forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			163 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <list>
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#include <vector>
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#include "png.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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#pragma pack(push, 1)
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struct TGA_HEADER
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{
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	u8  identsize;          // size of ID field that follows 18 u8 header (0 usually)
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	u8  colourmaptype;      // type of colour map 0=none, 1=has palette
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	u8  imagetype;          // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
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	s16 colourmapstart;     // first colour map entry in palette
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	s16 colourmaplength;    // number of colours in palette
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	u8  colourmapbits;      // number of bits per palette entry 15,16,24,32
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	s16 xstart;             // image x origin
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	s16 ystart;             // image y origin
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	s16 width;              // image width in pixels
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	s16 height;             // image height in pixels
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	u8  bits;               // image bits per pixel 8,16,24,32
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	u8  descriptor;         // image descriptor bits (vh flip bits)
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	// pixel data follows header
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};
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#pragma pack(pop)
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bool SaveTGA(const char* filename, int width, int height, void* pdata)
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{
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	TGA_HEADER hdr;
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	File::IOFile f(filename, "wb");
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	if (!f)
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		return false;
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	_assert_(sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18);
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	memset(&hdr, 0, sizeof(hdr));
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	hdr.imagetype = 2;
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	hdr.bits = 32;
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	hdr.width = width;
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	hdr.height = height;
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	hdr.descriptor |= 8|(1<<5); // 8bit alpha, flip vertical
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	f.WriteArray(&hdr, 1);
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	f.WriteBytes(pdata, width * height * 4);
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	return true;
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}
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bool SaveData(const char* filename, const char* data)
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{
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	std::ofstream f;
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	OpenFStream(f, filename, std::ios::binary);
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	f << data;
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	return true;
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}
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/*
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TextureToPng
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Inputs:
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data      : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
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data is a newly allocated memory and must have delete[] run on it before returning.
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row_stride: Determines the amount of bytes per row of pixels.
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*/
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bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha)
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{
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	bool success = false;
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	if (!data)
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		return false;
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	char title[] = "Dolphin Screenshot";
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	char title_key[] = "Title";
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	FILE *fp = NULL;
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	png_structp png_ptr = NULL;
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	png_infop info_ptr = NULL;
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	// Open file for writing (binary mode)
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	fp = fopen(filename, "wb");
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	if (fp == NULL) {
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		PanicAlert("Screenshot failed: Could not open file %s\n", filename);
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		goto finalise;
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	}
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	// Initialize write structure
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	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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	if (png_ptr == NULL) {
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		PanicAlert("Screenshot failed: Could not allocate write struct\n");
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		goto finalise;
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	}
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	// Initialize info structure
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	info_ptr = png_create_info_struct(png_ptr);
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	if (info_ptr == NULL) {
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		PanicAlert("Screenshot failed: Could not allocate info struct\n");
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		goto finalise;
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	}
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	// Setup Exception handling
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	if (setjmp(png_jmpbuf(png_ptr))) {
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		PanicAlert("Screenshot failed: Error during png creation\n");
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		goto finalise;
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	}
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	png_init_io(png_ptr, fp);
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	// Write header (8 bit colour depth)
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	png_set_IHDR(png_ptr, info_ptr, width, height,
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		8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
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		PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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	png_text title_text;
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	title_text.compression = PNG_TEXT_COMPRESSION_NONE;
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	title_text.key = title_key;
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	title_text.text = title;
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	png_set_text(png_ptr, info_ptr, &title_text, 1);
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	png_write_info(png_ptr, info_ptr);
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	// Write image data
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	for (auto y = 0; y < height; ++y)
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	{
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		u8* row_ptr = (u8*)data + y * row_stride;
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		u8* ptr = row_ptr;
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		for (auto x = 0; x < row_stride / 4; ++x)
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		{
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			if (!saveAlpha)
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				ptr[3] = 0xff;
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			ptr += 4;
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		}
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		png_write_row(png_ptr, row_ptr);
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	}
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	// End write
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	png_write_end(png_ptr, NULL);
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	success = true;
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finalise:
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	if (fp != NULL) fclose(fp);
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	if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
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	if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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	// Our duty to delete the inputted data.
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	delete[] data;
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	return success;
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}
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