forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			901 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			901 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "VideoCommon/CPMemory.h"
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| #include "Common/ChunkFile.h"
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| 
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| // CP state
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| CPState g_main_cp_state;
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| CPState g_preprocess_cp_state;
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| 
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| void DoCPState(PointerWrap& p)
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| {
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|   // We don't save g_preprocess_cp_state separately because the GPU should be
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|   // synced around state save/load.
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|   p.DoArray(g_main_cp_state.array_bases);
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|   p.DoArray(g_main_cp_state.array_strides);
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|   p.Do(g_main_cp_state.matrix_index_a);
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|   p.Do(g_main_cp_state.matrix_index_b);
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|   p.Do(g_main_cp_state.vtx_desc.Hex);
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|   p.DoArray(g_main_cp_state.vtx_attr);
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|   p.DoMarker("CP Memory");
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|   if (p.mode == PointerWrap::MODE_READ)
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|   {
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|     CopyPreprocessCPStateFromMain();
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|     g_main_cp_state.bases_dirty = true;
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|   }
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| }
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| 
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| void CopyPreprocessCPStateFromMain()
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| {
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|   memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState));
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| }
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