forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <vector>
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#include "Common/CommonTypes.h"
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class NativeVertexFormat;
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class PointerWrap;
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enum PrimitiveType {
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	PRIMITIVE_POINTS,
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	PRIMITIVE_LINES,
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	PRIMITIVE_TRIANGLES,
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};
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class VertexManager
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{
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private:
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	static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3;                 // 3 pos
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	static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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	static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
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public:
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	static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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	// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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	static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3);
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	VertexManager();
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	// needs to be virtual for DX11's dtor
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	virtual ~VertexManager();
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	static u8 *s_pCurBufferPointer;
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	static u8 *s_pBaseBufferPointer;
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	static u8 *s_pEndBufferPointer;
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	static u32 GetRemainingSize();
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	static void PrepareForAdditionalData(int primitive, u32 count, u32 stride);
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	static u32 GetRemainingIndices(int primitive);
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	static void Flush();
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	virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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	static void DoState(PointerWrap& p);
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	virtual void CreateDeviceObjects(){}
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	virtual void DestroyDeviceObjects(){}
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protected:
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	virtual void vDoState(PointerWrap& p) {  }
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	static PrimitiveType current_primitive_type;
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	virtual void ResetBuffer(u32 stride) = 0;
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private:
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	static bool IsFlushed;
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	//virtual void Draw(u32 stride, bool alphapass) = 0;
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	// temp
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	virtual void vFlush(bool useDstAlpha) = 0;
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};
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extern VertexManager *g_vertex_manager;
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