forked from dolphin-emu/dolphin
		
	This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
		
			
				
	
	
		
			357 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			357 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Common/Event.h"
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| #include "Core/ConfigManager.h"
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| 
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| #include "VideoCommon/BoundingBox.h"
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| #include "VideoCommon/BPStructs.h"
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| #include "VideoCommon/CommandProcessor.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/FramebufferManagerBase.h"
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| #include "VideoCommon/MainBase.h"
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| #include "VideoCommon/OnScreenDisplay.h"
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| #include "VideoCommon/PixelEngine.h"
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| #include "VideoCommon/RenderBase.h"
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| #include "VideoCommon/TextureCacheBase.h"
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| #include "VideoCommon/VertexLoaderManager.h"
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| #include "VideoCommon/VideoBackendBase.h"
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| #include "VideoCommon/VideoConfig.h"
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| #include "VideoCommon/VideoState.h"
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| 
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| bool s_BackendInitialized = false;
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| 
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| Common::Flag s_swapRequested;
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| static Common::Flag s_FifoShuttingDown;
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| static Common::Flag s_efbAccessRequested;
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| static Common::Event s_efbAccessReadyEvent;
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| 
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| static Common::Flag s_perfQueryRequested;
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| static Common::Event s_perfQueryReadyEvent;
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| 
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| static Common::Flag s_BBoxRequested;
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| static Common::Event s_BBoxReadyEvent;
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| static int s_BBoxIndex;
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| static u16 s_BBoxResult;
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| 
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| static volatile struct
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| {
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| 	u32 xfbAddr;
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| 	u32 fbWidth;
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| 	u32 fbStride;
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| 	u32 fbHeight;
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| } s_beginFieldArgs;
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| 
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| static struct
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| {
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| 	EFBAccessType type;
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| 	u32 x;
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| 	u32 y;
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| 	u32 Data;
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| } s_accessEFBArgs;
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| 
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| static u32 s_AccessEFBResult = 0;
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| 
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| void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
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| {
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| 	EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
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| }
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| 
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| // Enter and exit the video loop
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| void VideoBackendHardware::Video_EnterLoop()
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| {
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| 	RunGpuLoop();
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| }
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| 
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| void VideoBackendHardware::Video_ExitLoop()
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| {
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| 	ExitGpuLoop();
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| 	s_FifoShuttingDown.Set();
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| 	s_efbAccessReadyEvent.Set();
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| 	s_perfQueryReadyEvent.Set();
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| }
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| 
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| void VideoBackendHardware::Video_SetRendering(bool bEnabled)
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| {
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| 	Fifo_SetRendering(bEnabled);
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| }
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| 
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| // Run from the graphics thread (from Fifo.cpp)
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| static void VideoFifo_CheckSwapRequest()
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| {
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| 	if (g_ActiveConfig.bUseXFB)
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| 	{
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| 		if (s_swapRequested.IsSet())
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| 		{
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| 			EFBRectangle rc;
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| 			Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbStride, s_beginFieldArgs.fbHeight, rc);
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| 			s_swapRequested.Clear();
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| 		}
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| 	}
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| }
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| 
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| // Run from the graphics thread (from Fifo.cpp)
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| void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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| {
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| 	if (g_ActiveConfig.bUseXFB)
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| 	{
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| 		if (s_swapRequested.IsSet())
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| 		{
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| 			u32 aLower = xfbAddr;
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| 			u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
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| 			u32 bLower = s_beginFieldArgs.xfbAddr;
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| 			u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbStride * s_beginFieldArgs.fbHeight;
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| 
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| 			if (AddressRangesOverlap(aLower, aUpper, bLower, bUpper))
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| 				VideoFifo_CheckSwapRequest();
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| 		}
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| 	}
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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| {
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| 	if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
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| 	{
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| 		if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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| 			VideoFifo_CheckSwapRequest();
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| 		s_beginFieldArgs.xfbAddr = xfbAddr;
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| 		s_beginFieldArgs.fbWidth = fbWidth;
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| 		s_beginFieldArgs.fbStride = fbStride;
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| 		s_beginFieldArgs.fbHeight = fbHeight;
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| 	}
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| }
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| 
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| // Run from the CPU thread (from VideoInterface.cpp)
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| void VideoBackendHardware::Video_EndField()
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| {
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| 	if (s_BackendInitialized)
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| 	{
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| 		SyncGPU(SYNC_GPU_SWAP);
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| 		s_swapRequested.Set();
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| 	}
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| }
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| 
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| void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds)
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| {
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| 	OSD::AddMessage(msg, milliseconds);
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| }
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| 
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| void VideoBackendHardware::Video_ClearMessages()
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| {
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| 	OSD::ClearMessages();
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| }
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| 
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| // Screenshot
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| bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
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| {
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| 	Renderer::SetScreenshot(filename.c_str());
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| 	return true;
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| }
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| 
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| void VideoFifo_CheckEFBAccess()
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| {
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| 	if (s_efbAccessRequested.IsSet())
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| 	{
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| 		s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
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| 		s_efbAccessRequested.Clear();
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| 		s_efbAccessReadyEvent.Set();
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| 	}
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| }
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| 
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| u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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| {
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| 	if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
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| 	{
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| 		SyncGPU(SYNC_GPU_EFB_POKE);
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| 
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| 		s_accessEFBArgs.type = type;
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| 		s_accessEFBArgs.x = x;
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| 		s_accessEFBArgs.y = y;
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| 		s_accessEFBArgs.Data = InputData;
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| 
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| 		s_efbAccessRequested.Set();
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| 
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| 		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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| 		{
