forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			759 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			759 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// This is a test program for running code on the Wii DSP, with full control over input
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// and automatic compare with output. VERY useful for figuring out what those little
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// ops actually do.
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// It's very unpolished though
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// Use Dolphin's dsptool to generate a new dsp_code.h.
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// Originally written by duddie and modified by FIRES. Then further modified by ector.
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#include <debug.h>
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#include <fat.h>
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#include <fcntl.h>
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#include <gccore.h>
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#include <malloc.h>
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#include <network.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <ogc/color.h>
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#include <ogc/consol.h>
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#include <unistd.h>
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#ifdef _MSC_VER
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// Just for easy looking :)
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#define HW_RVL  // HW_DOL
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#endif
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#ifdef HW_RVL
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#include <sdcard/wiisd_io.h>
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#include <wiiuse/wpad.h>
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#else
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#include <sdcard/gcsd.h>
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#endif
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#include "ConsoleHelper.h"
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#include "dspregs.h"
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// This is where the DSP binary is.
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#include "dsp_code.h"
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#include "mem_dump.h"
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// Communication with the real DSP and with the DSP emulator.
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#include "dsp_interface.h"
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#include "real_dsp.h"
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// #include "virtual_dsp.h"
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// Used for communications with the DSP, such as dumping registers etc.
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u16 dspbuffer[16 * 1024] __attribute__((aligned(0x4000)));
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static void* xfb = nullptr;
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void (*reboot)() = (void (*)())0x80001800;
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GXRModeObj* rmode;
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static vu16* const _dspReg = (u16*)0xCC005000;
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u16* dspbufP;
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u16* dspbufC;
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u32* dspbufU;
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u16 dspreg_in[32] = {
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    0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 0xFFFF, 0xFFFF, 0xFFFF,
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    0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88, 0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000,
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    0x0000, 0x0000, 0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
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};  ///            ax_h_1   ax_h_1
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/* ttt ?
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u16 dspreg_in[32] = {
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0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
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0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
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}; */
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// if i set bit 0x4000 of SR my tests crashes :(
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/*
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// zelda 0x00da
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u16 dspreg_in[32] = {
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0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000,
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002,     // r08 must have a value ... no
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idea why (ector: it's the looped addressing regs)
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0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
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};*/
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u16 dspreg_out[1000][32];
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/*
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// gba ucode dmas result here
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u32 SecParams_out[2] __attribute__ ((aligned (0x20))) = {
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  0x11223344, // key
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  0x55667788 // bootinfo
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};
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// ripped from demo
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u32 SecParams_in[8] __attribute__ ((aligned (0x20))) = {
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  0xDB967E0F, // key from gba
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  0x00000002,
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  0x00000002,
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  0x00001078,
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  (u32)SecParams_out, //0x80075060, // ptr to receiving buffer
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  // padding?
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  0x00000000,
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  0x00000000,
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  0x00000000
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};
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*/
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// UI (interactive register editing)
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u32 ui_mode;
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enum
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{
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  UIM_SEL = 1,
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  UIM_EDIT_REG = 2,
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  UIM_EDIT_BIN = 4,
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};
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// Currently selected register.
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s32 cursor_reg = 0;
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// Currently selected digit.
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s32 small_cursor_x;
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// Value currently being edited.
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u16* reg_value;
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RealDSP real_dsp;
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// Currently running microcode
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int curUcode = 0, runningUcode = 1;
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int dsp_steps = 0;
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// When comparing regs, ignore the loop stack registers.
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bool regs_equal(int reg, u16 value1, u16 value2)
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{
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  if (reg >= DSP_REG_ST0 && reg <= DSP_REG_ST3)
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    return true;
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  else
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    return value1 == value2;
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}
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void print_reg_block(int x, int y, int sel, const u16* regs, const u16* compare_regs)
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{
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  for (int j = 0; j < 4; j++)
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  {
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    for (int i = 0; i < 8; i++)
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    {
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      // Do not even display the loop stack registers.
