forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			374 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			374 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <atomic>
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| #include <string>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/FileUtil.h"
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| #include "Common/StringUtil.h"
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| #include "Common/GL/GLInterfaceBase.h"
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| #include "Common/GL/GLUtil.h"
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| #include "Common/GL/GLExtensions/GLExtensions.h"
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| #include "Common/Logging/LogManager.h"
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| 
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "Core/Host.h"
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| #include "Core/HW/Memmap.h"
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| #include "Core/HW/VideoInterface.h"
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| 
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| #include "VideoBackends/Software/BPMemLoader.h"
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| #include "VideoBackends/Software/Clipper.h"
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| #include "VideoBackends/Software/DebugUtil.h"
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| #include "VideoBackends/Software/EfbInterface.h"
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| #include "VideoBackends/Software/OpcodeDecoder.h"
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| #include "VideoBackends/Software/Rasterizer.h"
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| #include "VideoBackends/Software/SWCommandProcessor.h"
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| #include "VideoBackends/Software/SWRenderer.h"
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| #include "VideoBackends/Software/SWStatistics.h"
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| #include "VideoBackends/Software/SWVertexLoader.h"
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| #include "VideoBackends/Software/SWVideoConfig.h"
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| #include "VideoBackends/Software/VideoBackend.h"
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| #include "VideoBackends/Software/XFMemLoader.h"
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| 
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| #include "VideoCommon/BoundingBox.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/OnScreenDisplay.h"
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| #include "VideoCommon/PixelEngine.h"
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| #include "VideoCommon/XFMemory.h"
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| 
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| #define VSYNC_ENABLED 0
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| 
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| static std::atomic<bool> s_swapRequested;
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| 
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| static volatile struct
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| {
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| 	u32 xfbAddr;
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| 	u32 fbWidth;
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| 	u32 fbHeight;
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| } s_beginFieldArgs;
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| 
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| namespace SW
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| {
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| 
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| static std::atomic<bool> fifoStateRun;
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| static std::atomic<bool> emuRunningState;
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| static std::mutex m_csSWVidOccupied;
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| 
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| std::string VideoSoftware::GetName() const
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| {
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| 	return "Software Renderer";
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| }
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| 
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| std::string VideoSoftware::GetDisplayName() const
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| {
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| 	return "Software Renderer";
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| }
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| 
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| std::string VideoSoftware::GetConfigName() const
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| {
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| 	return "gfx_software";
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| }
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| 
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| void VideoSoftware::ShowConfig(void *hParent)
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| {
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| 	Host_ShowVideoConfig(hParent, GetDisplayName(), GetConfigName());
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| }
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| 
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| bool VideoSoftware::Initialize(void *window_handle)
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| {
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| 	g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini").c_str());
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| 
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| 	InitInterface();
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| 	GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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| 	if (!GLInterface->Create(window_handle, false))
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| 	{
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| 		INFO_LOG(VIDEO, "GLInterface::Create failed.");
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| 		return false;
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| 	}
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| 
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| 	InitBPMemory();
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| 	InitXFMemory();
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| 	SWCommandProcessor::Init();
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| 	PixelEngine::Init();
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| 	OpcodeDecoder::Init();
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| 	Clipper::Init();
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| 	Rasterizer::Init();
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| 	SWRenderer::Init();
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| 	DebugUtil::Init();
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| 
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| 	return true;
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| }
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| 
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| void VideoSoftware::DoState(PointerWrap& p)
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| {
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| 	bool software = true;
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| 	p.Do(software);
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| 	if (p.GetMode() == PointerWrap::MODE_READ && software == false)
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| 		// change mode to abort load of incompatible save state.
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| 		p.SetMode(PointerWrap::MODE_VERIFY);
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| 
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| 	// TODO: incomplete?
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| 	SWCommandProcessor::DoState(p);
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| 	PixelEngine::DoState(p);
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| 	EfbInterface::DoState(p);
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| 	OpcodeDecoder::DoState(p);
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| 	Clipper::DoState(p);
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| 	p.Do(xfmem);
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| 	p.Do(bpmem);
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| 	p.DoPOD(swstats);
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| 
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| 	// CP Memory
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| 	DoCPState(p);
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| }
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| 
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| void VideoSoftware::CheckInvalidState()
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| {
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| 	// there is no state to invalidate
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| }
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| 
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| void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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| {
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| 	if (doLock)
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| 	{
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| 		EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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| 		if (!Core::IsGPUThread())
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| 			m_csSWVidOccupied.lock();
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| 	}
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| 	else
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| 	{
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| 		if (unpauseOnUnlock)
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| 			EmuStateChange(EMUSTATE_CHANGE_PLAY);
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| 		if (!Core::IsGPUThread())
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| 			m_csSWVidOccupied.unlock();
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| 	}
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| }
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| 
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| void VideoSoftware::RunLoop(bool enable)
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| {
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| 	emuRunningState.store(enable);
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| }
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| 
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| void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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| {
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| 	emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY);
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| }
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| 
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| void VideoSoftware::Shutdown()
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| {
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| 	// TODO: should be in Video_Cleanup
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| 	SWRenderer::Shutdown();
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| 	DebugUtil::Shutdown();
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| 
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| 	// Do our OSD callbacks
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| 	OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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| 
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| 	GLInterface->Shutdown();
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| 	delete GLInterface;
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| 	GLInterface = nullptr;
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| }
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| 
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| void VideoSoftware::Video_Cleanup()
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| {
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| 	GLInterface->ClearCurrent();
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| }
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| 
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| // This is called after Video_Initialize() from the Core
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| void VideoSoftware::Video_Prepare()
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| {
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| 	GLInterface->MakeCurrent();
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| 
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| 	// Init extension support.
