forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			623 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			623 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Core/Host.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#define COMPILED_CODE_SIZE 4096
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#ifndef _WIN32
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	#undef inline
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	#define inline
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#endif
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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int colElements[2];
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// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
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GC_ALIGNED128(float posScale[4]);
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GC_ALIGNED64(float tcScale[8][2]);
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// This pointer is used as the source/dst for all fixed function loader calls
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u8* g_video_buffer_read_ptr;
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u8* g_vertex_manager_write_ptr;
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static const float fractionTable[32] = {
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	1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
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	1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
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	1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
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	1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
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	1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
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	1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
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	1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
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	1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
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};
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using namespace Gen;
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static void LOADERDECL PosMtx_ReadDirect_UByte()
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{
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	BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
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	PRIM_LOG("posmtx: %d, ", s_curposmtx);
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}
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static void LOADERDECL PosMtx_Write()
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{
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	// u8, 0, 0, 0
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	DataWrite<u32>(s_curposmtx);
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}
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static void LOADERDECL TexMtx_ReadDirect_UByte()
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{
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	BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
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	PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
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	s_texmtxread++;
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}
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static void LOADERDECL TexMtx_Write_Float()
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{
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	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float2()
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{
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	DataWrite(0.f);
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	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float4()
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{
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#if _M_SSE >= 0x200
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	__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
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	_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
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	g_vertex_manager_write_ptr += sizeof(float) * 4;
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#else
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	DataWrite(0.f);
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	DataWrite(0.f);
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	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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	// Just to fill out with 0.
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	DataWrite(0.f);
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#endif
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}
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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	m_compiledCode = nullptr;
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	m_numLoadedVertices = 0;
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	m_VertexSize = 0;
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	m_native_vertex_format = nullptr;
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	VertexLoader_Normal::Init();
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	VertexLoader_Position::Init();
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	VertexLoader_TextCoord::Init();
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	m_VtxDesc = vtx_desc;
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	SetVAT(vtx_attr);
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	#ifdef USE_VERTEX_LOADER_JIT
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	AllocCodeSpace(COMPILED_CODE_SIZE);
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	CompileVertexTranslator();
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	WriteProtect();
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	#else
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	m_numPipelineStages = 0;
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	CompileVertexTranslator();
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	#endif
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}
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VertexLoader::~VertexLoader()
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{
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	#ifdef USE_VERTEX_LOADER_JIT
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	FreeCodeSpace();
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	#endif
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}
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void VertexLoader::CompileVertexTranslator()
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{
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	m_VertexSize = 0;
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	const TVtxAttr &vtx_attr = m_VtxAttr;
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#ifdef USE_VERTEX_LOADER_JIT
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	if (m_compiledCode)
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		PanicAlert("Trying to recompile a vertex translator");
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	m_compiledCode = GetCodePtr();
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	// We only use RAX (caller saved) and RBX (callee saved).
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	ABI_PushRegistersAndAdjustStack({RBX}, 8);
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	// save count
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	MOV(64, R(RBX), R(ABI_PARAM1));
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	// Start loop here
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	const u8 *loop_start = GetCodePtr();
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	// Reset component counters if present in vertex format only.
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	if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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		m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
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	{
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		WriteSetVariable(32, &tcIndex, Imm32(0));
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	}
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	if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
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	{
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		WriteSetVariable(32, &colIndex, Imm32(0));
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	}
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	if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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		m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
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	{
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		WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
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		WriteSetVariable(32, &s_texmtxread, Imm32(0));
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	}
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#else
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	// Reset pipeline
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	m_numPipelineStages = 0;
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#endif
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	// Get the pointer to this vertex's buffer data for the bounding box
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	if (!g_ActiveConfig.backend_info.bSupportsBBox)
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		WriteCall(BoundingBox::SetVertexBufferPosition);
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	// Colors
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	const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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	// TextureCoord
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	const u64 tc[8] = {
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		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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	};
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	u32 components = 0;
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	// Position in pc vertex format.
