forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			164 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include "Thread.h"
 | 
						|
#include "Common.h"
 | 
						|
 | 
						|
#ifdef __APPLE__
 | 
						|
#include <mach/mach.h>
 | 
						|
#elif defined BSD4_4
 | 
						|
#include <pthread_np.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef USE_BEGINTHREADEX
 | 
						|
#include <process.h>
 | 
						|
#endif
 | 
						|
 | 
						|
namespace Common
 | 
						|
{
 | 
						|
 | 
						|
int CurrentThreadId()
 | 
						|
{
 | 
						|
#ifdef _WIN32
 | 
						|
	return GetCurrentThreadId();
 | 
						|
#elif defined __APPLE__
 | 
						|
	return mach_thread_self();
 | 
						|
#else
 | 
						|
	return 0;
 | 
						|
#endif
 | 
						|
}
 | 
						|
	
 | 
						|
#ifdef _WIN32
 | 
						|
 | 
						|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
 | 
						|
{
 | 
						|
	SetThreadAffinityMask(thread, mask);
 | 
						|
}
 | 
						|
 | 
						|
void SetCurrentThreadAffinity(u32 mask)
 | 
						|
{
 | 
						|
	SetThreadAffinityMask(GetCurrentThread(), mask);
 | 
						|
}
 | 
						|
 | 
						|
// Supporting functions
 | 
						|
void SleepCurrentThread(int ms)
 | 
						|
{
 | 
						|
	Sleep(ms);
 | 
						|
}
 | 
						|
	
 | 
						|
void SwitchCurrentThread()
 | 
						|
{
 | 
						|
	SwitchToThread();
 | 
						|
}
 | 
						|
 | 
						|
// Sets the debugger-visible name of the current thread.
 | 
						|
// Uses undocumented (actually, it is now documented) trick.
 | 
						|
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
 | 
						|
	
 | 
						|
// This is implemented much nicer in upcoming msvc++, see:
 | 
						|
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
 | 
						|
void SetCurrentThreadName(const char* szThreadName)
 | 
						|
{
 | 
						|
	static const DWORD MS_VC_EXCEPTION = 0x406D1388;
 | 
						|
 | 
						|
	#pragma pack(push,8)
 | 
						|
	struct THREADNAME_INFO
 | 
						|
	{
 | 
						|
		DWORD dwType; // must be 0x1000
 | 
						|
		LPCSTR szName; // pointer to name (in user addr space)
 | 
						|
		DWORD dwThreadID; // thread ID (-1=caller thread)
 | 
						|
		DWORD dwFlags; // reserved for future use, must be zero
 | 
						|
	} info;
 | 
						|
	#pragma pack(pop)
 | 
						|
 | 
						|
	info.dwType = 0x1000;
 | 
						|
	info.szName = szThreadName;
 | 
						|
	info.dwThreadID = -1; //dwThreadID;
 | 
						|
	info.dwFlags = 0;
 | 
						|
 | 
						|
	__try
 | 
						|
	{
 | 
						|
		RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
 | 
						|
	}
 | 
						|
	__except(EXCEPTION_CONTINUE_EXECUTION)
 | 
						|
	{}
 | 
						|
}
 | 
						|
	
 | 
						|
#else // !WIN32, so must be POSIX threads
 | 
						|
 | 
						|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
 | 
						|
{                
 | 
						|
#ifdef __APPLE__
 | 
						|
	thread_policy_set(pthread_mach_thread_np(thread),
 | 
						|
		THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
 | 
						|
#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
 | 
						|
	cpu_set_t cpu_set;
 | 
						|
	CPU_ZERO(&cpu_set);
 | 
						|
                
 | 
						|
	for (int i = 0; i != sizeof(mask) * 8; ++i)
 | 
						|
		if ((mask >> i) & 1)
 | 
						|
			CPU_SET(i, &cpu_set);
 | 
						|
                
 | 
						|
	pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void SetCurrentThreadAffinity(u32 mask)
 | 
						|
{
 | 
						|
	SetThreadAffinity(pthread_self(), mask);
 | 
						|
}
 | 
						|
 | 
						|
static pthread_key_t threadname_key;
 | 
						|
static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT;
 | 
						|
 | 
						|
void SleepCurrentThread(int ms)
 | 
						|
{
 | 
						|
	usleep(1000 * ms);
 | 
						|
}
 | 
						|
	
 | 
						|
void SwitchCurrentThread()
 | 
						|
{
 | 
						|
	usleep(1000 * 1);
 | 
						|
}
 | 
						|
 | 
						|
static void FreeThreadName(void* threadname)
 | 
						|
{
 | 
						|
	free(threadname);
 | 
						|
}
 | 
						|
 | 
						|
static void ThreadnameKeyAlloc()
 | 
						|
{
 | 
						|
	pthread_key_create(&threadname_key, FreeThreadName);
 | 
						|
}
 | 
						|
 | 
						|
void SetCurrentThreadName(const char* szThreadName)
 | 
						|
{
 | 
						|
	pthread_once(&threadname_key_once, ThreadnameKeyAlloc);
 | 
						|
 | 
						|
	void* threadname;
 | 
						|
	if ((threadname = pthread_getspecific(threadname_key)) != NULL)
 | 
						|
		free(threadname);
 | 
						|
 | 
						|
	pthread_setspecific(threadname_key, strdup(szThreadName));
 | 
						|
 | 
						|
	INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
	
 | 
						|
} // namespace Common
 |