forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			226 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			226 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include <array>
 | 
						|
#include <map>
 | 
						|
#include <memory>
 | 
						|
#include <tuple>
 | 
						|
#include <unordered_map>
 | 
						|
#include <unordered_set>
 | 
						|
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
#include "VideoCommon/AbstractTexture.h"
 | 
						|
#include "VideoCommon/BPMemory.h"
 | 
						|
#include "VideoCommon/TextureConfig.h"
 | 
						|
#include "VideoCommon/TextureDecoder.h"
 | 
						|
#include "VideoCommon/VideoCommon.h"
 | 
						|
 | 
						|
struct VideoConfig;
 | 
						|
 | 
						|
class TextureCacheBase
 | 
						|
{
 | 
						|
private:
 | 
						|
  static const int FRAMECOUNT_INVALID = 0;
 | 
						|
 | 
						|
public:
 | 
						|
  struct TCacheEntry
 | 
						|
  {
 | 
						|
    // common members
 | 
						|
    std::unique_ptr<AbstractTexture> texture;
 | 
						|
    u32 addr;
 | 
						|
    u32 size_in_bytes;
 | 
						|
    u64 base_hash;
 | 
						|
    u64 hash;    // for paletted textures, hash = base_hash ^ palette_hash
 | 
						|
    u32 format;  // bits 0-3 will contain the in-memory format.
 | 
						|
    u32 memory_stride;
 | 
						|
    bool is_efb_copy;
 | 
						|
    bool is_custom_tex;
 | 
						|
    bool may_have_overlapping_textures = true;
 | 
						|
 | 
						|
    unsigned int native_width,
 | 
						|
        native_height;  // Texture dimensions from the GameCube's point of view
 | 
						|
    unsigned int native_levels;
 | 
						|
 | 
						|
    // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
 | 
						|
    int frameCount = FRAMECOUNT_INVALID;
 | 
						|
 | 
						|
    // Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
 | 
						|
    // removing the cache entry
 | 
						|
    std::multimap<u64, TCacheEntry*>::iterator textures_by_hash_iter;
 | 
						|
 | 
						|
    // This is used to keep track of both:
 | 
						|
    //   * efb copies used by this partially updated texture
 | 
						|
    //   * partially updated textures which refer to this efb copy
 | 
						|
    std::unordered_set<TCacheEntry*> references;
 | 
						|
 | 
						|
    explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex);
 | 
						|
 | 
						|
    ~TCacheEntry();
 | 
						|
 | 
						|
    void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
 | 
						|
    {
 | 
						|
      addr = _addr;
 | 
						|
      size_in_bytes = _size;
 | 
						|
      format = _format;
 | 
						|
    }
 | 
						|
 | 
						|
    void SetDimensions(unsigned int _native_width, unsigned int _native_height,
 | 
						|
                       unsigned int _native_levels)
 | 
						|
    {
 | 
						|
      native_width = _native_width;
 | 
						|
      native_height = _native_height;
 | 
						|
      native_levels = _native_levels;
 | 
						|
      memory_stride = _native_width;
 | 
						|
    }
 | 
						|
 | 
						|
    void SetHashes(u64 _base_hash, u64 _hash)
 | 
						|
    {
 | 
						|
      base_hash = _base_hash;
 | 
						|
      hash = _hash;
 | 
						|
    }
 | 
						|
 | 
						|
    // This texture entry is used by the other entry as a sub-texture
 | 
						|
    void CreateReference(TCacheEntry* other_entry)
 | 
						|
    {
 | 
						|
      // References are two-way, so they can easily be destroyed later
 | 
						|
      this->references.emplace(other_entry);
 | 
						|
      other_entry->references.emplace(this);
 | 
						|
    }
 | 
						|
 | 
						|
    void SetEfbCopy(u32 stride);
 | 
						|
 | 
						|
    bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
 | 
						|
 | 
						|
    bool IsEfbCopy() const { return is_efb_copy; }
 | 
						|
    u32 NumBlocksY() const;
 | 
						|
    u32 BytesPerRow() const;
 | 
						|
 | 
						|
    u64 CalculateHash() const;
 | 
						|
 | 
						|
    u32 GetWidth() const { return texture->GetConfig().width; }
 | 
						|
    u32 GetHeight() const { return texture->GetConfig().height; }
 | 
						|
    u32 GetNumLevels() const { return texture->GetConfig().levels; }
 | 
						|
    u32 GetNumLayers() const { return texture->GetConfig().layers; }
 | 
						|
    AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
 | 
						|
  };
 | 
						|
 | 
						|
  virtual ~TextureCacheBase();  // needs virtual for DX11 dtor
 | 
						|
 | 
						|
  void OnConfigChanged(VideoConfig& config);
 | 
						|
 | 
						|
  // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
 | 
						|
  // frameCount is the current frame number.
