forked from dolphin-emu/dolphin
		
	Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
		
			
				
	
	
		
			119 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NATIVEVERTEXFORMAT_H
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#define _NATIVEVERTEXFORMAT_H
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#include "Common.h"
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// m_components
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enum
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{
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	VB_HAS_POSMTXIDX =(1<<1),
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	VB_HAS_TEXMTXIDX0=(1<<2),
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	VB_HAS_TEXMTXIDX1=(1<<3),
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	VB_HAS_TEXMTXIDX2=(1<<4),
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	VB_HAS_TEXMTXIDX3=(1<<5),
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	VB_HAS_TEXMTXIDX4=(1<<6),
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	VB_HAS_TEXMTXIDX5=(1<<7),
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	VB_HAS_TEXMTXIDX6=(1<<8),
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	VB_HAS_TEXMTXIDX7=(1<<9),
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	VB_HAS_TEXMTXIDXALL=(0xff<<2),
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	//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
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	VB_HAS_NRM0=(1<<10),
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	VB_HAS_NRM1=(1<<11),
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	VB_HAS_NRM2=(1<<12),
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	VB_HAS_NRMALL=(7<<10),
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	VB_HAS_COL0=(1<<13),
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	VB_HAS_COL1=(1<<14),
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	VB_HAS_UV0=(1<<15),
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	VB_HAS_UV1=(1<<16),
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	VB_HAS_UV2=(1<<17),
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	VB_HAS_UV3=(1<<18),
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	VB_HAS_UV4=(1<<19),
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	VB_HAS_UV5=(1<<20),
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	VB_HAS_UV6=(1<<21),
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	VB_HAS_UV7=(1<<22),
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	VB_HAS_UVALL=(0xff<<15),
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	VB_HAS_UVTEXMTXSHIFT=13,
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};
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#ifdef WIN32
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#define LOADERDECL __cdecl
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#else
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#define LOADERDECL
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#endif
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typedef void (LOADERDECL *TPipelineFunction)();
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enum VarType
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{
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	VAR_BYTE,
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	VAR_UNSIGNED_BYTE,
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	VAR_SHORT,
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	VAR_UNSIGNED_SHORT,
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	VAR_FLOAT,
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};
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struct PortableVertexDeclaration
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{
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	int stride;
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	int num_normals;
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	int normal_offset[3];
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	VarType normal_gl_type;
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	int normal_gl_size;
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	VarType color_gl_type;  // always GL_UNSIGNED_BYTE
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	int color_offset[2];
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	VarType texcoord_gl_type[8];
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	//int texcoord_gl_size[8];
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	int texcoord_offset[8];
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	int texcoord_size[8];
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	int posmtx_offset;
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};
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// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
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// is in the respective backend, not here in VideoCommon.
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// Note that this class can't just invent arbitrary vertex formats out of its input - 
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// all the data loading code must always be made compatible.
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class NativeVertexFormat : NonCopyable
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{
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public:
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	virtual ~NativeVertexFormat() {}
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	virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
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	virtual void SetupVertexPointers() = 0;
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	virtual void EnableComponents(u32 components) {}
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	u32 GetVertexStride() const { return vertex_stride; }
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	// TODO: move this under private:
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	u32 m_components;  // VB_HAS_X. Bitmask telling what vertex components are present.
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protected:
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	// Let subclasses construct.
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	NativeVertexFormat() {}
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	u32 vertex_stride;
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};
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#endif  // _NATIVEVERTEXFORMAT_H
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