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	int nat_offset = 0;
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	memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));
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	// Position Matrix Index
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	if (m_VtxDesc.PosMatIdx)
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	{
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		WriteCall(PosMtx_ReadDirect_UByte);
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		components |= VB_HAS_POSMTXIDX;
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		m_VertexSize += 1;
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	}
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	if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
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	if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
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	// Write vertex position loader
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	WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
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	m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
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	nat_offset += 12;
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	m_native_vtx_decl.position.components = 3;
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	m_native_vtx_decl.position.enable = true;
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	m_native_vtx_decl.position.offset = 0;
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	m_native_vtx_decl.position.type = VAR_FLOAT;
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	m_native_vtx_decl.position.integer = false;
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	// Normals
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	if (m_VtxDesc.Normal != NOT_PRESENT)
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	{
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		m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
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			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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		if (pFunc == nullptr)
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		{
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			PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
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				(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
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				m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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		}
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		WriteCall(pFunc);
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		for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
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		{
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			m_native_vtx_decl.normals[i].components = 3;
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			m_native_vtx_decl.normals[i].enable = true;
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			m_native_vtx_decl.normals[i].offset = nat_offset;
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			m_native_vtx_decl.normals[i].type = VAR_FLOAT;
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			m_native_vtx_decl.normals[i].integer = false;
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			nat_offset += 12;
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		}
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		components |= VB_HAS_NRM0;
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		if (m_VtxAttr.NormalElements == 1)
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			components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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	}
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	for (int i = 0; i < 2; i++)
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	{
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		m_native_vtx_decl.colors[i].components = 4;
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		m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
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		m_native_vtx_decl.colors[i].integer = false;
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		switch (col[i])
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		{
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		case NOT_PRESENT:
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			break;
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		case DIRECT:
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			switch (m_VtxAttr.color[i].Comp)
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			{
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			case FORMAT_16B_565:  m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
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			case FORMAT_24B_888:  m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
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			case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
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			case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
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			case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
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			case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
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			default: _assert_(0); break;
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			}
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			break;
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		case INDEX8:
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			m_VertexSize += 1;
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			switch (m_VtxAttr.color[i].Comp)
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			{
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			case FORMAT_16B_565:  WriteCall(Color_ReadIndex8_16b_565); break;
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			case FORMAT_24B_888:  WriteCall(Color_ReadIndex8_24b_888); break;
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			case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
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			case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
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			case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
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			case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
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			default: _assert_(0); break;
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			}
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			break;
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		case INDEX16:
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			m_VertexSize += 2;
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			switch (m_VtxAttr.color[i].Comp)
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			{
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			case FORMAT_16B_565:  WriteCall(Color_ReadIndex16_16b_565); break;
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			case FORMAT_24B_888:  WriteCall(Color_ReadIndex16_24b_888); break;
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			case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
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			case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
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			case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
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			case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
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			default: _assert_(0); break;
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			}
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			break;
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		}
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		// Common for the three bottom cases
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		if (col[i] != NOT_PRESENT)
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		{
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			components |= VB_HAS_COL0 << i;
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			m_native_vtx_decl.colors[i].offset = nat_offset;
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			m_native_vtx_decl.colors[i].enable = true;
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			nat_offset += 4;
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		}
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	}
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	// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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	for (int i = 0; i < 8; i++)
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	{
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		m_native_vtx_decl.texcoords[i].offset = nat_offset;
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		m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
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		m_native_vtx_decl.texcoords[i].integer = false;
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		const int format = m_VtxAttr.texCoord[i].Format;
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		const int elements = m_VtxAttr.texCoord[i].Elements;
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		if (tc[i] == NOT_PRESENT)
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		{
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			components &= ~(VB_HAS_UV0 << i);
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		}
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		else
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		{
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			_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
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			_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
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			_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
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			components |= VB_HAS_UV0 << i;
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			WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
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			m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
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		}
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		if (components & (VB_HAS_TEXMTXIDX0 << i))
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		{
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			m_native_vtx_decl.texcoords[i].enable = true;
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			if (tc[i] != NOT_PRESENT)
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						|
			{
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				// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
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						|
				m_native_vtx_decl.texcoords[i].components = 3;
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						|
				nat_offset += 12;
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						|
				WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				components |= VB_HAS_UV0 << i; // have to include since using now
 | 
						|
				m_native_vtx_decl.texcoords[i].components = 4;
 | 
						|
				nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
 | 
						|
				WriteCall(TexMtx_Write_Float4);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (tc[i] != NOT_PRESENT)
 | 
						|
			{
 | 
						|
				m_native_vtx_decl.texcoords[i].enable = true;
 | 
						|
				m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
 | 
						|
				nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (tc[i] == NOT_PRESENT)
 | 
						|
		{
 | 
						|
			// if there's more tex coords later, have to write a dummy call
 | 
						|
			int j = i + 1;
 | 
						|
			for (; j < 8; ++j)
 | 
						|
			{
 | 
						|
				if (tc[j] != NOT_PRESENT)
 | 
						|
				{
 | 
						|
					WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			// tricky!
