forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			670 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			670 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/MainMenuBar.h"
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#include <string>
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#include <vector>
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#include "Common/CDUtils.h"
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#include "Core/CommonTitles.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/Enums.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);
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// Utilized for menu items where their labels don't matter on initial construction.
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// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu
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// with an empty label. Entries with this string are intended to have their correct label
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// loaded through the refresh cycle.
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constexpr const char dummy_string[] = "Dummy string";
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MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type}
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{
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  BindEvents();
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  AddMenus();
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  RefreshWiiSystemMenuLabel();
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}
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void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
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{
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  wxMenuBar::Refresh(erase_background, rect);
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  RefreshMenuLabels();
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}
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void MainMenuBar::AddMenus()
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{
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  Append(CreateFileMenu(), _("&File"));
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  Append(CreateEmulationMenu(), _("&Emulation"));
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  Append(CreateMovieMenu(), _("&Movie"));
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  Append(CreateOptionsMenu(), _("&Options"));
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  Append(CreateToolsMenu(), _("&Tools"));
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  Append(CreateViewMenu(), _("&View"));
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  if (m_type == MenuType::Debug)
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  {
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    Append(CreateJITMenu(), _("&JIT"));
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    Append(CreateDebugMenu(), _("&Debug"));
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    Append(CreateSymbolsMenu(), _("&Symbols"));
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    Append(CreateProfilerMenu(), _("&Profiler"));
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  }
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  Append(CreateHelpMenu(), _("&Help"));
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}
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void MainMenuBar::BindEvents()
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{
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  Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
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  Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &MainMenuBar::OnUpdateWiiMenuTool, this);
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}
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wxMenu* MainMenuBar::CreateFileMenu() const
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{
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  auto* const external_drive_menu = new wxMenu;
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  const std::vector<std::string> drives = cdio_get_devices();
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  // Windows Limitation of 24 character drives
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  for (size_t i = 0; i < drives.size() && i < 24; i++)
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  {
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    const int drive_id = static_cast<int>(IDM_DRIVE1 + i);
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    external_drive_menu->Append(drive_id, StrToWxStr(drives[i]));
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  }
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  auto* const file_menu = new wxMenu;
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  file_menu->Append(wxID_OPEN, _("&Open..."));
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  file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc..."));
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  file_menu->Append(IDM_EJECT_DISC, _("Eject Disc"));
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  file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
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  file_menu->AppendSeparator();
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  file_menu->Append(wxID_REFRESH, _("&Refresh Game List"));
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  file_menu->AppendSeparator();
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  file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
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  return file_menu;
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}
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wxMenu* MainMenuBar::CreateEmulationMenu() const
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{
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  auto* const load_state_menu = new wxMenu;
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  load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State..."));
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  load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot"));
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  load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State"));
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  load_state_menu->AppendSeparator();
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  auto* const save_state_menu = new wxMenu;
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  save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State..."));
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  save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot"));
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  save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State"));
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  save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State"));
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  save_state_menu->AppendSeparator();
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  auto* const slot_select_menu = new wxMenu;
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  for (unsigned int i = 0; i < State::NUM_STATES; i++)
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  {
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    load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string);
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    save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string);
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    slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string);
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  }
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  load_state_menu->AppendSeparator();
