forked from dolphin-emu/dolphin
		
	Unlike defines, these will actually obey namespacing (should one be added), and also provide a symbol when debugging, as opposed to a magic value.
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
#include "VideoCommon/LightingShaderGen.h"
 | 
						|
#include "VideoCommon/ShaderGenCommon.h"
 | 
						|
 | 
						|
enum class APIType;
 | 
						|
 | 
						|
// TODO should be reordered
 | 
						|
enum : int
 | 
						|
{
 | 
						|
  SHADER_POSITION_ATTRIB = 0,
 | 
						|
  SHADER_POSMTX_ATTRIB = 1,
 | 
						|
  SHADER_NORM0_ATTRIB = 2,
 | 
						|
  SHADER_NORM1_ATTRIB = 3,
 | 
						|
  SHADER_NORM2_ATTRIB = 4,
 | 
						|
  SHADER_COLOR0_ATTRIB = 5,
 | 
						|
  SHADER_COLOR1_ATTRIB = 6,
 | 
						|
 | 
						|
  SHADER_TEXTURE0_ATTRIB = 8,
 | 
						|
  SHADER_TEXTURE1_ATTRIB = 9,
 | 
						|
  SHADER_TEXTURE2_ATTRIB = 10,
 | 
						|
  SHADER_TEXTURE3_ATTRIB = 11,
 | 
						|
  SHADER_TEXTURE4_ATTRIB = 12,
 | 
						|
  SHADER_TEXTURE5_ATTRIB = 13,
 | 
						|
  SHADER_TEXTURE6_ATTRIB = 14,
 | 
						|
  SHADER_TEXTURE7_ATTRIB = 15
 | 
						|
};
 | 
						|
 | 
						|
#pragma pack(1)
 | 
						|
 | 
						|
struct vertex_shader_uid_data
 | 
						|
{
 | 
						|
  u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
 | 
						|
  u32 components : 23;
 | 
						|
  u32 numTexGens : 4;
 | 
						|
  u32 numColorChans : 2;
 | 
						|
  u32 dualTexTrans_enabled : 1;
 | 
						|
 | 
						|
  u32 texMtxInfo_n_projection : 16;  // Stored separately to guarantee that the texMtxInfo struct is
 | 
						|
                                     // 8 bits wide
 | 
						|
  u32 pad : 18;
 | 
						|
 | 
						|
  struct
 | 
						|
  {
 | 
						|
    u32 inputform : 2;
 | 
						|
    u32 texgentype : 3;
 | 
						|
    u32 sourcerow : 5;
 | 
						|
    u32 embosssourceshift : 3;
 | 
						|
    u32 embosslightshift : 3;
 | 
						|
  } texMtxInfo[8];
 | 
						|
 | 
						|
  struct
 | 
						|
  {
 | 
						|
    u32 index : 6;
 | 
						|
    u32 normalize : 1;
 | 
						|
    u32 pad : 1;
 | 
						|
  } postMtxInfo[8];
 | 
						|
 | 
						|
  LightingUidData lighting;
 | 
						|
};
 | 
						|
#pragma pack()
 | 
						|
 | 
						|
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
 | 
						|
 | 
						|
VertexShaderUid GetVertexShaderUid();
 | 
						|
ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& host_config,
 | 
						|
                                    const vertex_shader_uid_data* uid_data);
 |