 | 
						|
			if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
 | 
						|
			{
 | 
						|
				// no more tex coords and tex matrices, so exit loop
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Update the bounding box
 | 
						|
	if (!g_ActiveConfig.backend_info.bSupportsBBox)
 | 
						|
		WriteCall(BoundingBox::Update);
 | 
						|
 | 
						|
	if (m_VtxDesc.PosMatIdx)
 | 
						|
	{
 | 
						|
		WriteCall(PosMtx_Write);
 | 
						|
		m_native_vtx_decl.posmtx.components = 4;
 | 
						|
		m_native_vtx_decl.posmtx.enable = true;
 | 
						|
		m_native_vtx_decl.posmtx.offset = nat_offset;
 | 
						|
		m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
 | 
						|
		m_native_vtx_decl.posmtx.integer = true;
 | 
						|
		nat_offset += 4;
 | 
						|
	}
 | 
						|
 | 
						|
	m_native_components = components;
 | 
						|
	m_native_vtx_decl.stride = nat_offset;
 | 
						|
 | 
						|
#ifdef USE_VERTEX_LOADER_JIT
 | 
						|
	// End loop here
 | 
						|
	SUB(64, R(RBX), Imm8(1));
 | 
						|
 | 
						|
	J_CC(CC_NZ, loop_start);
 | 
						|
	ABI_PopRegistersAndAdjustStack({RBX}, 8);
 | 
						|
	RET();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::WriteCall(TPipelineFunction func)
 | 
						|
{
 | 
						|
#ifdef USE_VERTEX_LOADER_JIT
 | 
						|
	ABI_CallFunction((const void*)func);
 | 
						|
#else
 | 
						|
	m_PipelineStages[m_numPipelineStages++] = func;
 | 
						|
#endif
 | 
						|
}
 | 
						|
// ARMTODO: This should be done in a better way
 | 
						|
#ifndef _M_GENERIC
 | 
						|
void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
 | 
						|
{
 | 
						|
#ifdef USE_VERTEX_LOADER_JIT
 | 
						|
	MOV(64, R(RAX), Imm64((u64)address));
 | 
						|
	MOV(bits, dest, MatR(RAX));
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
 | 
						|
{
 | 
						|
#ifdef USE_VERTEX_LOADER_JIT
 | 
						|
	MOV(64, R(RAX), Imm64((u64)address));
 | 
						|
	MOV(bits, MatR(RAX), value);
 | 
						|
#endif
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const count)
 | 
						|
{
 | 
						|
	m_numLoadedVertices += count;
 | 
						|
 | 
						|
	// Load position and texcoord scale factors.
 | 
						|
	m_VtxAttr.PosFrac          = vat.g0.PosFrac;
 | 
						|
	m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
 | 
						|
	m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
 | 
						|
	m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
 | 
						|
	m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
 | 
						|
	m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
 | 
						|
	m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
 | 
						|
	m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
 | 
						|
	m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
 | 
						|
 | 
						|
	posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
 | 
						|
	if (m_native_components & VB_HAS_UVALL)
 | 
						|
		for (int i = 0; i < 8; i++)
 | 
						|
			tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
		colElements[i] = m_VtxAttr.color[i].Elements;
 | 
						|
 | 
						|
	// Prepare bounding box
 | 
						|
	if (!g_ActiveConfig.backend_info.bSupportsBBox)
 | 
						|
		BoundingBox::Prepare(vat, primitive, m_VtxDesc, m_native_vtx_decl);
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::ConvertVertices ( int count )
 | 
						|
{
 | 
						|
#ifdef USE_VERTEX_LOADER_JIT
 | 
						|
	if (count > 0)
 | 
						|
	{
 | 
						|
		((void (*)(int))(void*)m_compiledCode)(count);
 | 
						|
	}
 | 
						|
#else
 | 
						|
	for (int s = 0; s < count; s++)
 | 
						|
	{
 | 
						|
		tcIndex = 0;
 | 
						|
		colIndex = 0;
 | 
						|
		s_texmtxwrite = s_texmtxread = 0;
 | 
						|
		for (int i = 0; i < m_numPipelineStages; i++)
 | 
						|
			m_PipelineStages[i]();
 | 
						|
		PRIM_LOG("\n");
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
int VertexLoader::RunVertices(const VAT& vat, int primitive, int count, DataReader src, DataReader dst)
 | 
						|
{
 | 
						|
	dst.WritePointer(&g_vertex_manager_write_ptr);
 | 
						|
	src.WritePointer(&g_video_buffer_read_ptr);
 | 
						|
	SetupRunVertices(vat, primitive, count);
 | 
						|
	ConvertVertices(count);
 | 
						|
	return count;
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::SetVAT(const VAT& vat)
 | 
						|
{
 | 
						|
	m_VtxAttr.PosElements          = vat.g0.PosElements;
 | 
						|
	m_VtxAttr.PosFormat            = vat.g0.PosFormat;
 | 
						|
	m_VtxAttr.PosFrac              = vat.g0.PosFrac;
 | 
						|
	m_VtxAttr.NormalElements       = vat.g0.NormalElements;
 | 
						|
	m_VtxAttr.NormalFormat         = vat.g0.NormalFormat;