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| 			s_efbAccessReadyEvent.Reset();
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| 			if (s_FifoShuttingDown.IsSet())
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| 				return 0;
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| 			s_efbAccessRequested.Set();
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| 			s_efbAccessReadyEvent.Wait();
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| 		}
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| 		else
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| 			VideoFifo_CheckEFBAccess();
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| 
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| 		return s_AccessEFBResult;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| static void VideoFifo_CheckPerfQueryRequest()
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| {
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| 	if (s_perfQueryRequested.IsSet())
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| 	{
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| 		g_perf_query->FlushResults();
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| 		s_perfQueryRequested.Clear();
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| 		s_perfQueryReadyEvent.Set();
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| 	}
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| }
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| 
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| u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type)
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| {
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| 	if (!g_perf_query->ShouldEmulate())
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	SyncGPU(SYNC_GPU_PERFQUERY);
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| 
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| 	// TODO: Is this check sane?
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| 	if (!g_perf_query->IsFlushed())
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| 	{
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| 		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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| 		{
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| 			s_perfQueryReadyEvent.Reset();
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| 			if (s_FifoShuttingDown.IsSet())
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| 				return 0;
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| 			s_perfQueryRequested.Set();
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| 			s_perfQueryReadyEvent.Wait();
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| 		}
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| 		else
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| 			g_perf_query->FlushResults();
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| 	}
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| 
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| 	return g_perf_query->GetQueryResult(type);
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| }
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| 
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| u16 VideoBackendHardware::Video_GetBoundingBox(int index)
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| {
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| 	if (!g_ActiveConfig.backend_info.bSupportsBBox)
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| 		return BoundingBox::coords[index];
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| 
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| 	SyncGPU(SYNC_GPU_BBOX);
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| 
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| 	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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| 	{
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| 		s_BBoxReadyEvent.Reset();
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| 		if (s_FifoShuttingDown.IsSet())
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| 			return 0;
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| 		s_BBoxIndex = index;
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| 		s_BBoxRequested.Set();
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| 		s_BBoxReadyEvent.Wait();
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| 		return s_BBoxResult;
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| 	}
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| 	else
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| 	{
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| 		return g_renderer->BBoxRead(index);
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| 	}
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| }
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| 
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| static void VideoFifo_CheckBBoxRequest()
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| {
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| 	if (s_BBoxRequested.IsSet())
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| 	{
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| 		s_BBoxResult = g_renderer->BBoxRead(s_BBoxIndex);
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| 		s_BBoxRequested.Clear();
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| 		s_BBoxReadyEvent.Set();
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| 	}
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| }
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| 
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| void VideoBackendHardware::InitializeShared()
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| {
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| 	VideoCommon_Init();
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| 
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| 	s_swapRequested.Clear();
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| 	s_efbAccessRequested.Clear();
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| 	s_perfQueryRequested.Clear();
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| 	s_FifoShuttingDown.Clear();
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| 	memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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| 	memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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| 	s_AccessEFBResult = 0;
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| 	m_invalid = false;
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| }
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| 
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| // Run from the CPU thread
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| void VideoBackendHardware::DoState(PointerWrap& p)
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| {
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| 	bool software = false;
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| 	p.Do(software);
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| 
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| 	if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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| 	{
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| 		// change mode to abort load of incompatible save state.
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| 		p.SetMode(PointerWrap::MODE_VERIFY);
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| 	}
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| 
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| 	VideoCommon_DoState(p);
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| 	p.DoMarker("VideoCommon");
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| 
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| 	p.Do(s_swapRequested);
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| 	p.Do(s_efbAccessRequested);
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| 	p.Do(s_beginFieldArgs);
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| 	p.Do(s_accessEFBArgs);
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| 	p.Do(s_AccessEFBResult);
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| 	p.DoMarker("VideoBackendHardware");
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| 
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| 	// Refresh state.
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| 	if (p.GetMode() == PointerWrap::MODE_READ)
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| 	{
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| 		m_invalid = true;
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| 		RecomputeCachedArraybases();
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| 
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| 		// Clear all caches that touch RAM
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| 		// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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| 		VertexLoaderManager::MarkAllDirty();
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| 	}
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| }
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| 
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| void VideoBackendHardware::CheckInvalidState()
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| {
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| 	if (m_invalid)
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| 	{
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| 		m_invalid = false;
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| 
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| 		BPReload();
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| 		TextureCache::Invalidate();
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| 	}
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| }
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| 
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| void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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| {
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| 	Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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| }
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| 
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| 
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| void VideoBackendHardware::RunLoop(bool enable)
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| {
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| 	VideoCommon_RunLoop(enable);
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| }
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| 
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| void VideoFifo_CheckAsyncRequest()
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| {
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| 	VideoFifo_CheckSwapRequest();
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| 	VideoFifo_CheckEFBAccess();
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| 	VideoFifo_CheckPerfQueryRequest();
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| 	VideoFifo_CheckBBoxRequest();
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| }
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| 
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| void VideoBackendHardware::Video_GatherPipeBursted()
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| {
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| 	CommandProcessor::GatherPipeBursted();
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| }
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| 
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| bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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| {
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| 	return CommandProcessor::isPossibleWaitingSetDrawDone;
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| }
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| 
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| void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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| {
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| 	CommandProcessor::RegisterMMIO(mmio, base);
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| }
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| 
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| void VideoBackendHardware::UpdateWantDeterminism(bool want)
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| {
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| 	Fifo_UpdateWantDeterminism(want);
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| }
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| 
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