forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cubeb/cubeb.h>
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/CubebUtils.h"
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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// ~10 ms - needs to be at least 240 for surround
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constexpr u32 BUFFER_SAMPLES = 512;
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long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
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                               void* output_buffer, long num_frames)
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{
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  auto* self = static_cast<CubebStream*>(user_data);
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  if (self->m_stereo)
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    self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
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  else
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    self->m_mixer->MixSurround(static_cast<float*>(output_buffer), num_frames);
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  return num_frames;
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}
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void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state)
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{
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}
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bool CubebStream::Init()
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{
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  m_ctx = CubebUtils::GetContext();
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  if (!m_ctx)
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    return false;
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  m_stereo = !SConfig::GetInstance().bDPL2Decoder;
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  cubeb_stream_params params;
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  params.rate = m_mixer->GetSampleRate();
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  if (m_stereo)
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  {
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    params.channels = 2;
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    params.format = CUBEB_SAMPLE_S16NE;
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    params.layout = CUBEB_LAYOUT_STEREO;
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  }
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  else
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  {
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    params.channels = 6;
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    params.format = CUBEB_SAMPLE_FLOAT32NE;
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    params.layout = CUBEB_LAYOUT_3F2_LFE;
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  }
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  u32 minimum_latency = 0;
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  if (cubeb_get_min_latency(m_ctx.get(), ¶ms, &minimum_latency) != CUBEB_OK)
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    ERROR_LOG(AUDIO, "Error getting minimum latency");
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  INFO_LOG(AUDIO, "Minimum latency: %i frames", minimum_latency);
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  return cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr,
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                           nullptr, ¶ms, std::max(BUFFER_SAMPLES, minimum_latency),
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                           DataCallback, StateCallback, this) == CUBEB_OK;
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}
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bool CubebStream::SetRunning(bool running)
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{
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  if (running)
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    return cubeb_stream_start(m_stream) == CUBEB_OK;
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  else
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    return cubeb_stream_stop(m_stream) == CUBEB_OK;
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}
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CubebStream::~CubebStream()
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{
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  SetRunning(false);
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  cubeb_stream_destroy(m_stream);
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  m_ctx.reset();
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}
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void CubebStream::SetVolume(int volume)
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{
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  cubeb_stream_set_volume(m_stream, volume / 100.0f);
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}
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