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  for (unsigned int i = 0; i < State::NUM_STATES; i++)
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    load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1));
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  auto* const emulation_menu = new wxMenu;
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  emulation_menu->Append(IDM_PLAY, dummy_string);
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  emulation_menu->Append(IDM_STOP, _("&Stop"));
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  emulation_menu->Append(IDM_RESET, _("&Reset"));
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  emulation_menu->AppendSeparator();
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  emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("Toggle &Fullscreen"));
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  emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance"));
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  emulation_menu->AppendSeparator();
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  emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot"));
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  emulation_menu->AppendSeparator();
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  emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
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  emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
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  emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
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  return emulation_menu;
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}
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wxMenu* MainMenuBar::CreateMovieMenu() const
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{
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  auto* const movie_menu = new wxMenu;
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  const auto& config_instance = SConfig::GetInstance();
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  movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
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  movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
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  movie_menu->Append(IDM_STOP_RECORD, _("Stop Playing/Recording Input"));
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  movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
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  movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
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  movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
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  movie_menu->AppendSeparator();
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  movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
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  movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
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  movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
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  movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
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  movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
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  movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
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  movie_menu->Check(IDM_RECORD_READ_ONLY, true);
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  movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
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  movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
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  movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
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  movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
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  movie_menu->AppendSeparator();
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  movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
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  movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
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  movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
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  movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
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  return movie_menu;
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}
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wxMenu* MainMenuBar::CreateOptionsMenu() const
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{
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  auto* const options_menu = new wxMenu;
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  options_menu->Append(wxID_PREFERENCES, _("Co&nfiguration"));
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  options_menu->AppendSeparator();
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  options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
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  options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
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  options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
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  options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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  if (m_type == MenuType::Debug)
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  {
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    options_menu->AppendSeparator();
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    const auto& config_instance = SConfig::GetInstance();
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    auto* const boot_to_pause =
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        options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
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                                      _("Start the game directly instead of booting to pause"));
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    boot_to_pause->Check(config_instance.bBootToPause);
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    auto* const automatic_start = options_menu->AppendCheckItem(
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        IDM_AUTOMATIC_START, _("&Automatic Start"),
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        _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
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          " if you have not given it an elf file with the --elf command line. [This can be"
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          " convenient if you are bug-testing with a certain game and want to rebuild"
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          " and retry it several times, either with changes to Dolphin or if you are"
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          " developing a homebrew game.]"));
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    automatic_start->Check(config_instance.bAutomaticStart);
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    options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
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  }
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  return options_menu;
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}
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wxMenu* MainMenuBar::CreateToolsMenu() const
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{
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  auto* const wiimote_menu = new wxMenu;
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  for (int i = 0; i < 4; i++)
