forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// This audio backend uses XAudio2 via XAUDIO2_DLL
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// It works on Windows 8+, where it is included as an OS component.
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// This backend is always compiled, but only available if running on Win8+
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#pragma once
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#ifdef _WIN32
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struct StreamingVoiceContext;
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struct IXAudio2;
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struct IXAudio2MasteringVoice;
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#endif
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class XAudio2 final : public SoundStream
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{
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#ifdef _WIN32
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private:
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	class Releaser
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	{
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	public:
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		template <typename R>
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		void operator()(R* ptr)
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		{
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			ptr->Release();
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		}
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	};
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	std::unique_ptr<IXAudio2, Releaser> m_xaudio2;
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	std::unique_ptr<StreamingVoiceContext> m_voice_context;
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	IXAudio2MasteringVoice *m_mastering_voice;
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	Common::Event m_sound_sync_event;
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	float m_volume;
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	const bool m_cleanup_com;
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	static HMODULE m_xaudio2_dll;
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	static void *PXAudio2Create;
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	static bool InitLibrary();
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public:
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	XAudio2();
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	virtual ~XAudio2();
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	bool Start() override;
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	void Stop() override;
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	void Clear(bool mute) override;
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	void SetVolume(int volume) override;
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	static bool isValid() { return InitLibrary(); }
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#endif
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};
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