forked from dolphin-emu/dolphin
		
	maybe we should just make configurable linear trasnformation hack;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			372 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Globals.h"
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| 
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| #include <fstream>
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| #include <vector>
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| 
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| #include "Config.h"
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| #include "Statistics.h"
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| #include "MemoryUtil.h"
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| #include "Profiler.h"
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| #include "Render.h"
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| #include "ImageWrite.h"
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| #include "BPMemory.h"
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| #include "TextureMngr.h"
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| #include "PixelShaderCache.h"
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| #include "PixelShaderManager.h"
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| #include "VertexShaderCache.h"
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| #include "VertexShaderManager.h"
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| #include "VertexShaderGen.h"
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| #include "VertexLoader.h"
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| #include "VertexManager.h"
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| 
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| #define MAX_BUFFER_SIZE 0x4000
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| 
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| // internal state for loading vertices
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| extern NativeVertexFormat *g_nativeVertexFmt;
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| 
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| namespace VertexManager
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| {
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| 
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| static GLuint s_vboBuffers[0x40] = {0};
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| static int s_nCurVBOIndex = 0; // current free buffer
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| static u8 *s_pBaseBufferPointer = NULL;
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| static std::vector< GLint > s_vertexFirstOffset;
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| static std::vector< GLsizei > s_vertexGroupSize;
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| static std::vector< std::pair< GLenum, int > > s_vertexGroups;
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| u32 s_vertexCount;
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| 
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| static const GLenum c_primitiveType[8] =
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| {
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|     GL_QUADS,
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|     GL_ZERO, //nothing
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|     GL_TRIANGLES,
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|     GL_TRIANGLE_STRIP,
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|     GL_TRIANGLE_FAN,
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|     GL_LINES,
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|     GL_LINE_STRIP,
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|     GL_POINTS
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| };
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| 
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| bool Init()
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| {
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| 	s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
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| 	s_pCurBufferPointer = s_pBaseBufferPointer;
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| 
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| 	s_nCurVBOIndex = 0;
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| 	glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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| 	for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
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| 		glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[i]);
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| 		glBufferData(GL_ARRAY_BUFFER, MAX_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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| 	}
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| 
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| 	glEnableClientState(GL_VERTEX_ARRAY);
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| 	g_nativeVertexFmt = NULL;
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| 	GL_REPORT_ERRORD();
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| 
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| 	return true;
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| }
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| 
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| void Shutdown()
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| {
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| 	FreeMemoryPages(s_pBaseBufferPointer, MAX_BUFFER_SIZE); s_pBaseBufferPointer = s_pCurBufferPointer = NULL;
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| 	glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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| 	memset(s_vboBuffers, 0, sizeof(s_vboBuffers));
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| 
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| 	s_vertexFirstOffset.resize(0);
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| 	s_vertexGroupSize.resize(0);
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| 	s_vertexGroups.resize(0);
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| 	s_vertexCount = 0;
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| 	s_nCurVBOIndex = 0;
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| 	ResetBuffer();
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| }
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| 
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| void ResetBuffer()
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| {
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| 	s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
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| 	s_pCurBufferPointer = s_pBaseBufferPointer;
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| 	s_vertexFirstOffset.resize(0);
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| 	s_vertexGroupSize.resize(0);
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| 	s_vertexGroups.resize(0);
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| 	s_vertexCount = 0;
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| }
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| 
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| int GetRemainingSize()
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| {
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| 	return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer - s_pBaseBufferPointer);
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| }
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| 
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| void AddVertices(int primitive, int numvertices)
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| {
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| 	_assert_(numvertices > 0);
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| 	_assert_(g_nativeVertexFmt != NULL);
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| 
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| 	ADDSTAT(stats.thisFrame.numPrims, numvertices);
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| 	if (!s_vertexGroups.empty() && s_vertexGroups.back().first == c_primitiveType[primitive]) {
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| 		// We can join primitives for free here. Not likely to help much, though, but whatever...
