forked from dolphin-emu/dolphin
		
	Not sure why clang-format did not catch this on the lint builder, but it definitely doesn't like the lines being too long here.
		
			
				
	
	
		
			155 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include "Common/Config/Config.h"
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#include "Common/Config/Layer.h"
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#include "Common/Config/Section.h"
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namespace Config
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{
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ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
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{
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}
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ConfigLayerLoader::~ConfigLayerLoader() = default;
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LayerType ConfigLayerLoader::GetLayer() const
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{
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  return m_layer;
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}
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Layer::Layer(LayerType type) : m_layer(type)
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{
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}
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Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
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    : m_layer(loader->GetLayer()), m_loader(std::move(loader))
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{
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  Load();
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}
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Layer::~Layer()
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{
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  Save();
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}
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bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
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{
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  Section* section = GetSection(system, section_name);
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  if (!section)
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    return false;
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  return section->Exists(key);
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}
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bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
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{
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  Section* section = GetSection(system, section_name);
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  if (!section)
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    return false;
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  return section->Delete(key);
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}
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Section* Layer::GetSection(System system, const std::string& section_name)
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{
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  for (auto& section : m_sections[system])
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    if (!strcasecmp(section->m_name.c_str(), section_name.c_str()))
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      return section.get();
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  return nullptr;
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}
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Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
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{
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  Section* section = GetSection(system, section_name);
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  if (!section)
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  {
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    if (m_layer == LayerType::Meta)
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    {
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      m_sections[system].emplace_back(
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          std::make_unique<RecursiveSection>(m_layer, system, section_name));
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    }
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    else
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    {
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      m_sections[system].emplace_back(std::make_unique<Section>(m_layer, system, section_name));
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    }
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    section = m_sections[system].back().get();
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  }
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  return section;
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}
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void Layer::Load()
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{
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  if (m_loader)
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    m_loader->Load(this);
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  ClearDirty();
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  InvokeConfigChangedCallbacks();
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}
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void Layer::Save()
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{
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  if (!m_loader || !IsDirty())
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    return;
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  m_loader->Save(this);
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  ClearDirty();
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  InvokeConfigChangedCallbacks();
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}
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LayerType Layer::GetLayer() const
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{
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  return m_layer;
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}
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const LayerMap& Layer::GetLayerMap() const
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{
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  return m_sections;
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}
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ConfigLayerLoader* Layer::GetLoader() const
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{
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  return m_loader.get();
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}
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bool Layer::IsDirty() const
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{
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  return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
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    return std::any_of(system.second.begin(), system.second.end(),
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                       [](const auto& section) { return section->IsDirty(); });
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  });
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}
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void Layer::ClearDirty()
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{
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  std::for_each(m_sections.begin(), m_sections.end(), [](auto& system) {
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    std::for_each(system.second.begin(), system.second.end(),
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                  [](auto& section) { section->ClearDirty(); });
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  });
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}
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RecursiveLayer::RecursiveLayer() : Layer(LayerType::Meta)
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{
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}
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Section* RecursiveLayer::GetSection(System system, const std::string& section_name)
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{
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  // Always queries backwards recursively, so it doesn't matter if it exists or not on this layer
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  return GetOrCreateSection(system, section_name);
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}
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Section* RecursiveLayer::GetOrCreateSection(System system, const std::string& section_name)
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{
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  Section* section = Layer::GetSection(system, section_name);
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  if (!section)
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  {
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    m_sections[system].emplace_back(
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        std::make_unique<RecursiveSection>(m_layer, system, section_name));
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    section = m_sections[system].back().get();
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  }
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  return section;
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}
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}
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