forked from dolphin-emu/dolphin
		
	Type punning via unions in C++ invokes undefined behavior. Instead, leverage BitCast, our variant of C++2a's std::bit_cast
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <limits>
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#include <random>
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#include <gtest/gtest.h>
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#include "Common/BitUtils.h"
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#include "Common/FloatUtils.h"
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TEST(FloatUtils, IsQNAN)
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{
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  EXPECT_TRUE(Common::IsQNAN(std::numeric_limits<double>::quiet_NaN()));
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  EXPECT_FALSE(Common::IsQNAN(Common::SNANConstant<double>()));
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}
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TEST(FloatUtils, IsSNAN)
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{
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  EXPECT_FALSE(Common::IsSNAN(std::numeric_limits<double>::quiet_NaN()));
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  EXPECT_TRUE(Common::IsSNAN(Common::SNANConstant<double>()));
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}
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TEST(FloatUtils, FlushToZero)
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{
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  // To test the software implementation we need to make sure FTZ and DAZ are disabled.
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  // Using volatile here to ensure the compiler doesn't constant-fold it,
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  // we want the multiplication to occur at test runtime.
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  volatile float s = std::numeric_limits<float>::denorm_min();
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  volatile double d = std::numeric_limits<double>::denorm_min();
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  // Casting away the volatile attribute is required in order for msvc to resolve this to the
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  // correct instance of the comparison function.
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  EXPECT_LT(0.f, (float)(s * 2));
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  EXPECT_LT(0.0, (double)(d * 2));
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  EXPECT_EQ(+0.0, Common::FlushToZero(+std::numeric_limits<double>::denorm_min()));
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  EXPECT_EQ(-0.0, Common::FlushToZero(-std::numeric_limits<double>::denorm_min()));
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  EXPECT_EQ(+0.0, Common::FlushToZero(+std::numeric_limits<double>::min() / 2));
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  EXPECT_EQ(-0.0, Common::FlushToZero(-std::numeric_limits<double>::min() / 2));
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  EXPECT_EQ(std::numeric_limits<double>::min(),
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            Common::FlushToZero(std::numeric_limits<double>::min()));
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  EXPECT_EQ(std::numeric_limits<double>::max(),
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            Common::FlushToZero(std::numeric_limits<double>::max()));
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  EXPECT_EQ(+std::numeric_limits<double>::infinity(),
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            Common::FlushToZero(+std::numeric_limits<double>::infinity()));
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  EXPECT_EQ(-std::numeric_limits<double>::infinity(),
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            Common::FlushToZero(-std::numeric_limits<double>::infinity()));
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  // Test all subnormals as well as an equally large set of random normal floats.
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  std::default_random_engine engine(0);
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  std::uniform_int_distribution<u32> dist(0x00800000u, 0x7fffffffu);
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  for (u32 i = 0; i <= 0x007fffffu; ++i)
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  {
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    u32 i_tmp = i;
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    EXPECT_EQ(+0.f, Common::FlushToZero(Common::BitCast<float>(i_tmp)));
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    i_tmp |= 0x80000000u;
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    EXPECT_EQ(-0.f, Common::FlushToZero(Common::BitCast<float>(i_tmp)));
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    i_tmp = dist(engine);
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    EXPECT_EQ(i_tmp, Common::BitCast<u32>(Common::FlushToZero(Common::BitCast<float>(i_tmp))));
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    i_tmp |= 0x80000000u;
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    EXPECT_EQ(i_tmp, Common::BitCast<u32>(Common::FlushToZero(Common::BitCast<float>(i_tmp))));
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  }
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}
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