 | 
						|
	m_VtxAttr.color[0].Elements    = vat.g0.Color0Elements;
 | 
						|
	m_VtxAttr.color[0].Comp        = vat.g0.Color0Comp;
 | 
						|
	m_VtxAttr.color[1].Elements    = vat.g0.Color1Elements;
 | 
						|
	m_VtxAttr.color[1].Comp        = vat.g0.Color1Comp;
 | 
						|
	m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
 | 
						|
	m_VtxAttr.texCoord[0].Format   = vat.g0.Tex0CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[0].Frac     = vat.g0.Tex0Frac;
 | 
						|
	m_VtxAttr.ByteDequant          = vat.g0.ByteDequant;
 | 
						|
	m_VtxAttr.NormalIndex3         = vat.g0.NormalIndex3;
 | 
						|
 | 
						|
	m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
 | 
						|
	m_VtxAttr.texCoord[1].Format   = vat.g1.Tex1CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[1].Frac     = vat.g1.Tex1Frac;
 | 
						|
	m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
 | 
						|
	m_VtxAttr.texCoord[2].Format   = vat.g1.Tex2CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[2].Frac     = vat.g1.Tex2Frac;
 | 
						|
	m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
 | 
						|
	m_VtxAttr.texCoord[3].Format   = vat.g1.Tex3CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[3].Frac     = vat.g1.Tex3Frac;
 | 
						|
	m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
 | 
						|
	m_VtxAttr.texCoord[4].Format   = vat.g1.Tex4CoordFormat;
 | 
						|
 | 
						|
	m_VtxAttr.texCoord[4].Frac     = vat.g2.Tex4Frac;
 | 
						|
	m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
 | 
						|
	m_VtxAttr.texCoord[5].Format   = vat.g2.Tex5CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[5].Frac     = vat.g2.Tex5Frac;
 | 
						|
	m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
 | 
						|
	m_VtxAttr.texCoord[6].Format   = vat.g2.Tex6CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[6].Frac     = vat.g2.Tex6Frac;
 | 
						|
	m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
 | 
						|
	m_VtxAttr.texCoord[7].Format   = vat.g2.Tex7CoordFormat;
 | 
						|
	m_VtxAttr.texCoord[7].Frac     = vat.g2.Tex7Frac;
 | 
						|
 | 
						|
	if (!m_VtxAttr.ByteDequant)
 | 
						|
	{
 | 
						|
		ERROR_LOG(VIDEO, "ByteDequant is set to zero");
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
void VertexLoader::AppendToString(std::string *dest) const
 | 
						|
{
 | 
						|
	dest->reserve(250);
 | 
						|
	static const char *posMode[4] = {
 | 
						|
		"Inv",
 | 
						|
		"Dir",
 | 
						|
		"I8",
 | 
						|
		"I16",
 | 
						|
	};
 | 
						|
	static const char *posFormats[5] = {
 | 
						|
		"u8", "s8", "u16", "s16", "flt",
 | 
						|
	};
 | 
						|
	static const char *colorFormat[8] = {
 | 
						|
		"565",
 | 
						|
		"888",
 | 
						|
		"888x",
 | 
						|
		"4444",
 | 
						|
		"6666",
 | 
						|
		"8888",
 | 
						|
		"Inv",
 | 
						|
		"Inv",
 | 
						|
	};
 | 
						|
 | 
						|
	dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
 | 
						|
		m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
 | 
						|
		m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
 | 
						|
 | 
						|
	if (m_VtxDesc.Normal)
 | 
						|
	{
 | 
						|
		dest->append(StringFromFormat("Nrm: %i %s-%s ",
 | 
						|
			m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
 | 
						|
	}
 | 
						|
 | 
						|
	u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
	{
 | 
						|
		if (color_mode[i])
 | 
						|
		{
 | 
						|
			dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	u64 tex_mode[8] = {
 | 
						|
		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
 | 
						|
		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
 | 
						|
	};
 | 
						|
	for (int i = 0; i < 8; i++)
 | 
						|
	{
 | 
						|
		if (tex_mode[i])
 | 
						|
		{
 | 
						|
			dest->append(StringFromFormat("T%i: %i %s-%s ",
 | 
						|
				i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
 | 
						|
}
 | 
						|
 | 
						|
NativeVertexFormat* VertexLoader::GetNativeVertexFormat()
 | 
						|
{
 | 
						|
	if (m_native_vertex_format)
 | 
						|
		return m_native_vertex_format;
 | 
						|
	auto& native = s_native_vertex_map[m_native_vtx_decl];
 | 
						|
	if (!native)
 | 
						|
	{
 | 
						|
		auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
 | 
						|
		native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
 | 
						|
		native->Initialize(m_native_vtx_decl);
 | 
						|
		native->m_components = m_native_components;
 | 
						|
	}
 | 
						|
	m_native_vertex_format = native.get();
 | 
						|
	return native.get();
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;
 |