forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@489 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			255 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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#include <wx/notebook.h>
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#include <wx/dialog.h>
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#include <wx/aboutdlg.h>
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#include "Globals.h"
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#include "pluginspecs_video.h"
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#include "main.h"
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#include "IniFile.h"
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#include <assert.h>
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float MValueX, MValueY; // Since it can Stretch to fit Window, we need two different multiplication values//
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int frameCount;
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Config g_Config;
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Statistics stats;
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void Statistics::ResetFrame()
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{
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	memset(&thisFrame, 0, sizeof(ThisFrame));
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}
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Config::Config()
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{
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    memset(this, 0, sizeof(Config));
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}
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void Config::Load()
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{
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    std::string temp;
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    IniFile iniFile;
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    iniFile.Load("gfx_opengl.ini");
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    iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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	if (iAdapter == -1) 
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        iAdapter = 0;
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    iniFile.Get("Hardware", "WindowedRes", &temp, 0);
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    strcpy(iWindowedRes, temp.c_str());
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    iniFile.Get("Hardware", "FullscreenRes", &temp, 0);
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    strcpy(iFSResolution, temp.c_str());
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    iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0);
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	iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, 0);
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    iniFile.Get("Settings", "ShowFPS", &bShowFPS, false);
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	iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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    iniFile.Get("Settings", "Postprocess", &iPostprocessEffect, 0);
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    iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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    iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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    iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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    iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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    if(iMultisampleMode == 0)
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        iMultisampleMode = 1;
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	std::string s;
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    iniFile.Get("Settings", "TexDumpPath", &s, 0);
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    if( s.size() < sizeof(texDumpPath) )
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        strcpy(texDumpPath, s.c_str());
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    else {
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        strncpy(texDumpPath, s.c_str(), sizeof(texDumpPath)-1);
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        texDumpPath[sizeof(texDumpPath)-1] = 0;
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    }
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	iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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	iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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    iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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    iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
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	iniFile.Get("Enhancements", "StretchToFit", &bStretchToFit, false);
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}
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void Config::Save()
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{
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    IniFile iniFile;
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    iniFile.Load("gfx_opengl.ini");
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    iniFile.Set("Hardware", "Adapter", iAdapter);
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    iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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    iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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    iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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	iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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    iniFile.Set("Settings", "ShowFPS", bShowFPS);
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	iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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    iniFile.Set("Settings", "Postprocess", iPostprocessEffect);
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    iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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    iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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    iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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    iniFile.Set("Settings", "Multisample", iMultisampleMode);
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    iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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	iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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	iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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    iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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    iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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	iniFile.Set("Enhancements", "StretchToFit", bStretchToFit);
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    iniFile.Save("gfx_opengl.ini");
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}
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#if defined(_MSC_VER)
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#pragma pack(push, 1)
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#endif
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struct TGA_HEADER
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{
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    u8  identsize;          // size of ID field that follows 18 u8 header (0 usually)
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    u8  colourmaptype;      // type of colour map 0=none, 1=has palette
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    u8  imagetype;          // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
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    s16 colourmapstart;     // first colour map entry in palette
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    s16 colourmaplength;    // number of colours in palette
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    u8  colourmapbits;      // number of bits per palette entry 15,16,24,32
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    s16 xstart;             // image x origin
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    s16 ystart;             // image y origin
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    s16 width;              // image width in pixels
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    s16 height;             // image height in pixels
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    u8  bits;               // image bits per pixel 8,16,24,32
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    u8  descriptor;         // image descriptor bits (vh flip bits)
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    // pixel data follows header
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};
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#if defined(_MSC_VER)
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#pragma pack(pop)
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#endif
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bool SaveTGA(const char* filename, int width, int height, void* pdata)
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{
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    TGA_HEADER hdr;
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    FILE* f = fopen(filename, "wb");
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    if (f == NULL)
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        return false;
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    _assert_( sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18 );
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    memset(&hdr, 0, sizeof(hdr));
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    hdr.imagetype = 2;
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    hdr.bits = 32;
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    hdr.width = width;
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    hdr.height = height;
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    hdr.descriptor |= 8|(1<<5); // 8bit alpha, flip vertical
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    fwrite(&hdr, sizeof(hdr), 1, f);
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    fwrite(pdata, width*height*4, 1, f);
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    fclose(f);
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    return true;
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}
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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    GL_REPORT_ERRORD();
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	std::vector<u32> data(width*height);
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    glBindTexture(textarget, tex);
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    glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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    GLenum err;
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    GL_REPORT_ERROR();
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    if (err != GL_NO_ERROR) {
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        return false;
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    }
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    return SaveTGA(filename, width, height, &data[0]);
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}
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#ifdef _WIN32
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// The one for Linux is in Linux/Linux.cpp
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static HANDLE hConsole = NULL;
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void OpenConsole() {
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	COORD csize;
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	CONSOLE_SCREEN_BUFFER_INFO csbiInfo; 
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	SMALL_RECT srect;
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	if (hConsole) return;
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	AllocConsole();
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	SetConsoleTitle("Opengl Plugin Output");
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	csize.X = 80;
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	csize.Y = 1024;
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	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), csize);
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	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbiInfo);
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	srect = csbiInfo.srWindow;
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	srect.Right = srect.Left + 79;
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	srect.Bottom = srect.Top + 44;
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	SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), TRUE, &srect);
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	hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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void CloseConsole() {
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	if (hConsole == NULL) return;
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	FreeConsole(); hConsole = NULL;
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}
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#endif
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static FILE* pfLog = NULL;
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void __Log(const char *fmt, ...)
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{
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    char* Msg = (char*)alloca(strlen(fmt)+512);
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    va_list ap;
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    va_start( ap, fmt );
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    vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
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    va_end( ap );
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    g_VideoInitialize.pLog(Msg, FALSE);
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    if( pfLog == NULL ) pfLog = fopen("Logs/oglgfx.txt", "w");
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    if( pfLog != NULL )
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        fwrite(Msg, strlen(Msg), 1, pfLog);
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#ifdef _WIN32
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    DWORD tmp;
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    WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
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#else
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	//printf("%s", Msg);
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#endif
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}
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void __Log(int type, const char *fmt, ...)
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{
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    char* Msg = (char*)alloca(strlen(fmt)+512);
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    va_list ap;
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    va_start( ap, fmt );
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    vsnprintf( Msg, strlen(fmt)+512, fmt, ap );
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    va_end( ap );
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    g_VideoInitialize.pLog(Msg, FALSE);
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#ifdef _WIN32
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    DWORD tmp;
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    WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
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#endif
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}
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