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      const int reg = j * 8 + i;
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      CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
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      CON_Printf(x + j * 8, i + y, "%02x ", reg);
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      if (j != 1 || i < 4)
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      {
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        u8 color1 =
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            regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
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        for (int k = 0; k < 4; k++)
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        {
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          if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
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            CON_SetColor(CON_BRIGHT_CYAN);
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          else
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            CON_SetColor(color1);
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          CON_Printf(x + 3 + j * 8 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
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        }
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      }
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    }
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  }
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  CON_SetColor(CON_WHITE);
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  CON_Printf(x + 2, y + 9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0] & 0xff, regs[DSP_REG_ACM0],
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             regs[DSP_REG_ACL0]);
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  CON_Printf(x + 2, y + 10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1] & 0xff, regs[DSP_REG_ACM1],
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             regs[DSP_REG_ACL1]);
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  CON_Printf(x + 2, y + 11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
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  CON_Printf(x + 2, y + 12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
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}
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void print_regs(int _step, int _dsp_steps)
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{
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  const u16* regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
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  const u16* regs2 = dspreg_out[_step];
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  print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
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  print_reg_block(33, 2, -1, regs2, regs);
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  CON_SetColor(CON_WHITE);
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  CON_Printf(33, 17, "%i / %i      ", _step + 1, _dsp_steps);
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  return;
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  static int count = 0;
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  int x = 0, y = 16;
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  if (count > 2)
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    CON_Clear();
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  count = 0;
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  CON_SetColor(CON_WHITE);
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  for (int i = 0x0; i < 0xf70; i++)
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  {
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    if (dspbufC[i] != mem_dump[i])
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    {
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      CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
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      count++;
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      x += 10;
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      if (x >= 60)
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      {
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        x = 0;
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        y++;
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      }
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    }
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  }
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  CON_Printf(4, 25, "%08x", count);
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}
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void UpdateLastMessage(const char* msg)
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{
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  CON_PrintRow(4, 24, msg);
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}
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void DumpDSP_ROMs(const u16* rom, const u16* coef)
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{
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  char filename[260] = {0};
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  sprintf(filename, "sd:/dsp_rom.bin");
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  FILE* fROM = fopen(filename, "wb");
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  sprintf(filename, "sd:/dsp_coef.bin");
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  FILE* fCOEF = fopen(filename, "wb");
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  if (fROM && fCOEF)
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  {
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    fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
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    fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);
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    UpdateLastMessage("DSP ROMs dumped to SD");
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  }
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  else
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  {
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    UpdateLastMessage("SD Write Error");
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  }
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  if (fROM)
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    fclose(fROM);
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  if (fCOEF)
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    fclose(fCOEF);
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}
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void ui_pad_sel(void)
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{
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#ifdef HW_RVL
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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    cursor_reg += 8;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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    cursor_reg -= 8;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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    cursor_reg--;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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    cursor_reg++;
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  cursor_reg &= 0x1f;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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  {
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    ui_mode = UIM_EDIT_REG;
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    reg_value = &dspreg_in[cursor_reg];
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  }
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#else
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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    cursor_reg += 8;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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    cursor_reg -= 8;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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    cursor_reg--;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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    cursor_reg++;
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  cursor_reg &= 0x1f;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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  {
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    ui_mode = UIM_EDIT_REG;
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    reg_value = &dspreg_in[cursor_reg];
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  }
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#endif
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}
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void ui_pad_edit_reg(void)
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{
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#ifdef HW_RVL
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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    small_cursor_x++;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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    small_cursor_x--;
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  small_cursor_x &= 0x3;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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    *reg_value += 0x1 << (4 * (3 - small_cursor_x));
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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    *reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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    ui_mode = UIM_SEL;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
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    *reg_value = 0;
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  if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
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    *reg_value = 0xffff;
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#else
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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    small_cursor_x++;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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    small_cursor_x--;
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  small_cursor_x &= 0x3;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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    *reg_value += 0x1 << (4 * (3 - small_cursor_x));
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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    *reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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    ui_mode = UIM_SEL;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
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    *reg_value = 0;
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  if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
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    *reg_value = 0xffff;
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#endif
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}
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void handle_dsp_mail(void)
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{
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  // Should put a loop around this too.
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  if (DSP_CheckMailFrom())
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  {
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    u32 mail = DSP_ReadMailFrom();
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    if (mail == 0x8071feed)
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    {
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      // DSP ready for task. Let's send one.
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      // First, prepare data.
