forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			276 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "Common/BitSet.h"
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| #include "Common/CommonTypes.h"
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| 
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| // Vertex array numbers
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| enum
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| {
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| 	ARRAY_POSITION  = 0,
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| 	ARRAY_NORMAL    = 1,
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| 	ARRAY_COLOR     = 2,
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| 	ARRAY_COLOR2    = 3,
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| 	ARRAY_TEXCOORD0 = 4,
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| };
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| 
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| // Vertex components
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| enum
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| {
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| 	NOT_PRESENT = 0,
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| 	DIRECT      = 1,
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| 	INDEX8      = 2,
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| 	INDEX16     = 3,
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| };
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| 
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| enum
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| {
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| 	FORMAT_UBYTE   = 0, // 2 Cmp
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| 	FORMAT_BYTE    = 1, // 3 Cmp
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| 	FORMAT_USHORT  = 2,
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| 	FORMAT_SHORT   = 3,
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| 	FORMAT_FLOAT   = 4,
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| };
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| 
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| enum
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| {
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| 	FORMAT_16B_565  = 0, // NA
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| 	FORMAT_24B_888  = 1,
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| 	FORMAT_32B_888x = 2,
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| 	FORMAT_16B_4444 = 3,
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| 	FORMAT_24B_6666 = 4,
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| 	FORMAT_32B_8888 = 5,
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| };
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| 
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| enum
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| {
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| 	VAT_0_FRACBITS = 0x3e0001f0,
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| 	VAT_1_FRACBITS = 0x07c3e1f0,
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| 	VAT_2_FRACBITS = 0xf87c3e1f,
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| };
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| 
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| #pragma pack(4)
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| union TVtxDesc
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| {
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| 	u64 Hex;
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| 	struct
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| 	{
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| 		// 0: not present
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| 		// 1: present
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| 		u64 PosMatIdx   : 1;
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| 		u64 Tex0MatIdx  : 1;
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| 		u64 Tex1MatIdx  : 1;
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| 		u64 Tex2MatIdx  : 1;
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| 		u64 Tex3MatIdx  : 1;
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| 		u64 Tex4MatIdx  : 1;
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| 		u64 Tex5MatIdx  : 1;
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| 		u64 Tex6MatIdx  : 1;
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| 		u64 Tex7MatIdx  : 1;
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| 
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| 		// 00: not present
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| 		// 01: direct
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| 		// 10: 8 bit index
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| 		// 11: 16 bit index
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| 		u64 Position    : 2;
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| 		u64 Normal      : 2;
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| 		u64 Color0      : 2;
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| 		u64 Color1      : 2;
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| 		u64 Tex0Coord   : 2;
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| 		u64 Tex1Coord   : 2;
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| 		u64 Tex2Coord   : 2;
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| 		u64 Tex3Coord   : 2;
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| 		u64 Tex4Coord   : 2;
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| 		u64 Tex5Coord   : 2;
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| 		u64 Tex6Coord   : 2;
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| 		u64 Tex7Coord   : 2;
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| 		u64             :31;
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| 	};
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| 
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| 	struct
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| 	{
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| 		u32 Hex0, Hex1;
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| 	};
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| };
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| 
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| union UVAT_group0
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| {
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| 	u32 Hex;
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| 	struct
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| 	{
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| 		// 0:8
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| 		u32 PosElements         : 1;
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| 		u32 PosFormat           : 3;
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| 		u32 PosFrac             : 5;
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| 		// 9:12
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| 		u32 NormalElements      : 1;
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| 		u32 NormalFormat        : 3;
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| 		// 13:16
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| 		u32 Color0Elements      : 1;
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| 		u32 Color0Comp          : 3;
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| 		// 17:20
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| 		u32 Color1Elements      : 1;
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| 		u32 Color1Comp          : 3;
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| 		// 21:29
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| 		u32 Tex0CoordElements   : 1;
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| 		u32 Tex0CoordFormat     : 3;
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| 		u32 Tex0Frac            : 5;
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| 		// 30:31
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| 		u32 ByteDequant         : 1;
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| 		u32 NormalIndex3        : 1;
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| 	};
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| };
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| 
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| union UVAT_group1
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| {
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| 	u32 Hex;
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| 	struct
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| 	{
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| 		// 0:8
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| 		u32 Tex1CoordElements   : 1;
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| 		u32 Tex1CoordFormat     : 3;
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| 		u32 Tex1Frac            : 5;
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| 		// 9:17
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| 		u32 Tex2CoordElements   : 1;
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| 		u32 Tex2CoordFormat     : 3;
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| 		u32 Tex2Frac            : 5;
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| 		// 18:26
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| 		u32 Tex3CoordElements   : 1;
