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b2dd5c1cd6d8aee5ebafb4e91b95bbd19c357e10
dolphin
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PluginSpecs
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XTra.KrazzY
51ddedf512
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3949
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
..
ExportEpilog.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
ExportProlog.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
pluginspecs_dsp.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
pluginspecs_pad.h
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
2009-07-11 00:27:32 +00:00
pluginspecs_video.h
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
2009-08-08 01:39:56 +00:00
pluginspecs_wiimote.h
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
PluginSpecs.h
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00