmddata);
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEAR_AR:  // 0x4F
 | 
						|
    SetRegName(BPMEM_CLEAR_AR);
 | 
						|
    *desc = StringFromFormat("Alpha: 0x%02X\nRed: 0x%02X", (cmddata & 0xFF00) >> 8, cmddata & 0xFF);
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEAR_GB:  // 0x50
 | 
						|
    SetRegName(BPMEM_CLEAR_GB);
 | 
						|
    *desc =
 | 
						|
        StringFromFormat("Green: 0x%02X\nBlue: 0x%02X", (cmddata & 0xFF00) >> 8, cmddata & 0xFF);
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEAR_Z:  // 0x51
 | 
						|
    SetRegName(BPMEM_CLEAR_Z);
 | 
						|
    *desc = StringFromFormat("Z value: 0x%06X", cmddata);
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TRIGGER_EFB_COPY:  // 0x52
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TRIGGER_EFB_COPY);
 | 
						|
    UPE_Copy copy;
 | 
						|
    copy.Hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Clamping: %s\n"
 | 
						|
                             "Converting from RGB to YUV: %s\n"
 | 
						|
                             "Target pixel format: 0x%X\n"
 | 
						|
                             "Gamma correction: %s\n"
 | 
						|
                             "Mipmap filter: %s\n"
 | 
						|
                             "Vertical scaling: %s\n"
 | 
						|
                             "Clear: %s\n"
 | 
						|
                             "Frame to field: 0x%01X\n"
 | 
						|
                             "Copy to XFB: %s\n"
 | 
						|
                             "Intensity format: %s\n"
 | 
						|
                             "Automatic color conversion: %s",
 | 
						|
                             (copy.clamp0 && copy.clamp1) ? "Top and Bottom" : (copy.clamp0) ?
 | 
						|
                                                            "Top only" :
 | 
						|
                                                            (copy.clamp1) ? "Bottom only" : "None",
 | 
						|
                             no_yes[copy.yuv], static_cast<int>(copy.tp_realFormat()),
 | 
						|
                             (copy.gamma == 0) ? "1.0" : (copy.gamma == 1) ?
 | 
						|
                                                 "1.7" :
 | 
						|
                                                 (copy.gamma == 2) ? "2.2" : "Invalid value 0x3?",
 | 
						|
                             no_yes[copy.half_scale], no_yes[copy.scale_invert], no_yes[copy.clear],
 | 
						|
                             (u32)copy.frame_to_field, no_yes[copy.copy_to_xfb],
 | 
						|
                             no_yes[copy.intensity_fmt], no_yes[copy.auto_conv]);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_COPYFILTER0:  // 0x53
 | 
						|
    SetRegName(BPMEM_COPYFILTER0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_COPYFILTER1:  // 0x54
 | 
						|
    SetRegName(BPMEM_COPYFILTER1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEARBBOX1:  // 0x55
 | 
						|
    SetRegName(BPMEM_CLEARBBOX1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEARBBOX2:  // 0x56
 | 
						|
    SetRegName(BPMEM_CLEARBBOX2);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_CLEAR_PIXEL_PERF:  // 0x57
 | 
						|
    SetRegName(BPMEM_CLEAR_PIXEL_PERF);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_REVBITS:  // 0x58
 | 
						|
    SetRegName(BPMEM_REVBITS);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_SCISSOROFFSET:  // 0x59
 | 
						|
    SetRegName(BPMEM_SCISSOROFFSET);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_ADDR:  // 0x60
 | 
						|
    SetRegName(BPMEM_PRELOAD_ADDR);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_TMEMEVEN:  // 0x61
 | 
						|
    SetRegName(BPMEM_PRELOAD_TMEMEVEN);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_TMEMODD:  // 0x62
 | 
						|
    SetRegName(BPMEM_PRELOAD_TMEMODD);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PRELOAD_MODE:  // 0x63
 | 
						|
    SetRegName(BPMEM_PRELOAD_MODE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_LOADTLUT0:  // 0x64
 | 
						|
    SetRegName(BPMEM_LOADTLUT0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_LOADTLUT1:  // 0x65
 | 
						|
    SetRegName(BPMEM_LOADTLUT1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TEXINVALIDATE:  // 0x66
 | 
						|
    SetRegName(BPMEM_TEXINVALIDATE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_PERF1:  // 0x67
 | 
						|
    SetRegName(BPMEM_PERF1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FIELDMODE:  // 0x68
 | 
						|
    SetRegName(BPMEM_FIELDMODE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_BUSCLOCK1:  // 0x69