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| 		u32 Tex3CoordFormat     : 3;
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| 		u32 Tex3Frac            : 5;
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| 		// 27:30
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| 		u32 Tex4CoordElements   : 1;
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| 		u32 Tex4CoordFormat     : 3;
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| 		//
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| 		u32                     : 1;
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| 	};
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| };
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| 
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| union UVAT_group2
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| {
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| 	u32 Hex;
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| 	struct
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| 	{
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| 		// 0:4
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| 		u32 Tex4Frac          : 5;
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| 		// 5:13
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| 		u32 Tex5CoordElements : 1;
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| 		u32 Tex5CoordFormat   : 3;
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| 		u32 Tex5Frac          : 5;
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| 		// 14:22
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| 		u32 Tex6CoordElements : 1;
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| 		u32 Tex6CoordFormat   : 3;
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| 		u32 Tex6Frac          : 5;
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| 		// 23:31
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| 		u32 Tex7CoordElements : 1;
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| 		u32 Tex7CoordFormat   : 3;
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| 		u32 Tex7Frac          : 5;
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| 	};
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| };
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| 
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| struct ColorAttr
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| {
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| 	u8 Elements;
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| 	u8 Comp;
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| };
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| 
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| struct TexAttr
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| {
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| 	u8 Elements;
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| 	u8 Format;
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| 	u8 Frac;
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| };
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| 
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| struct TVtxAttr
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| {
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| 	u8 PosElements;
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| 	u8 PosFormat;
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| 	u8 PosFrac;
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| 	u8 NormalElements;
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| 	u8 NormalFormat;
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| 	ColorAttr color[2];
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| 	TexAttr texCoord[8];
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| 	u8 ByteDequant;
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| 	u8 NormalIndex3;
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| };
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| 
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| // Matrix indices
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| union TMatrixIndexA
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| {
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| 	struct
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| 	{
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| 		u32 PosNormalMtxIdx : 6;
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| 		u32 Tex0MtxIdx : 6;
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| 		u32 Tex1MtxIdx : 6;
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| 		u32 Tex2MtxIdx : 6;
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| 		u32 Tex3MtxIdx : 6;
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| 	};
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| 	struct
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| 	{
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| 		u32 Hex : 30;
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| 		u32 unused : 2;
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| 	};
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| };
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| 
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| union TMatrixIndexB
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| {
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| 	struct
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| 	{
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| 		u32 Tex4MtxIdx : 6;
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| 		u32 Tex5MtxIdx : 6;
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| 		u32 Tex6MtxIdx : 6;
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| 		u32 Tex7MtxIdx : 6;
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| 	};
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| 	struct
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| 	{
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| 		u32 Hex : 24;
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| 		u32 unused : 8;
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| 	};
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| };
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| 
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| #pragma pack()
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| 
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| struct VAT
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| {
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| 	UVAT_group0 g0;
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| 	UVAT_group1 g1;
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| 	UVAT_group2 g2;
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| };
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| 
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| class VertexLoader;
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| 
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| // STATE_TO_SAVE
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| struct CPState final
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| {
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|     u32 array_bases[16];
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|     u32 array_strides[16];
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|     TMatrixIndexA matrix_index_a;
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|     TMatrixIndexB matrix_index_b;
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|     TVtxDesc vtx_desc;
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|     // Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
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|     VAT vtx_attr[8];
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| 
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| 	// Attributes that actually belong to VertexLoaderManager:
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| 	BitSet32 attr_dirty;
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| 	VertexLoader* vertex_loaders[8];
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| };
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| 
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| class PointerWrap;
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| 
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| extern void DoCPState(PointerWrap& p);
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| 
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| extern void CopyPreprocessCPStateFromMain();
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| 
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| extern CPState g_main_cp_state;
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| extern CPState g_preprocess_cp_state;
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| 
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| extern u8 *cached_arraybases[16];
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| 
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| // Might move this into its own file later.
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| void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);
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| 
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| // Fills memory with data from CP regs
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| void FillCPMemoryArray(u32 *memory);
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