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      for (int n = 0; n < 32; n++)
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        dspbufC[0x00 + n] = dspreg_in[n];
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      DCFlushRange(dspbufC, 0x2000);
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      // Then send the code.
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      DCFlushRange((void*)dsp_code[curUcode], 0x2000);
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      // DMA ucode to iram base, entry point is just after exception vectors...0x10
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      // NOTE: for any ucode made by dsptool, the block length will be 8191
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      real_dsp.SendTask((void*)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0,
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                        sizeof(dsp_code[curUcode]) - 1, 0x10);
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      runningUcode = curUcode + 1;
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      // Clear exception status since we've loaded a new ucode
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      CON_BlankRow(25);
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    }
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    else if ((mail & 0xffff0000) == 0x8bad0000)
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    {
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      // dsp_base.inc is reporting an exception happened
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      CON_PrintRow(4, 25, "%s caused exception %x at step %i", UCODE_NAMES[curUcode], mail & 0xff,
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                   dsp_steps);
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    }
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    else if (mail == 0x8888dead)
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    {
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      // Send memory dump (DSP DRAM from someone's GameCube?)
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      // not really sure why this is important - I guess just to try to keep tests predictable
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      u16* tmpBuf = (u16*)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
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      while (real_dsp.CheckMailTo())
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        ;
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      real_dsp.SendMailTo((u32)tmpBuf);
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      while (real_dsp.CheckMailTo())
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        ;
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    }
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    else if (mail == 0x8888beef)
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    {
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      // Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
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      while (real_dsp.CheckMailTo())
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        ;
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      real_dsp.SendMailTo((u32)dspbufP);
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      while (real_dsp.CheckMailTo())
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        ;
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    }
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    else if (mail == 0x8888feeb)
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    {
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      // We got a stepful of registers.
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      DCInvalidateRange(dspbufC, 0x2000);
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      for (int i = 0; i < 32; i++)
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        dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
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      dsp_steps++;
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      while (real_dsp.CheckMailTo())
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        ;
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      real_dsp.SendMailTo(0x8000dead);
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      while (real_dsp.CheckMailTo())
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        ;
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    }
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    else if (mail == 0x80050000)
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    {
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      CON_PrintRow(4, 25, "ACCOV at step %i", dsp_steps);
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    }
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    // ROM dumping mails
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    else if (mail == 0x8888c0de)
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    {
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      // DSP has copied irom to its DRAM...send address so it can dma it back
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      while (real_dsp.CheckMailTo())
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        ;
 | 
						|
      real_dsp.SendMailTo((u32)dspbufP);
 | 
						|
      while (real_dsp.CheckMailTo())
 | 
						|
        ;
 | 
						|
    }
 | 
						|
    else if (mail == 0x8888da7a)
 | 
						|
    {
 | 
						|
      // DSP has copied coef to its DRAM...send address so it can DMA it back
 | 
						|
      while (real_dsp.CheckMailTo())
 | 
						|
        ;
 | 
						|
