forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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SWVideoConfig g_SWVideoConfig;
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SWVideoConfig::SWVideoConfig()
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{
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	bFullscreen = false;
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	bHideCursor = false;
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	renderToMainframe = false;
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	bBypassXFB = false;
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	bShowStats = false;
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	bDumpTextures = false;
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	bDumpObjects = false;
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	bZComploc = true;
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	bZFreeze = true;
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	bDumpTevStages = false;
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	bDumpTevTextureFetches = false;
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	drawStart = 0;
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	drawEnd = 100000;
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}
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void SWVideoConfig::Load(const char* ini_file)
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{
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	IniFile iniFile;
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	iniFile.Load(ini_file);
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	IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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	hardware->Get("Fullscreen", &bFullscreen, 0); // Hardware
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	hardware->Get("RenderToMainframe", &renderToMainframe, false);
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	IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
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	rendering->Get("BypassXFB", &bBypassXFB, false);
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	rendering->Get("ZComploc", &bZComploc, true);
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	rendering->Get("ZFreeze", &bZFreeze, true);
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	IniFile::Section* info = iniFile.GetOrCreateSection("Info");
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	info->Get("ShowStats", &bShowStats, false);
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	IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
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	utility->Get("DumpTexture", &bDumpTextures, false);
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	utility->Get("DumpObjects", &bDumpObjects, false);
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	utility->Get("DumpTevStages", &bDumpTevStages, false);
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	utility->Get("DumpTevTexFetches", &bDumpTevTextureFetches, false);
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	IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
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	misc->Get("DrawStart", &drawStart, 0);
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	misc->Get("DrawEnd", &drawEnd, 100000);
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}
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void SWVideoConfig::Save(const char* ini_file)
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{
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	IniFile iniFile;
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	iniFile.Load(ini_file);
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	IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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	hardware->Set("Fullscreen", bFullscreen);
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	hardware->Set("RenderToMainframe", renderToMainframe);
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	IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
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	rendering->Set("BypassXFB", bBypassXFB);
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	rendering->Set("ZComploc", bZComploc);
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	rendering->Set("ZFreeze", bZFreeze);
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	IniFile::Section* info = iniFile.GetOrCreateSection("Info");
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	info->Set("ShowStats", bShowStats);
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	IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
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	utility->Set("DumpTexture", bDumpTextures);
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	utility->Set("DumpObjects", bDumpObjects);
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	utility->Set("DumpTevStages", bDumpTevStages);
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	utility->Set("DumpTevTexFetches", bDumpTevTextureFetches);
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	IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
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	misc->Set("DrawStart", drawStart);
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	misc->Set("DrawEnd", drawEnd);
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	iniFile.Save(ini_file);
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}
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