forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <thread>
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#include <gtest/gtest.h>
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#include "Common/BlockingLoop.h"
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TEST(BlockingLoop, MultiThreaded)
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{
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	Common::BlockingLoop loop;
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	std::atomic<int> signaled_a(0);
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	std::atomic<int> received_a(0);
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	std::atomic<int> signaled_b(0);
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	std::atomic<int> received_b(0);
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	for (int i = 0; i < 100; i++)
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	{
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		// Invalidate the current state.
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		received_a.store(signaled_a.load() + 1);
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		received_b.store(signaled_b.load() + 123);
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		// Must not block as the loop is stopped.
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		loop.Wait();
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		std::thread loop_thread(
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		[&]() {
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			loop.Run(
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			[&]() {
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				received_a.store(signaled_a.load());
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				received_b.store(signaled_b.load());
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			});
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		});
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		// Now Wait must block.
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		loop.Prepare();
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		// The payload must run at least once on startup.
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		loop.Wait();
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		EXPECT_EQ(signaled_a.load(), received_a.load());
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		EXPECT_EQ(signaled_b.load(), received_b.load());
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		std::thread run_a_thread(
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		[&]() {
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			for (int j = 0; j < 100; j++)
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			{
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				for (int k = 0; k < 100; k++)
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				{
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					signaled_a++;
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					loop.Wakeup();
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				}
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				loop.Wait();
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				EXPECT_EQ(signaled_a.load(), received_a.load());
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			}
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		});
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		std::thread run_b_thread(
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		[&]() {
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			for (int j = 0; j < 100; j++)
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			{
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				for (int k = 0; k < 100; k++)
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				{
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					signaled_b++;
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					loop.Wakeup();
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				}
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				loop.Wait();
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				EXPECT_EQ(signaled_b.load(), received_b.load());
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			}
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		});
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		run_a_thread.join();
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		run_b_thread.join();
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		loop.Stop();
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		// Must not block
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		loop.Wait();
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		loop_thread.join();
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	}
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}
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