      real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
 | 
						|
      while (real_dsp.CheckMailTo())
 | 
						|
        ;
 | 
						|
 | 
						|
      // Now we can do something useful with the buffer :)
 | 
						|
      DumpDSP_ROMs(dspbufP, &dspbufP[0x1000]);
 | 
						|
    }
 | 
						|
 | 
						|
    // SDK status mails
 | 
						|
    /*
 | 
						|
    // GBA ucode
 | 
						|
    else if (mail == 0xdcd10000) // DSP_INIT
 | 
						|
    {
 | 
						|
      real_dsp.SendMailTo(0xabba0000);
 | 
						|
      while (real_dsp.CheckMailTo());
 | 
						|
      DCFlushRange(SecParams_in, sizeof(SecParams_in));
 | 
						|
      CON_PrintRow(4, 25, "SecParams_out = %x", SecParams_in[4]);
 | 
						|
      real_dsp.SendMailTo((u32)SecParams_in);
 | 
						|
      while (real_dsp.CheckMailTo());
 | 
						|
    }
 | 
						|
    else if (mail == 0xdcd10003) // DSP_DONE
 | 
						|
    {
 | 
						|
      real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
 | 
						|
      while (real_dsp.CheckMailTo());
 | 
						|
 | 
						|
      DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
 | 
						|
      CON_PrintRow(4, 26, "SecParams_out: %08x %08x",
 | 
						|
      SecParams_out[0], SecParams_out[1]);
 | 
						|
    }
 | 
						|
    */
 | 
						|
 | 
						|
    CON_PrintRow(2, 1, "UCode: %d/%d %s, Last mail: %08x", curUcode + 1, NUM_UCODES,
 | 
						|
                 UCODE_NAMES[curUcode], mail);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void dump_all_ucodes(bool fastmode)
 | 
						|
{
 | 
						|
  char filename[260] = {0};
 | 
						|
  char temp[100];
 | 
						|
  u32 written;
 | 
						|
 | 
						|
  sprintf(filename, "sd:/dsp_dump_all.bin");
 | 
						|
  FILE* f2 = fopen(filename, "wb");
 | 
						|
  fclose(f2);
 | 
						|
 | 
						|
  for (int UCodeToDump = 0; UCodeToDump < NUM_UCODES; UCodeToDump++)
 | 
						|
  {
 | 
						|
    // First, change the microcode
 | 
						|
    dsp_steps = 0;
 | 
						|
    curUcode = UCodeToDump;
 | 
						|
    runningUcode = 0;
 | 
						|
 | 
						|
    DCInvalidateRange(dspbufC, 0x2000);
 | 
						|
    DCFlushRange(dspbufC, 0x2000);
 | 
						|
 | 
						|
    real_dsp.Reset();
 | 
						|
 | 
						|
    VIDEO_WaitVSync();
 | 
						|
    // Loop over handling mail until we've stopped stepping
 | 
						|
    // dsp_steps-3 compensates for mails to setup the ucode
 | 
						|
    for (int steps_cache = dsp_steps - 3; steps_cache <= dsp_steps; steps_cache++)
 | 
						|
      handle_dsp_mail();
 | 
						|
    VIDEO_WaitVSync();
 | 
						|
 | 
						|
    sprintf(filename, "sd:/dsp_dump_all.bin");
 | 
						|
    FILE* f2 = fopen(filename, "ab");
 | 
						|
 | 
						|
    if (fastmode == false)
 | 
						|
    {
 | 
						|
      // Then write microcode dump to file
 | 
						|
      sprintf(filename, "sd:/dsp_dump%d.bin", UCodeToDump);
 | 
						|
      FILE* f = fopen(filename, "wb");
 | 
						|
      if (f)
 | 
						|
      {
 | 
						|
        // First write initial regs
 | 
						|
        written = fwrite(dspreg_in, 1, 32 * 2, f);
 | 
						|
 | 
						|
        // Then write all the dumps.
 | 
						|
        written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
 | 
						|
        fclose(f);
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        UpdateLastMessage("SD Write Error");
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (f2)  // all in 1 dump file (extra)
 | 
						|
    {
 | 
						|
      if (UCodeToDump == 0)
 | 
						|
      {
 | 
						|
        // First write initial regs
 | 
						|
        written = fwrite(dspreg_in, 1, 32 * 2, f2);
 | 
						|
        written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        written = fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
 | 
						|
      }
 | 
						|
 | 
						|
      fclose(f2);
 | 
						|
 | 
						|
      if (UCodeToDump < NUM_UCODES - 1)
 | 
						|
      {
 | 
						|
        sprintf(temp, "Dump %d Successful. Wrote %d bytes, steps: %d", UCodeToDump + 1, written,
 | 
						|
                dsp_steps);
 | 
						|
        UpdateLastMessage(temp);
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        UpdateLastMessage("DUMPING DONE!");
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      UpdateLastMessage("SD Write Error");
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Shove common, un-dsp-ish init things here
 | 
						|
void InitGeneral()
 | 
						|
{
 | 
						|
  // Initialize the video system
 | 
						|
  VIDEO_Init();
 | 
						|
 | 
						|
  // This function initializes the attached controllers
 | 
						|
  PAD_Init();
 | 
						|
#ifdef HW_RVL
 | 
						|
  WPAD_Init();
 | 
						|
#endif
 | 
						|
 | 
						|
  // Obtain the preferred video mode from the system
 | 
						|
  // This will correspond to the settings in the Wii Menu
 | 
						|
  rmode = VIDEO_GetPreferredMode(nullptr);
 | 
						|
 | 
						|
  // Allocate memory for the display in the uncached region
 | 
						|
  xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
 | 
						|
 | 
						|
  // Set up the video registers with the chosen mode
 | 
						|
  VIDEO_Configure(rmode);
 | 
						|
  // Tell the video hardware where our display memory is
 | 
						|
  VIDEO_SetNextFramebuffer(xfb);
 | 
						|
  // Make the display visible
 | 
						|
  VIDEO_SetBlack(FALSE);
 | 
						|
  // Flush the video register changes to the hardware
 | 
						|
  VIDEO_Flush();
 | 
						|
  // Wait for Video setup to complete
 | 
						|
  VIDEO_WaitVSync();
 | 
						|
  if (rmode->viTVMode & VI_NON_INTERLACE)
 | 
						|
    VIDEO_WaitVSync();
 | 
						|
 | 
						|
  // Initialize the console, required for printf
 | 
						|
  CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
 | 
						|
 | 
						|
#ifdef HW_RVL
 | 
						|
  // Initialize FAT so we can write to SD.