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  {
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    wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
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                                  wxString::Format(_("Connect Wii Remote %i"), i + 1));
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  }
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  wiimote_menu->AppendSeparator();
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  wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
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  auto* const tools_menu = new wxMenu;
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  tools_menu->Append(IDM_MEMCARD, _("&Memory Card Manager (GC)"));
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  tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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  tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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  tools_menu->AppendSeparator();
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  auto* const gc_bios_menu = new wxMenu;
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  gc_bios_menu->Append(IDM_LOAD_GC_IPL_JAP, _("NTSC-J"),
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                       _("Load NTSC-J GameCube Main Menu from the JAP folder."));
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  gc_bios_menu->Append(IDM_LOAD_GC_IPL_USA, _("NTSC-U"),
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                       _("Load NTSC-U GameCube Main Menu from the USA folder."));
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  gc_bios_menu->Append(IDM_LOAD_GC_IPL_EUR, _("PAL"),
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                       _("Load PAL GameCube Main Menu from the EUR folder."));
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  tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube Main Menu"),
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                            _("Load a GameCube Main Menu located under Dolphin's GC folder."));
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  tools_menu->AppendSeparator();
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  tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
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  tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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  tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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  tools_menu->AppendSeparator();
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  tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
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  tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
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  tools_menu->Append(IDM_IMPORT_NAND, _("Import BootMii NAND Backup..."));
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  tools_menu->Append(IDM_CHECK_NAND, _("Check NAND..."));
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  tools_menu->Append(IDM_EXTRACT_CERTIFICATES, _("Extract Certificates from NAND"));
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  auto* const online_update_menu = new wxMenu;
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  online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_CURRENT, _("Current Region"));
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  online_update_menu->AppendSeparator();
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  online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_EUR, _("Europe"));
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  online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_JPN, _("Japan"));
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  online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_KOR, _("Korea"));
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  online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_USA, _("United States"));
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  tools_menu->AppendSubMenu(
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      online_update_menu, _("Perform Online System Update"),
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      _("Update the Wii system software to the latest version from Nintendo."));
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  tools_menu->AppendSeparator();
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  tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wii Remotes"));
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  return tools_menu;
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}
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wxMenu* MainMenuBar::CreateViewMenu() const
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{
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  const auto& config_instance = SConfig::GetInstance();
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  auto* const platform_menu = new wxMenu;
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  platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
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  platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
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  platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
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  platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
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  platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
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  platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
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  platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
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  platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
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  auto* const region_menu = new wxMenu;
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  region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
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  region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
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  region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
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  region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
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  region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
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  region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
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  region_menu->AppendSeparator();
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  region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
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  region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
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  region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
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  region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
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  region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
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  region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
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  region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
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  region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
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  region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
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  region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
