forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			274 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <cinttypes>
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| #include <ctime>
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| #include <string>
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| #include <mmsystem.h>
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| #include <sys/timeb.h>
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| #else
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| #include <sys/time.h>
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| #endif
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/StringUtil.h"
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| #include "Common/Timer.h"
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| 
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| namespace Common
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| {
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| u32 Timer::GetTimeMs()
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| {
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| #ifdef _WIN32
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|   return timeGetTime();
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| #elif defined __APPLE__
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|   struct timeval t;
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|   (void)gettimeofday(&t, nullptr);
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|   return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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| #else
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|   struct timespec t;
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|   (void)clock_gettime(CLOCK_MONOTONIC, &t);
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|   return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
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| #endif
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| }
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| 
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| #ifdef _WIN32
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| double GetFreq()
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| {
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|   LARGE_INTEGER freq;
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|   QueryPerformanceFrequency(&freq);
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|   return 1000000.0 / double(freq.QuadPart);
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| }
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| #endif
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| 
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| u64 Timer::GetTimeUs()
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| {
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| #ifdef _WIN32
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|   LARGE_INTEGER time;
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|   static double freq = GetFreq();
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|   QueryPerformanceCounter(&time);
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|   return u64(double(time.QuadPart) * freq);
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| #elif defined __APPLE__
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|   struct timeval t;
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|   (void)gettimeofday(&t, nullptr);
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|   return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
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| #else
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|   struct timespec t;
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|   (void)clock_gettime(CLOCK_MONOTONIC, &t);
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|   return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
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| #endif
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| }
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| 
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| // --------------------------------------------
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| // Initiate, Start, Stop, and Update the time
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| // --------------------------------------------
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| 
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| // Set initial values for the class
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| Timer::Timer() : m_LastTime(0), m_StartTime(0), m_Running(false)
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| {
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|   Update();
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| }
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| 
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| // Write the starting time
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| void Timer::Start()
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| {
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|   m_StartTime = GetTimeMs();
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|   m_Running = true;
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| }
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| 
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| // Stop the timer
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| void Timer::Stop()
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| {
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|   // Write the final time
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|   m_LastTime = GetTimeMs();
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|   m_Running = false;
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| }
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| 
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| // Update the last time variable
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| void Timer::Update()
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| {
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|   m_LastTime = GetTimeMs();
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|   // TODO(ector) - QPF
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| }
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| 
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| // -------------------------------------
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| // Get time difference and elapsed time
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| // -------------------------------------
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| 
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| // Get the number of milliseconds since the last Update()
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| u64 Timer::GetTimeDifference()
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| {
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|   return GetTimeMs() - m_LastTime;
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| }
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| 
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| // Add the time difference since the last Update() to the starting time.
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| // This is used to compensate for a paused game.
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| void Timer::AddTimeDifference()
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| {
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|   m_StartTime += GetTimeDifference();
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| }
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| 
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| // Get the time elapsed since the Start()
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| u64 Timer::GetTimeElapsed()
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| {
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|   // If we have not started yet, return 1 (because then I don't
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|   // have to change the FPS calculation in CoreRerecording.cpp .
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|   if (m_StartTime == 0)
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|     return 1;
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| 
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|   // Return the final timer time if the timer is stopped
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|   if (!m_Running)
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|     return (m_LastTime - m_StartTime);
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| 
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|   return (GetTimeMs() - m_StartTime);
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| }
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| 
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| // Get the formatted time elapsed since the Start()
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| std::string Timer::GetTimeElapsedFormatted() const
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| {
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|   // If we have not started yet, return zero
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|   if (m_StartTime == 0)
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|     return "00:00:00:000";
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| 
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|   // The number of milliseconds since the start.
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|   // Use a different value if the timer is stopped.