 | 
						|
    SetRegName(BPMEM_BUSCLOCK1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETMODE0:  // 0x80
 | 
						|
  case BPMEM_TX_SETMODE0 + 1:
 | 
						|
  case BPMEM_TX_SETMODE0 + 2:
 | 
						|
  case BPMEM_TX_SETMODE0 + 3:
 | 
						|
    SetRegName(BPMEM_TX_SETMODE0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETMODE1:  // 0x84
 | 
						|
  case BPMEM_TX_SETMODE1 + 1:
 | 
						|
  case BPMEM_TX_SETMODE1 + 2:
 | 
						|
  case BPMEM_TX_SETMODE1 + 3:
 | 
						|
    SetRegName(BPMEM_TX_SETMODE1);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETIMAGE0:  // 0x88
 | 
						|
  case BPMEM_TX_SETIMAGE0 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE0 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE0 + 3:
 | 
						|
  case BPMEM_TX_SETIMAGE0_4:  // 0xA8
 | 
						|
  case BPMEM_TX_SETIMAGE0_4 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE0_4 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE0_4 + 3:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TX_SETIMAGE0);
 | 
						|
    int texnum =
 | 
						|
        (cmd < BPMEM_TX_SETIMAGE0_4) ? cmd - BPMEM_TX_SETIMAGE0 : cmd - BPMEM_TX_SETIMAGE0_4 + 4;
 | 
						|
    TexImage0 teximg;
 | 
						|
    teximg.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Texture Unit: %i\n"
 | 
						|
                             "Width: %i\n"
 | 
						|
                             "Height: %i\n"
 | 
						|
                             "Format: %x\n",
 | 
						|
                             texnum, teximg.width + 1, teximg.height + 1, teximg.format);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETIMAGE1:  // 0x8C
 | 
						|
  case BPMEM_TX_SETIMAGE1 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE1 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE1 + 3:
 | 
						|
  case BPMEM_TX_SETIMAGE1_4:  // 0xAC
 | 
						|
  case BPMEM_TX_SETIMAGE1_4 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE1_4 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE1_4 + 3:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TX_SETIMAGE1);
 | 
						|
    int texnum =
 | 
						|
        (cmd < BPMEM_TX_SETIMAGE1_4) ? cmd - BPMEM_TX_SETIMAGE1 : cmd - BPMEM_TX_SETIMAGE1_4 + 4;
 | 
						|
    TexImage1 teximg;
 | 
						|
    teximg.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Texture Unit: %i\n"
 | 
						|
                             "Even TMEM Offset: %x\n"
 | 
						|
                             "Even TMEM Width: %i\n"
 | 
						|
                             "Even TMEM Height: %i\n"
 | 
						|
                             "Cache is manually managed: %s\n",
 | 
						|
                             texnum, teximg.tmem_even, teximg.cache_width, teximg.cache_height,
 | 
						|
                             no_yes[teximg.image_type]);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETIMAGE2:  // 0x90
 | 
						|
  case BPMEM_TX_SETIMAGE2 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE2 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE2 + 3:
 | 
						|
  case BPMEM_TX_SETIMAGE2_4:  // 0xB0
 | 
						|
  case BPMEM_TX_SETIMAGE2_4 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE2_4 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE2_4 + 3:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TX_SETIMAGE2);
 | 
						|
    int texnum =
 | 
						|
        (cmd < BPMEM_TX_SETIMAGE2_4) ? cmd - BPMEM_TX_SETIMAGE2 : cmd - BPMEM_TX_SETIMAGE2_4 + 4;
 | 
						|
    TexImage2 teximg;
 | 
						|
    teximg.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Texture Unit: %i\n"
 | 
						|
                             "Odd TMEM Offset: %x\n"
 | 
						|
                             "Odd TMEM Width: %i\n"
 | 
						|
                             "Odd TMEM Height: %i\n",
 | 
						|
                             texnum, teximg.tmem_odd, teximg.cache_width, teximg.cache_height);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETIMAGE3:  // 0x94
 | 
						|
  case BPMEM_TX_SETIMAGE3 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE3 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE3 + 3:
 | 
						|
  case BPMEM_TX_SETIMAGE3_4:  // 0xB4
 | 
						|
  case BPMEM_TX_SETIMAGE3_4 + 1:
 | 
						|
  case BPMEM_TX_SETIMAGE3_4 + 2:
 | 
						|
  case BPMEM_TX_SETIMAGE3_4 + 3:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TX_SETIMAGE3);
 | 
						|
    int texnum =
 | 
						|
        (cmd < BPMEM_TX_SETIMAGE3_4) ? cmd - BPMEM_TX_SETIMAGE3 : cmd - BPMEM_TX_SETIMAGE3_4 + 4;
 | 
						|
    TexImage3 teximg;
 | 