 | 
						|
  __io_wiisd.startup();
 | 
						|
  fatMountSimple("sd", &__io_wiisd);
 | 
						|
#else
 | 
						|
  // Initialize FAT so we can write to SD Gecko in slot B.
 | 
						|
  fatMountSimple("sd", &__io_gcsdb);
 | 
						|
 | 
						|
  // Init debug over BBA...change IPs to suite your needs
 | 
						|
  tcp_localip = "192.168.1.103";
 | 
						|
  tcp_netmask = "255.255.255.0";
 | 
						|
  tcp_gateway = "192.168.1.2";
 | 
						|
  DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void ExitToLoader()
 | 
						|
{
 | 
						|
  fatUnmount("sd");
 | 
						|
#ifdef HW_RVL
 | 
						|
  __io_wiisd.shutdown();
 | 
						|
#endif
 | 
						|
 | 
						|
  UpdateLastMessage("Exiting...");
 | 
						|
  real_dsp.Reset();
 | 
						|
  reboot();
 | 
						|
}
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
  InitGeneral();
 | 
						|
 | 
						|
  ui_mode = UIM_SEL;
 | 
						|
 | 
						|
  dspbufP = (u16*)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer);  // physical
 | 
						|
  dspbufC = dspbuffer;                                 // cached
 | 
						|
  dspbufU = (u32*)(MEM_K0_TO_K1(dspbuffer));           // uncached
 | 
						|
 | 
						|
  DCInvalidateRange(dspbuffer, 0x2000);
 | 
						|
  for (int j = 0; j < 0x800; j++)
 | 
						|
    dspbufU[j] = 0xffffffff;
 | 
						|
 | 
						|
  // Initialize DSP.
 | 
						|
  real_dsp.Init();
 | 
						|
 | 
						|
  int show_step = 0;
 | 
						|
  while (true)
 | 
						|
  {
 | 
						|
    handle_dsp_mail();
 | 
						|
 | 
						|
    VIDEO_WaitVSync();
 | 
						|
 | 
						|
    PAD_ScanPads();
 | 
						|
    if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
 | 
						|
      ExitToLoader();
 | 
						|
#ifdef HW_RVL
 | 
						|
    WPAD_ScanPads();
 | 
						|
    if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
 | 
						|
      ExitToLoader();
 | 
						|
 | 
						|
    CON_Printf(2, 18, "Controls:");
 | 
						|
    CON_Printf(4, 19, "+/- (GC:'L'/'R') to move");
 | 
						|
    CON_Printf(4, 20, "A (GC:'A') to edit register; B (GC:'B') to start over");
 | 
						|
    CON_Printf(4, 21, "1 (GC:'Z') to move next microcode");
 | 
						|
    CON_Printf(4, 22,
 | 
						|
               "2 (GC:'X') dump results to SD; UP (GC:'Y') dump results to SD (SINGLE FILE)");
 | 
						|
    CON_Printf(4, 23, "Home (GC:'START') to exit");
 | 
						|
#else
 | 
						|
    CON_Printf(2, 18, "Controls:");
 | 
						|
    CON_Printf(4, 19, "L/R to move");
 | 
						|
    CON_Printf(4, 20, "A to edit register, B to start over");
 | 
						|
    CON_Printf(4, 21, "Z to move to next microcode");
 | 
						|
    CON_Printf(4, 22, "Start to exit");
 | 
						|
#endif
 | 
						|
 | 
						|
    print_regs(show_step, dsp_steps);
 | 
						|
 | 
						|
    switch (ui_mode)
 | 
						|
    {
 | 
						|
    case UIM_SEL:
 | 
						|
      ui_pad_sel();
 | 
						|
      break;
 | 
						|
    case UIM_EDIT_REG:
 | 
						|
      ui_pad_edit_reg();
 | 
						|
      break;
 | 
						|
    case UIM_EDIT_BIN:
 | 
						|
      // ui_pad_edit_bin();
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      break;
 | 
						|
    }
 | 
						|
    DCFlushRange(xfb, 0x200000);
 | 
						|
 | 
						|
// Use B to start over.
