forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			241 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/MainToolBar.h"
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#include <array>
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#include <utility>
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#include "Core/Core.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, wxCommandEvent);
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MainToolBar::MainToolBar(ToolBarType type, wxWindow* parent, wxWindowID id, const wxPoint& pos,
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                         const wxSize& size, long style, const wxString& name)
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    : wxToolBar{parent, id, pos, size, style, name}, m_type{type}
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{
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  wxToolBar::SetToolBitmapSize(FromDIP(wxSize{32, 32}));
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  InitializeBitmaps();
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  AddToolBarButtons();
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  BindEvents();
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}
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void MainToolBar::BindEvents()
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{
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  Bind(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, &MainToolBar::OnReloadBitmaps, this);
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  BindMainButtonEvents();
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  if (m_type == ToolBarType::Debug)
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    BindDebuggerButtonEvents();
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}
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void MainToolBar::BindMainButtonEvents()
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{
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_OPEN);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_REFRESH);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_STOP);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_TOGGLE_FULLSCREEN);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_SCREENSHOT);
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}
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void MainToolBar::BindDebuggerButtonEvents()
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{
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SKIP);
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  Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SETPC);
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}
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void MainToolBar::OnReloadBitmaps(wxCommandEvent& WXUNUSED(event))
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{
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  Freeze();
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  m_icon_bitmaps.clear();
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  InitializeBitmaps();
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  ApplyThemeBitmaps();
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  if (m_type == ToolBarType::Debug)
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    ApplyDebuggerBitmaps();
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  Thaw();
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}
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void MainToolBar::Refresh(bool erase_background, const wxRect* rect)
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{
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  wxToolBar::Refresh(erase_background, rect);
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  RefreshPlayButton();
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}
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void MainToolBar::InitializeBitmaps()
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{
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  InitializeThemeBitmaps();
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  if (m_type == ToolBarType::Debug)
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    InitializeDebuggerBitmaps();
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}
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void MainToolBar::InitializeThemeBitmaps()
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{
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  m_icon_bitmaps.insert({{TOOLBAR_FILEOPEN, CreateBitmap("open")},
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                         {TOOLBAR_REFRESH, CreateBitmap("refresh")},
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                         {TOOLBAR_PLAY, CreateBitmap("play")},
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                         {TOOLBAR_STOP, CreateBitmap("stop")},
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                         {TOOLBAR_PAUSE, CreateBitmap("pause")},
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                         {TOOLBAR_SCREENSHOT, CreateBitmap("screenshot")},
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                         {TOOLBAR_FULLSCREEN, CreateBitmap("fullscreen")},
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                         {TOOLBAR_CONFIGMAIN, CreateBitmap("config")},
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                         {TOOLBAR_CONFIGGFX, CreateBitmap("graphics")},
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                         {TOOLBAR_CONTROLLER, CreateBitmap("classic")}});
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}
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void MainToolBar::InitializeDebuggerBitmaps()
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{
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  m_icon_bitmaps.insert(
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      {{TOOLBAR_DEBUG_STEP, CreateDebuggerBitmap("toolbar_debugger_step")},
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       {TOOLBAR_DEBUG_STEPOVER, CreateDebuggerBitmap("toolbar_debugger_step_over")},
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       {TOOLBAR_DEBUG_STEPOUT, CreateDebuggerBitmap("toolbar_debugger_step_out")},
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       {TOOLBAR_DEBUG_SKIP, CreateDebuggerBitmap("toolbar_debugger_skip")},
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       {TOOLBAR_DEBUG_GOTOPC, CreateDebuggerBitmap("toolbar_debugger_goto_pc")},
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       {TOOLBAR_DEBUG_SETPC, CreateDebuggerBitmap("toolbar_debugger_set_pc")}});
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}
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wxBitmap MainToolBar::CreateBitmap(const std::string& name) const
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{
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  return WxUtils::LoadScaledThemeBitmap(name, this, GetToolBitmapSize());
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}
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wxBitmap MainToolBar::CreateDebuggerBitmap(const std::string& name) const
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{
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  constexpr auto scale_flags = WxUtils::LSI_SCALE_DOWN | WxUtils::LSI_ALIGN_CENTER;
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  return WxUtils::LoadScaledResourceBitmap(name, this, GetToolBitmapSize(), wxDefaultSize,
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                                           scale_flags);
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}
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void MainToolBar::ApplyThemeBitmaps()
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{
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  constexpr std::array<std::pair<int, ToolBarBitmapID>, 8> bitmap_entries{
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      {{wxID_OPEN, TOOLBAR_FILEOPEN},
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       {wxID_REFRESH, TOOLBAR_REFRESH},
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       {IDM_STOP, TOOLBAR_STOP},
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       {IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN},
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       {IDM_SCREENSHOT, TOOLBAR_SCREENSHOT},
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       {wxID_PREFERENCES, TOOLBAR_CONFIGMAIN},
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       {IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX},
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       {IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER}}};
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  for (const auto& entry : bitmap_entries)
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    ApplyBitmap(entry.first, entry.second);
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  // Separate, as the play button is dual-state and doesn't have a fixed bitmap.