						|
    teximg.hex = cmddata;
 | 
						|
    *desc = StringFromFormat("Texture %i source address (32 byte aligned): 0x%06X", texnum,
 | 
						|
                             teximg.image_base << 5);
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case BPMEM_TX_SETTLUT:  // 0x98
 | 
						|
  case BPMEM_TX_SETTLUT + 1:
 | 
						|
  case BPMEM_TX_SETTLUT + 2:
 | 
						|
  case BPMEM_TX_SETTLUT + 3:
 | 
						|
  case BPMEM_TX_SETTLUT_4:  // 0xB8
 | 
						|
  case BPMEM_TX_SETTLUT_4 + 1:
 | 
						|
  case BPMEM_TX_SETTLUT_4 + 2:
 | 
						|
  case BPMEM_TX_SETTLUT_4 + 3:
 | 
						|
    SetRegName(BPMEM_TX_SETTLUT);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TEV_COLOR_ENV:  // 0xC0
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 2:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 4:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 8:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 10:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 12:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 14:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 16:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 18:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 20:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 22:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 24:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 26:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 28:
 | 
						|
  case BPMEM_TEV_COLOR_ENV + 30:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TEV_COLOR_ENV);
 | 
						|
    TevStageCombiner::ColorCombiner cc;
 | 
						|
    cc.hex = cmddata;
 | 
						|
    const char* tevin[] = {
 | 
						|
        "prev.rgb", "prev.aaa", "c0.rgb",  "c0.aaa",  "c1.rgb", "c1.aaa", "c2.rgb",    "c2.aaa",
 | 
						|
        "tex.rgb",  "tex.aaa",  "ras.rgb", "ras.aaa", "ONE",    "HALF",   "konst.rgb", "ZERO",
 | 
						|
    };
 | 
						|
    const char* tevbias[] = {"0", "+0.5", "-0.5", "compare"};
 | 
						|
    const char* tevop[] = {"add", "sub"};
 | 
						|
    const char* tevscale[] = {"1", "2", "4", "0.5"};
 | 
						|
    const char* tevout[] = {"prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb"};
 | 
						|
    *desc = StringFromFormat("Tev stage: %d\n"
 | 
						|
                             "a: %s\n"
 | 
						|
                             "b: %s\n"
 | 
						|
                             "c: %s\n"
 | 
						|
                             "d: %s\n"
 | 
						|
                             "Bias: %s\n"
 | 
						|
                             "Op: %s\n"
 | 
						|
                             "Clamp: %s\n"
 | 
						|
                             "Scale factor: %s\n"
 | 
						|
                             "Dest: %s\n",
 | 
						|
                             (data[0] - BPMEM_TEV_COLOR_ENV) / 2, tevin[cc.a], tevin[cc.b],
 | 
						|
                             tevin[cc.c], tevin[cc.d], tevbias[cc.bias], tevop[cc.op],
 | 
						|
                             no_yes[cc.clamp], tevscale[cc.shift], tevout[cc.dest]);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  case BPMEM_TEV_ALPHA_ENV:  // 0xC1
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 2:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 4:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 6:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 8:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 10:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 12:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 14:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 16:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 18:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 20:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 22:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 24:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 26:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 28:
 | 
						|
  case BPMEM_TEV_ALPHA_ENV + 30:
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_TEV_ALPHA_ENV);
 | 
						|
    TevStageCombiner::AlphaCombiner ac;
 | 
						|
    ac.hex = cmddata;
 | 
						|
    const char* tevin[] = {
 | 
						|
        "prev", "c0", "c1", "c2", "tex", "ras", "konst", "ZERO",
 | 
						|
    };
 | 
						|
    const char* tevbias[] = {"0", "+0.5", "-0.5", "compare"};
 | 
						|
    const char* tevop[] = {"add", "sub"};
 | 
						|
    const char* tevscale[] = {"1", "2", "4", "0.5"};
 | 
						|
    const char* tevout[] = {"prev", "c0", "c1", "c2"};
 | 