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| 		if (c_primitiveType[primitive] == GL_TRIANGLES ||
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| 			c_primitiveType[primitive] == GL_LINES ||
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| 			c_primitiveType[primitive] == GL_POINTS ||
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| 			c_primitiveType[primitive] == GL_QUADS) {
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| 			INCSTAT(stats.thisFrame.numPrimitiveJoins);
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| 			// Easy join
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| 			s_vertexGroupSize.back() += numvertices;
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| 			s_vertexCount += numvertices;
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| 			return;
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| 		}
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| 	}
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| 
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| 	s_vertexFirstOffset.push_back(s_vertexCount);
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| 	s_vertexGroupSize.push_back(numvertices);
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| 	s_vertexCount += numvertices;
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| 	if (!s_vertexGroups.empty() && s_vertexGroups.back().first == c_primitiveType[primitive])
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| 		s_vertexGroups.back().second++;
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| 	else
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| 		s_vertexGroups.push_back(std::make_pair(c_primitiveType[primitive], 1));
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
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| 	PRIM_LOG("prim: %s, c=%d", sprims[primitive], numvertices);
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| #endif
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| }
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| 
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| void Flush()
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| {
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| 	if (s_vertexCount == 0)
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| 		return;
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| 
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| 	_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_Config.iSaveTargetId, xfregs.numTexGens,
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| 		xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
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| 		bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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| 
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| 	for (int i = 0; i < xfregs.nNumChans; ++i) 
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| 	{
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| 		LitChannel* ch = &xfregs.colChans[i].color;
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| 		PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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| 		ch = &xfregs.colChans[i].alpha;
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| 		PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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| 	}
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| 
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| 	for (int i = 0; i < xfregs.numTexGens; ++i) 
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| 	{
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| 		TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
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| 		if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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| 		if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
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| 
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| 		PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
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| 			i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
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| 			xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
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| 	}
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| 
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| 	PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
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| 		bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
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| #endif
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| 
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| 	DVSTARTPROFILE();
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| 
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| 	GL_REPORT_ERRORD(); 
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| 
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| 	glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
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| 	glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
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| 	GL_REPORT_ERRORD();
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| 
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| 	// setup the pointers
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| 	if(g_nativeVertexFmt)
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| 		g_nativeVertexFmt->SetupVertexPointers();
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| 	GL_REPORT_ERRORD();
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| 
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| 	// set the textures
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| 	DVSTARTSUBPROFILE("VertexManager::Flush:textures");
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| 
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| 	u32 usedtextures = 0;
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| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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| 		if (bpmem.tevorders[i / 2].getEnable(i & 1))
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| 			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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| 
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| 	if (bpmem.genMode.numindstages > 0)
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| 		for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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| 			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) 
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| 				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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| 
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| 	u32 nonpow2tex = 0;
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| 	for (int i = 0; i < 8; i++) 
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| 	{
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| 		if (usedtextures & (1 << i)) 
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| 		{
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| 			glActiveTexture(GL_TEXTURE0 + i);
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| 
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| 			FourTexUnits &tex = bpmem.tex[i >> 2];
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| 			TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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| 				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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| 				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
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| 
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| 			if (tentry != NULL) 
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| 			{
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| 				// texture loaded fine, set dims for pixel shader
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| 				if (tentry->isNonPow2) 
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| 				{
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| 					PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
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| 					nonpow2tex |= 1 << i;
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| 					if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
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| 					if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
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| 				}
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| 				// if texture is power of two, set to ones (since don't need scaling)
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| 				// (the above seems to have changed - we set the width and height here too.
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| 				else 
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| 				{
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| 					// 0s are probably for no manual wrapping needed.
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| 					PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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| 				}
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| 				if (g_Config.iLog & CONF_SAVETEXTURES) 
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| 				{
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| 					// save the textures
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| 					char strfile[255];
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| 					sprintf(strfile, "%sframes/tex%.3d_%d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId, i);
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| 					SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
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| 				}
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| 			}
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| 			else
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| 				ERROR_LOG(VIDEO, "error loading tex\n");
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| 		}
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| 	}
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| 
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| 	PixelShaderManager::SetTexturesUsed(nonpow2tex);
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| 
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| 	FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false);
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| 	VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
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| 
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| 	bool bRestoreBuffers = false;
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| 	if (Renderer::UseFakeZTarget()) 
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| 	{
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| 		if (bpmem.zmode.updateenable) 
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| 		{
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| 			if (!bpmem.blendmode.colorupdate) 
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| 			{
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| 				Renderer::SetRenderMode(bpmem.blendmode.alphaupdate ?