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  region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
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  region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
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  region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
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  region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
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  region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
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  region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
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  region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
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  region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
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  region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
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  region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
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  region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
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  region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
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  auto* const columns_menu = new wxMenu;
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  columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
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  columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
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  columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_TITLE, _("Title"));
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  columns_menu->Check(IDM_SHOW_TITLE, config_instance.m_showTitleColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
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  columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
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  columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
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  columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
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  columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
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  columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
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  columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
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  auto* const view_menu = new wxMenu;
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  view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
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  view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
 | 
						|
  view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
 | 
						|
  view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
 | 
						|
  view_menu->AppendSeparator();
 | 
						|
  view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
 | 
						|
  view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
 | 
						|
  view_menu->AppendSeparator();
 | 
						|
 | 
						|
  if (m_type == MenuType::Debug)
 | 
						|
  {
 | 
						|
    view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers"));
 | 
						|
    // i18n: This kind of "watch" is used for watching emulated memory.
 | 
						|
    // It's not related to timekeeping devices.
 | 
						|
    view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch"));
 | 
						|
    view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints"));
 | 
						|
    view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory"));
 | 
						|
    view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT"));
 | 
						|
    view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound"));
 | 
						|
    view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video"));
 | 
						|
    view_menu->AppendSeparator();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
 | 
						|
    view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
 | 
						|
  }
 | 
						|
 | 
						|
  view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
 | 
						|
  view_menu->AppendSubMenu(region_menu, _("Show Regions"));
 | 
						|
 | 
						|
  view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
 | 
						|
  view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
 | 
						|
 | 
						|
  view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
 | 
						|
  view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
 | 
						|
 | 
						|
  return view_menu;
 | 
						|
}
 | 
						|
 | 
						|
wxMenu* MainMenuBar::CreateJITMenu() const
 | 
						|
{
 | 
						|
  auto* const jit_menu = new wxMenu;
 | 
						|
  const auto& config_instance = SConfig::GetInstance();
 | 
						|
 | 
						|
  auto* const interpreter = jit_menu->AppendCheckItem(
 | 
						|
      IDM_INTERPRETER, _("&Interpreter Core"),
 | 
						|
      _("This is necessary to get break points"
 | 
						|
        " and stepping to work as explained in the Developer Documentation. But it can be very"
 | 
						|
        " slow, perhaps slower than 1 fps."));
 | 
						|
  interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
 | 
						|
 | 
						|
  jit_menu->AppendSeparator();
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
 | 
						|
                            _("Provide safer execution by not linking the JIT blocks."));
 | 
						|
 | 
						|
  jit_menu->AppendCheckItem(
 | 
						|
      IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
 | 
						|
      _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
 | 
						|
        "crashing.\n[This option must be selected before a game is started.]"));
 | 
						|
 | 
						|
  jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
 | 
						|
  jit_menu->AppendSeparator();
 | 
						|
  jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
 | 
						|
  jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
 | 
						|
  jit_menu->AppendSeparator();
 | 
						|
 | 
						|
  jit_menu->AppendCheckItem(
 | 
						|
      IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
 | 
						|
      _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
 | 
						|
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
 | 
						|
  jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
 | 
						|
 | 
						|
  return jit_menu;
 | 
						|
}
 | 
						|
 | 
						|
wxMenu* MainMenuBar::CreateDebugMenu()
 | 
						|
{
 | 
						|
  m_saved_perspectives_menu = new wxMenu;
 | 
						|
 | 
						|
  auto* const add_pane_menu = new wxMenu;
 | 
						|
  add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
 | 
						|
  add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
 | 
						|
  add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
 | 
						|
  add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
 | 
						|
  add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
 | 
						|
 | 
						|
  auto* const perspective_menu = new wxMenu;
 | 
						|
  perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
 | 
						|
                           _("Save currently-toggled perspectives"));
 | 
						|
  perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
 | 
						|
                                    _("Toggle editing of perspectives"));
 | 
						|
  perspective_menu->AppendSeparator();
 | 
						|
  perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
 | 
						|
  perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives"));
 | 
						|
  perspective_menu->AppendSeparator();
 | 
						|
  perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
 | 
						|
  perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
