forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			167 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdlib>
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#include <fcntl.h>
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#include <iostream>
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#include <locale>
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#include <map>
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#include <sstream>
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#include <string>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <vector>
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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namespace ciface
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{
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namespace Pipes
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{
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static const std::array<std::string, 12> s_button_tokens{
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    {"A", "B", "X", "Y", "Z", "START", "L", "R", "D_UP", "D_DOWN", "D_LEFT", "D_RIGHT"}};
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static const std::array<std::string, 2> s_shoulder_tokens{{"L", "R"}};
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static const std::array<std::string, 2> s_axis_tokens{{"MAIN", "C"}};
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static double StringToDouble(const std::string& text)
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{
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  std::istringstream is(text);
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  // ignore current locale
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  is.imbue(std::locale::classic());
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  double result;
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  is >> result;
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  return result;
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}
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void PopulateDevices()
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{
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  // Search the Pipes directory for files that we can open in read-only,
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  // non-blocking mode. The device name is the virtual name of the file.
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  File::FSTEntry fst;
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  std::string dir_path = File::GetUserPath(D_PIPES_IDX);
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  if (!File::Exists(dir_path))
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    return;
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  fst = File::ScanDirectoryTree(dir_path, false);
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  if (!fst.isDirectory)
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    return;
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  for (unsigned int i = 0; i < fst.size; ++i)
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  {
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    const File::FSTEntry& child = fst.children[i];
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    if (child.isDirectory)
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      continue;
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    int fd = open(child.physicalName.c_str(), O_RDONLY | O_NONBLOCK);
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    if (fd < 0)
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      continue;
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    g_controller_interface.AddDevice(std::make_shared<PipeDevice>(fd, child.virtualName));
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  }
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}
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PipeDevice::PipeDevice(int fd, const std::string& name) : m_fd(fd), m_name(name)
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{
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  for (const auto& tok : s_button_tokens)
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  {
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    PipeInput* btn = new PipeInput("Button " + tok);
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    AddInput(btn);
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    m_buttons[tok] = btn;
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  }
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  for (const auto& tok : s_shoulder_tokens)
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  {
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    AddAxis(tok, 0.0);
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  }
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  for (const auto& tok : s_axis_tokens)
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  {
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    AddAxis(tok + " X", 0.5);
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    AddAxis(tok + " Y", 0.5);
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  }
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}
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PipeDevice::~PipeDevice()
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{
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  close(m_fd);
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}
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void PipeDevice::UpdateInput()
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{
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  // Read any pending characters off the pipe. If we hit a newline,
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  // then dequeue a command off the front of m_buf and parse it.
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  char buf[32];
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  ssize_t bytes_read = read(m_fd, buf, sizeof buf);
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  while (bytes_read > 0)
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  {
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    m_buf.append(buf, bytes_read);
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    bytes_read = read(m_fd, buf, sizeof buf);
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  }
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  std::size_t newline = m_buf.find("\n");
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  while (newline != std::string::npos)
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  {
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    std::string command = m_buf.substr(0, newline);
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    ParseCommand(command);
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    m_buf.erase(0, newline + 1);
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    newline = m_buf.find("\n");
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  }
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}
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void PipeDevice::AddAxis(const std::string& name, double value)
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{
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  // Dolphin uses separate axes for left/right, which complicates things.
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  PipeInput* ax_hi = new PipeInput("Axis " + name + " +");
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  ax_hi->SetState(value);
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  PipeInput* ax_lo = new PipeInput("Axis " + name + " -");
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  ax_lo->SetState(value);
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  m_axes[name + " +"] = ax_hi;
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  m_axes[name + " -"] = ax_lo;
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  AddAnalogInputs(ax_lo, ax_hi);
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}
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void PipeDevice::SetAxis(const std::string& entry, double value)
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{
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  value = MathUtil::Clamp(value, 0.0, 1.0);
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  double hi = std::max(0.0, value - 0.5) * 2.0;
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  double lo = (0.5 - std::min(0.5, value)) * 2.0;
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  auto search_hi = m_axes.find(entry + " +");
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  if (search_hi != m_axes.end())
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    search_hi->second->SetState(hi);
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  auto search_lo = m_axes.find(entry + " -");
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  if (search_lo != m_axes.end())
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    search_lo->second->SetState(lo);
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}
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void PipeDevice::ParseCommand(const std::string& command)
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{
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  std::vector<std::string> tokens;
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  SplitString(command, ' ', tokens);
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  if (tokens.size() < 2 || tokens.size() > 4)
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    return;
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  if (tokens[0] == "PRESS" || tokens[0] == "RELEASE")
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  {
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    auto search = m_buttons.find(tokens[1]);
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    if (search != m_buttons.end())
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      search->second->SetState(tokens[0] == "PRESS" ? 1.0 : 0.0);
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  }
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  else if (tokens[0] == "SET")
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  {
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    if (tokens.size() == 3)
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    {
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      double value = StringToDouble(tokens[2]);
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      SetAxis(tokens[1], (value / 2.0) + 0.5);
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    }
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    else if (tokens.size() == 4)
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    {
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      double x = StringToDouble(tokens[2]);
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      double y = StringToDouble(tokens[3]);
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      SetAxis(tokens[1] + " X", x);
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      SetAxis(tokens[1] + " Y", y);
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    }
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  }
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}
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}
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}
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