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  RefreshPlayButton();
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}
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void MainToolBar::ApplyDebuggerBitmaps()
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{
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  constexpr std::array<std::pair<int, ToolBarBitmapID>, 6> bitmap_entries{
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      {{IDM_STEP, TOOLBAR_DEBUG_STEP},
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       {IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER},
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       {IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT},
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       {IDM_SKIP, TOOLBAR_DEBUG_SKIP},
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       {IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC},
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       {IDM_SETPC, TOOLBAR_DEBUG_SETPC}}};
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  for (const auto& entry : bitmap_entries)
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    ApplyBitmap(entry.first, entry.second);
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}
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void MainToolBar::ApplyBitmap(int tool_id, ToolBarBitmapID bitmap_id)
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{
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  const auto& bitmap = m_icon_bitmaps[bitmap_id];
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  SetToolDisabledBitmap(tool_id, WxUtils::CreateDisabledButtonBitmap(bitmap));
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  SetToolNormalBitmap(tool_id, bitmap);
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}
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void MainToolBar::AddToolBarButtons()
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{
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  if (m_type == ToolBarType::Debug)
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  {
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    AddDebuggerToolBarButtons();
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    AddSeparator();
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  }
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  AddMainToolBarButtons();
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}
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void MainToolBar::AddMainToolBarButtons()
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{
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  AddToolBarButton(wxID_OPEN, TOOLBAR_FILEOPEN, _("Open"), _("Open file..."));
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  AddToolBarButton(wxID_REFRESH, TOOLBAR_REFRESH, _("Refresh"), _("Refresh game list"));
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  AddSeparator();
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  AddToolBarButton(IDM_PLAY, TOOLBAR_PLAY, _("Play"), _("Play"));
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  AddToolBarButton(IDM_STOP, TOOLBAR_STOP, _("Stop"), _("Stop"));
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  AddToolBarButton(IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN, _("FullScr"), _("Toggle fullscreen"));
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  AddToolBarButton(IDM_SCREENSHOT, TOOLBAR_SCREENSHOT, _("ScrShot"), _("Take screenshot"));
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  AddSeparator();
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  AddToolBarButton(wxID_PREFERENCES, TOOLBAR_CONFIGMAIN, _("Config"), _("Configure..."));
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  AddToolBarButton(IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX, _("Graphics"),
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                   _("Graphics settings"));
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  AddToolBarButton(IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER, _("Controllers"),
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                   _("Controller settings"));
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}
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void MainToolBar::AddDebuggerToolBarButtons()
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{
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  // i18n: Here, "Step" is a verb. This function is used for
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  // going through code step by step.
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  AddToolBarButton(IDM_STEP, TOOLBAR_DEBUG_STEP, _("Step"), _("Step into the next instruction"));
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  // i18n: Here, "Step" is a verb. This function is used for
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  // going through code step by step.
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  AddToolBarButton(IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER, _("Step Over"),
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                   _("Step over the next instruction"));
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  // i18n: Here, "Step" is a verb. This function is used for
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  // going through code step by step.
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  AddToolBarButton(IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT, _("Step Out"),
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                   _("Step out of the current function"));
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  AddToolBarButton(IDM_SKIP, TOOLBAR_DEBUG_SKIP, _("Skip"),
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                   _("Skips the next instruction completely"));
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  AddSeparator();
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  // i18n: Here, PC is an acronym for program counter, not personal computer.
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  AddToolBarButton(IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC, _("Show PC"),
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                   _("Go to the current instruction"));
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  // i18n: Here, PC is an acronym for program counter, not personal computer.
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  AddToolBarButton(IDM_SETPC, TOOLBAR_DEBUG_SETPC, _("Set PC"), _("Set the current instruction"));
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}
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void MainToolBar::AddToolBarButton(int tool_id, ToolBarBitmapID bitmap_id, const wxString& label,
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                                   const wxString& short_help)
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{
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  WxUtils::AddToolbarButton(this, tool_id, label, m_icon_bitmaps[bitmap_id], short_help);
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}
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void MainToolBar::RefreshPlayButton()
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{
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  ToolBarBitmapID bitmap_id;
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  wxString label;
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  if (Core::GetState() == Core::State::Running)
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  {
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    bitmap_id = TOOLBAR_PAUSE;
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    label = _("Pause");
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  }
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  else
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  {
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    bitmap_id = TOOLBAR_PLAY;
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    label = _("Play");
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  }
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  FindById(IDM_PLAY)->SetLabel(label);
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  SetToolShortHelp(IDM_PLAY, label);
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  ApplyBitmap(IDM_PLAY, bitmap_id);
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}
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