 | 
						|
  void Cleanup(int _frameCount);
 | 
						|
 | 
						|
  void Invalidate();
 | 
						|
 | 
						|
  virtual void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
 | 
						|
                       u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
 | 
						|
                       const EFBRectangle& src_rect, bool scale_by_half) = 0;
 | 
						|
 | 
						|
  virtual bool CompileShaders() = 0;
 | 
						|
  virtual void DeleteShaders() = 0;
 | 
						|
 | 
						|
  TCacheEntry* Load(const u32 stage);
 | 
						|
  void UnbindTextures();
 | 
						|
  virtual void BindTextures();
 | 
						|
  void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
 | 
						|
                                 bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
 | 
						|
                                 bool scaleByHalf);
 | 
						|
 | 
						|
  virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
 | 
						|
                              TlutFormat format) = 0;
 | 
						|
 | 
						|
  // Returns true if the texture data and palette formats are supported by the GPU decoder.
 | 
						|
  virtual bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format)
 | 
						|
  {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Decodes the specified data to the GPU texture specified by entry.
 | 
						|
  // width, height are the size of the image in pixels.
 | 
						|
  // aligned_width, aligned_height are the size of the image in pixels, aligned to the block size.
 | 
						|
  // row_stride is the number of bytes for a row of blocks, not pixels.
 | 
						|
  virtual void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
 | 
						|
                                  size_t data_size, TextureFormat format, u32 width, u32 height,
 | 
						|
                                  u32 aligned_width, u32 aligned_height, u32 row_stride,
 | 
						|
                                  const u8* palette, TlutFormat palette_format)
 | 
						|
  {
 | 
						|
  }
 | 
						|
 | 
						|
protected:
 | 
						|
  TextureCacheBase();
 | 
						|
 | 
						|
  alignas(16) u8* temp = nullptr;
 | 
						|
  size_t temp_size = 0;
 | 
						|
 | 
						|
  std::array<TCacheEntry*, 8> bound_textures{};
 | 
						|
 | 
						|
private:
 | 
						|
  // Minimal version of TCacheEntry just for TexPool
 | 
						|
  struct TexPoolEntry
 | 
						|
  {
 | 
						|
    std::unique_ptr<AbstractTexture> texture;
 | 
						|
    int frameCount = FRAMECOUNT_INVALID;
 | 
						|
    TexPoolEntry(std::unique_ptr<AbstractTexture> tex) : texture(std::move(tex)) {}
 | 
						|
  };
 | 
						|
  typedef std::multimap<u32, TCacheEntry*> TexAddrCache;
 | 
						|
  typedef std::multimap<u64, TCacheEntry*> TexHashCache;
 | 
						|
  typedef std::unordered_multimap<TextureConfig, TexPoolEntry, TextureConfig::Hasher> TexPool;
 | 
						|
 | 
						|
  void SetBackupConfig(const VideoConfig& config);
 | 
						|
 | 
						|
  TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, u32 tlutfmt);
 | 
						|
 | 
						|
  void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
 | 
						|
  TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette, u32 tlutfmt);
 | 
						|
 | 
						|
  void DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level);
 | 
						|
  void CheckTempSize(size_t required_size);
 | 
						|
 | 
						|
  TCacheEntry* AllocateCacheEntry(const TextureConfig& config);
 | 
						|
  std::unique_ptr<AbstractTexture> AllocateTexture(const TextureConfig& config);
 | 
						|
  TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config);
 | 
						|
  TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry);
 | 
						|
 | 
						|
  // Return all possible overlapping textures. As addr+size of the textures is not
 | 
						|
  // indexed, this may return false positives.
 | 
						|
  std::pair<TexAddrCache::iterator, TexAddrCache::iterator>
 | 
						|
  FindOverlappingTextures(u32 addr, u32 size_in_bytes);
 | 
						|
 | 
						|
  virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0;
 | 
						|
 | 
						|
  virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
 | 
						|
                                   const EFBRectangle& src_rect, bool scale_by_half,
 | 
						|
                                   unsigned int cbuf_id, const float* colmat) = 0;
 | 
						|
 | 
						|
  // Removes and unlinks texture from texture cache and returns it to the pool
 | 
						|
  TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter);
 | 
						|
 | 
						|
  TCacheEntry* ReturnEntry(unsigned int stage, TCacheEntry* entry);
 | 
						|
 | 
						|
  TexAddrCache textures_by_address;
 | 
						|
  TexHashCache textures_by_hash;
 | 
						|
  TexPool texture_pool;
 | 
						|
 | 
						|
  // Backup configuration values
 | 
						|
  struct BackupConfig
 | 
						|
  {
 | 
						|
    int color_samples;
 | 
						|
    bool texfmt_overlay;
 | 
						|
    bool texfmt_overlay_center;
 | 
						|
    bool hires_textures;
 | 
						|
    bool cache_hires_textures;
 | 
						|
    bool copy_cache_enable;
 | 
						|
    bool stereo_3d;
 | 
						|
    bool efb_mono_depth;
 | 
						|
    bool gpu_texture_decoding;
 | 
						|
  };
 | 
						|
  BackupConfig backup_config = {};
 | 
						|
};
 | 
						|
 | 
						|
extern std::unique_ptr<TextureCacheBase> g_texture_cache;
 |