forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			19 lines
		
	
	
		
			533 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			533 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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namespace HiresTextures
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{
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void Init(const std::string& gameCode);
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bool HiresTexExists(const std::string& filename);
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PC_TexFormat GetHiresTex(const std::string& fileName, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data);
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}
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