						|
    *desc =
 | 
						|
        StringFromFormat("Tev stage: %d\n"
 | 
						|
                         "a: %s\n"
 | 
						|
                         "b: %s\n"
 | 
						|
                         "c: %s\n"
 | 
						|
                         "d: %s\n"
 | 
						|
                         "Bias: %s\n"
 | 
						|
                         "Op: %s\n"
 | 
						|
                         "Clamp: %s\n"
 | 
						|
                         "Scale factor: %s\n"
 | 
						|
                         "Dest: %s\n"
 | 
						|
                         "Ras sel: %d\n"
 | 
						|
                         "Tex sel: %d\n",
 | 
						|
                         (data[0] - BPMEM_TEV_ALPHA_ENV) / 2, tevin[ac.a], tevin[ac.b], tevin[ac.c],
 | 
						|
                         tevin[ac.d], tevbias[ac.bias], tevop[ac.op], no_yes[ac.clamp],
 | 
						|
                         tevscale[ac.shift], tevout[ac.dest], ac.rswap.Value(), ac.tswap.Value());
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  case BPMEM_TEV_COLOR_RA:      // 0xE0
 | 
						|
  case BPMEM_TEV_COLOR_RA + 2:  // 0xE2
 | 
						|
  case BPMEM_TEV_COLOR_RA + 4:  // 0xE4
 | 
						|
  case BPMEM_TEV_COLOR_RA + 6:  // 0xE6
 | 
						|
    SetRegName(BPMEM_TEV_COLOR_RA);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TEV_COLOR_BG:      // 0xE1
 | 
						|
  case BPMEM_TEV_COLOR_BG + 2:  // 0xE3
 | 
						|
  case BPMEM_TEV_COLOR_BG + 4:  // 0xE5
 | 
						|
  case BPMEM_TEV_COLOR_BG + 6:  // 0xE7
 | 
						|
    SetRegName(BPMEM_TEV_COLOR_BG);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGRANGE:  // 0xE8
 | 
						|
  case BPMEM_FOGRANGE + 1:
 | 
						|
  case BPMEM_FOGRANGE + 2:
 | 
						|
  case BPMEM_FOGRANGE + 3:
 | 
						|
  case BPMEM_FOGRANGE + 4:
 | 
						|
  case BPMEM_FOGRANGE + 5:
 | 
						|
    SetRegName(BPMEM_FOGRANGE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGPARAM0:  // 0xEE
 | 
						|
    SetRegName(BPMEM_FOGPARAM0);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGBMAGNITUDE:  // 0xEF
 | 
						|
    SetRegName(BPMEM_FOGBMAGNITUDE);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGBEXPONENT:  // 0xF0
 | 
						|
    SetRegName(BPMEM_FOGBEXPONENT);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGPARAM3:  // 0xF1
 | 
						|
    SetRegName(BPMEM_FOGPARAM3);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_FOGCOLOR:  // 0xF2
 | 
						|
    SetRegName(BPMEM_FOGCOLOR);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_ALPHACOMPARE:  // 0xF3
 | 
						|
  {
 | 
						|
    SetRegName(BPMEM_ALPHACOMPARE);
 | 
						|
    AlphaTest test;
 | 
						|
    test.hex = cmddata;
 | 
						|
    const char* functions[] = {"NEVER",   "LESS",   "EQUAL",  "LEQUAL",
 | 
						|
                               "GREATER", "NEQUAL", "GEQUAL", "ALWAYS"};
 | 
						|
    const char* logic[] = {"AND", "OR", "XOR", "XNOR"};
 | 
						|
    *desc = StringFromFormat("Test 1: %s (ref: %#02x)\n"
 | 
						|
                             "Test 2: %s (ref: %#02x)\n"
 | 
						|
                             "Logic: %s\n",
 | 
						|
                             functions[test.comp0], (int)test.ref0, functions[test.comp1],
 | 
						|
                             (int)test.ref1, logic[test.logic]);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  case BPMEM_BIAS:  // 0xF4
 | 
						|
    SetRegName(BPMEM_BIAS);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_ZTEX2:  // 0xF5
 | 
						|
    SetRegName(BPMEM_ZTEX2);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
  case BPMEM_TEV_KSEL:  // 0xF6
 | 
						|
  case BPMEM_TEV_KSEL + 1:
 | 
						|
  case BPMEM_TEV_KSEL + 2:
 | 
						|
  case BPMEM_TEV_KSEL + 3:
 | 
						|
  case BPMEM_TEV_KSEL + 4:
 | 
						|
  case BPMEM_TEV_KSEL + 5:
 | 
						|
  case BPMEM_TEV_KSEL + 6:
 | 
						|
  case BPMEM_TEV_KSEL + 7:
 | 
						|
    SetRegName(BPMEM_TEV_KSEL);
 | 
						|
    // TODO: Description
 | 
						|
    break;
 | 
						|
 | 
						|
#undef SetRegName
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Called when loading a saved state.
 | 
						|
void BPReload()
 | 
						|
{
 | 
						|
  // restore anything that goes straight to the renderer.
 | 
						|
  // let's not risk actually replaying any writes.
 | 
						|
  // note that PixelShaderManager is already covered since it has its own DoState.
 | 
						|
  SetGenerationMode();
 | 
						|
  SetScissor();
 | 
						|
  SetViewport();
 | 
						|
  SetDepthMode();
 | 
						|
  SetBlendMode();
 | 
						|
  OnPixelFormatChange();
 | 
						|
}
 |