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|   u64 Milliseconds;
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|   if (m_Running)
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|     Milliseconds = GetTimeMs() - m_StartTime;
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|   else
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|     Milliseconds = m_LastTime - m_StartTime;
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|   // Seconds
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|   u32 Seconds = (u32)(Milliseconds / 1000);
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|   // Minutes
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|   u32 Minutes = Seconds / 60;
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|   // Hours
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|   u32 Hours = Minutes / 60;
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| 
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|   std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03" PRIu64, Hours, Minutes % 60,
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|                                         Seconds % 60, Milliseconds % 1000);
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|   return TmpStr;
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| }
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| 
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| // Get current time
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| void Timer::IncreaseResolution()
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| {
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| #ifdef _WIN32
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|   timeBeginPeriod(1);
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| #endif
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| }
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| 
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| void Timer::RestoreResolution()
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| {
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| #ifdef _WIN32
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|   timeEndPeriod(1);
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| #endif
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| }
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| 
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| // Get the number of seconds since January 1 1970
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| u64 Timer::GetTimeSinceJan1970()
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| {
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|   time_t ltime;
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|   time(<ime);
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|   return ((u64)ltime);
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| }
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| 
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| u64 Timer::GetLocalTimeSinceJan1970()
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| {
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|   time_t sysTime, tzDiff, tzDST;
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|   time(&sysTime);
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|   tm* gmTime = localtime(&sysTime);
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| 
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|   // Account for DST where needed
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|   if (gmTime->tm_isdst == 1)
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|     tzDST = 3600;
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|   else
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|     tzDST = 0;
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| 
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|   // Lazy way to get local time in sec
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|   gmTime = gmtime(&sysTime);
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|   tzDiff = sysTime - mktime(gmTime);
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| 
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|   return static_cast<u64>(sysTime + tzDiff + tzDST);
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| }
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| 
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| // Return the current time formatted as Minutes:Seconds:Milliseconds
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| // in the form 00:00:000.
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| std::string Timer::GetTimeFormatted()
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| {
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|   time_t sysTime;
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|   time(&sysTime);
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| 
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|   struct tm* gmTime = localtime(&sysTime);
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| 
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|   char tmp[13];
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|   strftime(tmp, 6, "%M:%S", gmTime);
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| 
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| // Now tack on the milliseconds
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| #ifdef _WIN32
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|   struct timeb tp;
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|   (void)::ftime(&tp);
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|   return StringFromFormat("%s:%03i", tmp, tp.millitm);
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| #elif defined __APPLE__
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|   struct timeval t;
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|   (void)gettimeofday(&t, nullptr);
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|   return StringFromFormat("%s:%03d", tmp, (int)(t.tv_usec / 1000));
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| #else
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|   struct timespec t;
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|   (void)clock_gettime(CLOCK_MONOTONIC, &t);
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|   return StringFromFormat("%s:%03d", tmp, (int)(t.tv_nsec / 1000000));
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| #endif
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| }
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| 
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| // Returns a timestamp with decimals for precise time comparisons
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| double Timer::GetDoubleTime()
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| {
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| #ifdef _WIN32
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|   struct timeb tp;
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|   (void)::ftime(&tp);
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| #elif defined __APPLE__
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|   struct timeval t;
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|   (void)gettimeofday(&t, nullptr);
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| #else
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|   struct timespec t;
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|   (void)clock_gettime(CLOCK_MONOTONIC, &t);
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| #endif
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|   // Get continuous timestamp
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|   u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
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| 
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|   // Remove a few years. We only really want enough seconds to make
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|   // sure that we are detecting actual actions, perhaps 60 seconds is
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|   // enough really, but I leave a year of seconds anyway, in case the
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|   // user's clock is incorrect or something like that.
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|   TmpSeconds = TmpSeconds - DOUBLE_TIME_OFFSET;
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| 
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|   // Make a smaller integer that fits in the double
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|   u32 Seconds = (u32)TmpSeconds;
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| #ifdef _WIN32
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|   double ms = tp.millitm / 1000.0 / 1000.0;
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| #elif defined __APPLE__
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|   double ms = t.tv_usec / 1000000.0;
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| #else
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|   double ms = t.tv_nsec / 1000000000.0;
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| #endif
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|   double TmpTime = Seconds + ms;
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| 
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|   return TmpTime;
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| }
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| 
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| // Formats a timestamp from GetDoubleTime() into a date and time string
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| std::string Timer::GetDateTimeFormatted(double time)
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| {
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|   // revert adjustments from GetDoubleTime() to get a normal Unix timestamp again
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|   time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
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|   tm* localTime = localtime(&seconds);
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| 
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|   char tmp[32] = {};
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|   strftime(tmp, sizeof(tmp), "%x %X", localTime);
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|   return tmp;
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| }
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| 
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| }  // Namespace Common
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