forked from dolphin-emu/dolphin
		
	Should be faster than relying on the OS to cache the magic words. Also gets rid of the odd recursive call in VolumeDirectory.
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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class IBlobReader;
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class CVolumeWAD : public IVolume
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{
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public:
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	CVolumeWAD(IBlobReader* _pReader);
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	~CVolumeWAD();
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	bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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	bool GetTitleID(u8* _pBuffer) const override;
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	std::string GetUniqueID() const override;
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	std::string GetMakerID() const override;
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	std::vector<std::string> GetNames() const override;
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	u32 GetFSTSize() const override               { return 0; }
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	std::string GetApploaderDate() const override { return "0"; }
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	bool IsWadFile() const override;
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	ECountry GetCountry() const override;
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	u64 GetSize() const override;
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	u64 GetRawSize() const override;
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private:
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	std::unique_ptr<IBlobReader> m_pReader;
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	u32 m_opening_bnr_offset;
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	u32 m_hdr_size;
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	u32 m_cert_size;
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	u32 m_tick_size;
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	u32 m_tmd_size;
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	u32 m_data_size;
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	u8 m_Country;
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};
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} // namespace
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