 | 
						|
  perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
 | 
						|
                                    _("Disable docking of perspective panes to main window"));
 | 
						|
 | 
						|
  auto* const debug_menu = new wxMenu;
 | 
						|
  debug_menu->Append(IDM_STEP, _("Step &Into"));
 | 
						|
  debug_menu->Append(IDM_STEPOVER, _("Step &Over"));
 | 
						|
  debug_menu->Append(IDM_STEPOUT, _("Step O&ut"));
 | 
						|
  debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint"));
 | 
						|
  debug_menu->AppendSeparator();
 | 
						|
  debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
 | 
						|
 | 
						|
  return debug_menu;
 | 
						|
}
 | 
						|
 | 
						|
wxMenu* MainMenuBar::CreateSymbolsMenu() const
 | 
						|
{
 | 
						|
  auto* const symbols_menu = new wxMenu;
 | 
						|
  symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
 | 
						|
                       _("Remove names from all functions and variables."));
 | 
						|
  auto* const generate_symbols_menu = new wxMenu;
 | 
						|
  generate_symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Address"),
 | 
						|
                                _("Use generic zz_ names for functions."));
 | 
						|
  generate_symbols_menu->Append(
 | 
						|
      IDM_SCAN_SIGNATURES, _("&Signature Database"),
 | 
						|
      _("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
 | 
						|
        "names for other functions."));
 | 
						|
  generate_symbols_menu->Append(IDM_SCAN_RSO, _("&RSO Modules"),
 | 
						|
                                _("Find functions based on RSO modules (experimental)..."));
 | 
						|
  symbols_menu->AppendSubMenu(generate_symbols_menu, _("&Generate Symbols From"));
 | 
						|
  symbols_menu->AppendSeparator();
 | 
						|
  symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
 | 
						|
                       _("Try to load this game's function names automatically - but doesn't check "
 | 
						|
                         ".map files stored on the disc image yet."));
 | 
						|
  symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
 | 
						|
                       _("Save the function names for each address to a .map file in your user "
 | 
						|
                         "settings map folder, named after the title ID."));
 | 
						|
  symbols_menu->AppendSeparator();
 | 
						|
  symbols_menu->Append(
 | 
						|
      IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
 | 
						|
      _("Load any .map file containing the function names and addresses for this game."));
 | 
						|
  symbols_menu->Append(
 | 
						|
      IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
 | 
						|
      _("Try to load a .map file that might be from a slightly different version."));
 | 
						|
  symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
 | 
						|
                       _("Save the function names and addresses for this game as a .map file. "
 | 
						|
                         "If you want to open the .map file in IDA Pro, use the .idc script."));
 | 
						|
  symbols_menu->AppendSeparator();
 | 
						|
  symbols_menu->Append(
 | 
						|
      IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
 | 
						|
      _("Save the entire disassembled code. This may take a several seconds "
 | 
						|
        "and may require between 50 and 100 MB of hard drive space. It will only save code "
 | 
						|
        "that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
 | 
						|
        "files with code to memory, you may want to increase the limit to perhaps 8 MB. "
 | 
						|
        "That can be done in SymbolDB::SaveMap()."));
 | 
						|
 | 
						|
  symbols_menu->AppendSeparator();
 | 
						|
  symbols_menu->Append(
 | 
						|
      IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
 | 
						|
      _("Create a .dsy file that can be used to recognise these same functions in other games."));
 | 
						|
  symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
 | 
						|
                       _("Add any named functions missing from a .dsy file, so that these "
 | 
						|
                         "additional functions can also be recognized in other games."));
 | 
						|
  symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
 | 
						|
                       _("Make a new .dsy file which can recognise more functions, by combining "
 | 
						|
                         "two existing files. The first input file has priority."));
 | 
						|
  symbols_menu->Append(
 | 
						|
      IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
 | 
						|
      _("Must use Generate Symbols first! Recognise names of any standard library functions "
 | 
						|
        "used in multiple games, by loading them from a .dsy, .csv, or .mega file."));
 | 
						|
  symbols_menu->AppendSeparator();
 | 
						|
  symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
 | 
						|
  symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
 | 
						|
 | 
						|
  return symbols_menu;
 | 
						|
}
 | 
						|
 | 
						|
wxMenu* MainMenuBar::CreateProfilerMenu() const
 | 
						|
{
 | 
						|
  auto* const profiler_menu = new wxMenu;
 | 
						|
  // i18n: "Profile" is used as a verb, not a noun.
 | 
						|
  profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
 | 
						|
  profiler_menu->AppendSeparator();
 | 
						|
  profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
 | 
						|
 | 
						|
  return profiler_menu;
 | 
						|
}
 | 
						|
 | 
						|
wxMenu* MainMenuBar::CreateHelpMenu() const
 | 
						|
{
 | 
						|
  auto* const help_menu = new wxMenu;
 | 
						|
  help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
 | 
						|
  help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
 | 
						|
  help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
 | 
						|
  help_menu->AppendSeparator();
 | 
						|
  help_menu->Append(wxID_ABOUT, _("&About"));
 | 
						|
 | 
						|
  return help_menu;
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event)
 | 
						|
{
 | 
						|
  ClearSavedPerspectivesMenu();
 | 
						|
 | 
						|
  const auto& perspective_names = event.PerspectiveNames();
 | 
						|
  if (perspective_names.empty())
 | 
						|
    return;
 | 
						|
 | 
						|
  PopulateSavedPerspectivesMenu(perspective_names);
 | 
						|
  CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective());
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::RefreshMenuLabels() const
 | 
						|
{
 | 
						|
  RefreshPlayMenuLabel();
 | 
						|
  RefreshSaveStateMenuLabels();
 | 
						|
  RefreshWiiToolsLabels();
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::RefreshPlayMenuLabel() const
 | 
						|
{
 | 
						|
  auto* const item = FindItem(IDM_PLAY);
 | 
						|
 | 
						|
  if (Core::GetState() == Core::State::Running)
 | 
						|
    item->SetItemLabel(_("&Pause"));
 | 
						|
  else
 | 
						|
    item->SetItemLabel(_("&Play"));
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::RefreshSaveStateMenuLabels() const
 | 
						|
{
 | 
						|
  for (unsigned int i = 0; i < State::NUM_STATES; i++)
 | 
						|
  {
 | 
						|
    const auto slot_number = i + 1;
 | 
						|
    const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1));
 | 
						|
 | 
						|
    FindItem(IDM_LOAD_SLOT_1 + i)
 | 
						|
        ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
 | 
						|
 | 
						|
    FindItem(IDM_SAVE_SLOT_1 + i)
 | 
						|
        ->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
 | 
						|
 | 
						|
    FindItem(IDM_SELECT_SLOT_1 + i)
 | 
						|
        ->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::RefreshWiiToolsLabels() const
 | 
						|
{
 | 
						|
  // The Install WAD option should not be enabled while emulation is running, because
 | 
						|
  // having unexpected title changes can confuse emulated software; and of course, this is
 | 
						|
  // not possible on a real Wii and won't be if we have IOS LLE (or simply more accurate IOS HLE).