 | 
						|
#ifdef HW_RVL
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
 | 
						|
#else
 | 
						|
    if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
 | 
						|
#endif
 | 
						|
    {
 | 
						|
      dsp_steps =
 | 
						|
          0;  // Let's not add the new steps after the original ones. That was just annoying.
 | 
						|
 | 
						|
      DCInvalidateRange(dspbufC, 0x2000);
 | 
						|
      DCFlushRange(dspbufC, 0x2000);
 | 
						|
 | 
						|
      // Reset the DSP.
 | 
						|
      real_dsp.Reset();
 | 
						|
      UpdateLastMessage("OK");
 | 
						|
    }
 | 
						|
 | 
						|
// Navigate between results using + and - buttons.
 | 
						|
#ifdef HW_RVL
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
 | 
						|
#else
 | 
						|
    if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
 | 
						|
#endif
 | 
						|
    {
 | 
						|
      show_step++;
 | 
						|
      if (show_step >= dsp_steps)
 | 
						|
        show_step = 0;
 | 
						|
      UpdateLastMessage("OK");
 | 
						|
    }
 | 
						|
#ifdef HW_RVL
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
 | 
						|
#else
 | 
						|
    if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
 | 
						|
#endif
 | 
						|
    {
 | 
						|
      show_step--;
 | 
						|
      if (show_step < 0)
 | 
						|
        show_step = dsp_steps - 1;
 | 
						|
      UpdateLastMessage("OK");
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef HW_RVL
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
 | 
						|
#else
 | 
						|
    if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
 | 
						|
#endif
 | 
						|
    {
 | 
						|
      curUcode++;
 | 
						|
      if (curUcode == NUM_UCODES)
 | 
						|
        curUcode = 0;
 | 
						|
 | 
						|
      // Reset step counters since we're in a new ucode.
 | 
						|
      show_step = 0;
 | 
						|
      dsp_steps = 0;
 | 
						|
 | 
						|
      DCInvalidateRange(dspbufC, 0x2000);
 | 
						|
      for (int n = 0; n < 0x2000; n++)
 | 
						|
      {
 | 
						|
        //	dspbufU[n/2] = 0; dspbufC[n] = 0;
 | 
						|
      }
 | 
						|
      DCFlushRange(dspbufC, 0x2000);
 | 
						|
 | 
						|
      // Reset the DSP.
 | 
						|
      real_dsp.Reset();
 | 
						|
      UpdateLastMessage("OK");
 | 
						|
 | 
						|
      // Waiting for video to synchronize (enough time to set our new microcode)
 | 
						|
      VIDEO_WaitVSync();
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef HW_RVL
 | 
						|
    // Probably could offer to save to sd gecko or something on gc...
 | 
						|
    // The future is web-based reporting ;)
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_2) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
 | 
						|
    {
 | 
						|
      dump_all_ucodes(false);
 | 
						|
    }
 | 
						|
 | 
						|
    // Dump all results into 1 file (skip file per ucode part) = FAST because of LIBFAT filecreate
 | 
						|
    // bug
 | 
						|
    if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
 | 
						|
    {
 | 
						|
      dump_all_ucodes(true);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
  }  // end main loop
 | 
						|
 | 
						|
  ExitToLoader();
 | 
						|
 | 
						|
  // Will never reach here, but just to be sure..
 | 
						|
  exit(0);
 | 
						|
  return 0;
 | 
						|
}
 |