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| 										Renderer::RM_ZBufferAlpha :
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| 										Renderer::RM_ZBufferOnly);    
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| 			}
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| 		}
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| 		else 
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| 		{
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| 			Renderer::SetRenderMode(Renderer::RM_Normal);
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| 			// remove temporarily
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| 			glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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| 			bRestoreBuffers = true;
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| 		}
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| 	} 
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| 	else 
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| 		Renderer::SetRenderMode(Renderer::RM_Normal);
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| 
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| 	// set global constants
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| 	VertexShaderManager::SetConstants(g_Config.bProjectionHax1, g_Config.bSMGhack);
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| 	PixelShaderManager::SetConstants();
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| 
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| 	// finally bind
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| 
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| 	// TODO - cache progid, check if same as before. Maybe GL does this internally, though.
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| 	// This is the really annoying problem with GL - you never know whether it's worth caching stuff yourself.
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| 	if (vs) glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs->glprogid);
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| 	if (ps) glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid); // Lego Star Wars crashes here.
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	PRIM_LOG("");
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| #endif
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| 
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| 	int groupStart = 0;
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| 	for (unsigned i = 0; i < s_vertexGroups.size(); i++)
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| 	{
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| 		INCSTAT(stats.thisFrame.numDrawCalls);
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| 		glMultiDrawArrays(s_vertexGroups[i].first,
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| 		                  &s_vertexFirstOffset[groupStart],
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| 		                  &s_vertexGroupSize[groupStart], 
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| 		                  s_vertexGroups[i].second);
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| 		groupStart += s_vertexGroups[i].second;
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| 	}
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| 
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|     // run through vertex groups again to set alpha
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|     if (!g_Config.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate) 
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| 	{
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|         ps = PixelShaderCache::GetShader(true);
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| 
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|         if (ps) glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ps->glprogid);
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| 
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|         // only update alpha
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|         glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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| 
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|         glDisable(GL_BLEND);
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| 
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|         groupStart = 0;
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| 	    for (unsigned i = 0; i < s_vertexGroups.size(); i++)
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| 	    {
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| 		    INCSTAT(stats.thisFrame.numDrawCalls);
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| 		    glMultiDrawArrays(s_vertexGroups[i].first,
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| 		                      &s_vertexFirstOffset[groupStart],
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| 		                      &s_vertexGroupSize[groupStart], 
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| 		                      s_vertexGroups[i].second);
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| 		    groupStart += s_vertexGroups[i].second;
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| 	    }
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| 
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|         // restore color mask
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|         if (!bRestoreBuffers)
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|             Renderer::SetColorMask();
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| 
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|         if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) 
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|             glEnable(GL_BLEND);
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|     }
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	if (g_Config.iLog & CONF_SAVESHADERS) 
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| 	{
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| 		// save the shaders
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| 		char strfile[255];
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| 		sprintf(strfile, "%sframes/ps%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
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| 		std::ofstream fps(strfile);
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| 		fps << ps->strprog.c_str();
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| 		sprintf(strfile, "%sframes/vs%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
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| 		std::ofstream fvs(strfile);
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| 		fvs << vs->strprog.c_str();
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| 	}
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| 
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| 	if (g_Config.iLog & CONF_SAVETARGETS) 
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| 	{
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| 		char str[128];
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| 		sprintf(str, "%sframes/targ%.3d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId);
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| 		Renderer::SaveRenderTarget(str, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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| 	}
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| #endif
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| 	g_Config.iSaveTargetId++;
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| 
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| 	GL_REPORT_ERRORD();
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| 
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| 	if (bRestoreBuffers) 
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| 	{
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| 		GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
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| 		glDrawBuffers(2, s_drawbuffers);
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| 		Renderer::SetColorMask();
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| 	}
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| 
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| 	ResetBuffer();
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| }
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| 
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| }  // namespace
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