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| 	if (!GLExtensions::Init())
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| 	{
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| 		ERROR_LOG(VIDEO, "GLExtensions::Init failed!Does your video card support OpenGL 2.0?");
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| 		return;
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| 	}
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| 
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| 	// Handle VSync on/off
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| 	GLInterface->SwapInterval(VSYNC_ENABLED);
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| 
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| 	// Do our OSD callbacks
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| 	OSD::DoCallbacks(OSD::OSD_INIT);
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| 
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| 	SWRenderer::Prepare();
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| 
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| 	INFO_LOG(VIDEO, "Video backend initialized.");
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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| {
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| 	// XXX: fbStride should be implemented properly here
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| 	// If stride isn't implemented then there are problems with XFB
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| 	// Animal Crossing is a good example for this.
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| 	s_beginFieldArgs.xfbAddr = xfbAddr;
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| 	s_beginFieldArgs.fbWidth = fbWidth;
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| 	s_beginFieldArgs.fbHeight = fbHeight;
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoSoftware::Video_EndField()
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| {
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| 	// Techincally the XFB is continually rendered out scanline by scanline between
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| 	// BeginField and EndFeild, We could possibly get away with copying out the whole thing
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| 	// at BeginField for less lag, but for the safest emulation we run it here.
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| 
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| 	if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0)
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| 	{
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| 		swstats.frameCount++;
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| 		swstats.ResetFrame();
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| 		Core::Callback_VideoCopiedToXFB(false);
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| 		return;
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| 	}
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| 	if (!g_SWVideoConfig.bBypassXFB)
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| 	{
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| 		EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
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| 
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| 		SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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| 	}
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| 
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| 	// Ideally we would just move all the OpenGL context stuff to the CPU thread,
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| 	// but this gets messy when the hardware rasterizer is enabled.
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| 	// And neobrain loves his hardware rasterizer.
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| 
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| 	// If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this.
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| 	if (!g_SWVideoConfig.bBypassXFB)
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| 	{
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| 		// Dump frame if needed
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| 		DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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| 
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| 		// If we are in dual core mode, notify the GPU thread about the new color texture.
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| 		if (SConfig::GetInstance().bCPUThread)
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| 			s_swapRequested.store(true);
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| 		else
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| 			SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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| 	}
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| }
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| 
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| u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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| {
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| 	u32 value = 0;
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| 
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| 	switch (type)
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| 	{
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| 	case PEEK_Z:
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| 		{
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| 			value = EfbInterface::GetDepth(x, y);
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| 			break;
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| 		}
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| 
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| 	case POKE_Z:
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| 		break;
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| 
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| 	case PEEK_COLOR:
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| 		{
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| 			u32 color = 0;
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| 			EfbInterface::GetColor(x, y, (u8*)&color);
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| 
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| 			// rgba to argb
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| 			value = (color >> 8) | (color & 0xff) << 24;
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| 			break;
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| 		}
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| 
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| 	case POKE_COLOR:
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| 		break;
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| 	}
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| 
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| 	return value;
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| }
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| 
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| u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
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| {
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| 	return EfbInterface::perf_values[type];
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| }
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| 
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| u16 VideoSoftware::Video_GetBoundingBox(int index)
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| {
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| 	return BoundingBox::coords[index];
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| }
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| 
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| bool VideoSoftware::Video_Screenshot(const std::string& filename)
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| {
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| 	SWRenderer::SetScreenshot(filename.c_str());
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| 	return true;
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| }
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| 
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| // Run from the graphics thread
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| static void VideoFifo_CheckSwapRequest()
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| {
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| 	if (s_swapRequested.load())
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| 	{
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| 		SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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| 		s_swapRequested.store(false);
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| 	}
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| }
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| 
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| // -------------------------------
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| // Enter and exit the video loop
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| // -------------------------------
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| void VideoSoftware::Video_EnterLoop()
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| {
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| 	std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
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| 	fifoStateRun.store(true);
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| 
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| 	while (fifoStateRun.load())
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| 	{
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| 		VideoFifo_CheckSwapRequest();
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| 		g_video_backend->PeekMessages();
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| 
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| 		if (!SWCommandProcessor::RunBuffer())
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| 		{
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| 			Common::YieldCPU();
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| 		}
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| 
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| 		while (!emuRunningState.load() && fifoStateRun.load())
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| 		{
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| 			g_video_backend->PeekMessages();
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| 			VideoFifo_CheckSwapRequest();
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| 			m_csSWVidOccupied.unlock();
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| 			Common::SleepCurrentThread(1);
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| 			m_csSWVidOccupied.lock();
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| 		}
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| 	}
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| }
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| 
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| void VideoSoftware::Video_ExitLoop()
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| {
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| 	fifoStateRun.store(false);
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| }
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| 
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| // TODO : could use the OSD class in video common, we would need to implement the Renderer class
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| //        however most of it is useless for the SW backend so we could as well move it to its own class
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| void VideoSoftware::Video_AddMessage(const std::string& msg, u32 milliseconds)
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| {
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| }
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| void VideoSoftware::Video_ClearMessages()
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| {
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| }
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| 
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| void VideoSoftware::Video_SetRendering(bool bEnabled)
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| {
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| 	SWCommandProcessor::SetRendering(bEnabled);
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| }
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| 
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| void VideoSoftware::Video_GatherPipeBursted()
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| {
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| 	SWCommandProcessor::GatherPipeBursted();
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| }
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| 
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| void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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| {
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| 	SWCommandProcessor::RegisterMMIO(mmio, base);
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| }
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| 
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| // Draw messages on top of the screen
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| unsigned int VideoSoftware::PeekMessages()
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| {
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| 	return GLInterface->PeekMessages();
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| }
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| 
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| }
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