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b32b6a457566400b5a77ef1365a1cb2ed3149df5
dolphin
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hrydgard
b32b6a4575
EFB peek/poke: Add some debug code documenting how to get the pixel location.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3602
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:49:37 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00
Core
EFB peek/poke: Add some debug code documenting how to get the pixel location.
2009-06-29 18:49:37 +00:00
DebuggerUICommon
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
MusicMod: Fixed the build
2009-06-20 11:05:52 +00:00
DolphinWX
forgot a file from last commit
2009-06-29 15:54:04 +00:00
DSPCore
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
2009-06-28 17:18:52 +00:00
InputCommon
Misc warning fixes.
2009-06-28 20:53:26 +00:00
VideoCommon
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00