 | 
						|
  //
 | 
						|
  // For similar reasons, it should not be possible to export or import saves, because this can
 | 
						|
  // result in the emulated software being confused, or even worse, exported saves having
 | 
						|
  // inconsistent data.
 | 
						|
  const bool enable_wii_tools = !Core::IsRunning() || !SConfig::GetInstance().bWii;
 | 
						|
  for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE,
 | 
						|
                          IDM_IMPORT_NAND, IDM_CHECK_NAND, IDM_EXTRACT_CERTIFICATES})
 | 
						|
  {
 | 
						|
    FindItem(index)->Enable(enable_wii_tools);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::EnableUpdateMenu(UpdateMenuMode mode) const
 | 
						|
{
 | 
						|
  FindItem(IDM_PERFORM_ONLINE_UPDATE_CURRENT)->Enable(mode == UpdateMenuMode::CurrentRegionOnly);
 | 
						|
  for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN,
 | 
						|
                        IDM_PERFORM_ONLINE_UPDATE_KOR, IDM_PERFORM_ONLINE_UPDATE_USA})
 | 
						|
  {
 | 
						|
    FindItem(idm)->Enable(mode == UpdateMenuMode::SpecificRegionsOnly);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::RefreshWiiSystemMenuLabel() const
 | 
						|
{
 | 
						|
  auto* const item = FindItem(IDM_LOAD_WII_MENU);
 | 
						|
 | 
						|
  if (Core::IsRunning())
 | 
						|
  {
 | 
						|
    item->Enable(false);
 | 
						|
    for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_CURRENT, IDM_PERFORM_ONLINE_UPDATE_EUR,
 | 
						|
                          IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
 | 
						|
                          IDM_PERFORM_ONLINE_UPDATE_USA})
 | 
						|
    {
 | 
						|
      FindItem(idm)->Enable(false);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  IOS::HLE::Kernel ios;
 | 
						|
  const IOS::ES::TMDReader sys_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
 | 
						|
  if (sys_menu_tmd.IsValid())
 | 
						|
  {
 | 
						|
    const u16 version_number = sys_menu_tmd.GetTitleVersion();
 | 
						|
    const wxString version_string = StrToWxStr(DiscIO::GetSysMenuVersionString(version_number));
 | 
						|
    item->Enable();
 | 
						|
    item->SetItemLabel(wxString::Format(_("Load Wii System Menu %s"), version_string));
 | 
						|
    EnableUpdateMenu(UpdateMenuMode::CurrentRegionOnly);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    item->Enable(false);
 | 
						|
    item->SetItemLabel(_("Load Wii System Menu"));
 | 
						|
    EnableUpdateMenu(UpdateMenuMode::SpecificRegionsOnly);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::OnUpdateWiiMenuTool(wxCommandEvent&)
 | 
						|
{
 | 
						|
  RefreshWiiSystemMenuLabel();
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::ClearSavedPerspectivesMenu() const
 | 
						|
{
 | 
						|
  while (m_saved_perspectives_menu->GetMenuItemCount() != 0)
 | 
						|
  {
 | 
						|
    // Delete the first menu item in the list (while there are menu items)
 | 
						|
    m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::PopulateSavedPerspectivesMenu(
 | 
						|
    const std::vector<std::string>& perspective_names) const
 | 
						|
{
 | 
						|
  for (size_t i = 0; i < perspective_names.size(); i++)
 | 
						|
  {
 | 
						|
    const int item_id = static_cast<int>(IDM_PERSPECTIVES_0 + i);
 | 
						|
    m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i]));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const
 | 
						|
{
 | 
						|
  auto* const item = m_saved_perspectives_menu->FindItem(perspective_id);
 | 
						|
  if (item == nullptr)
 | 
						|
    return;
 | 
						|
 | 
						|
  item->Check();
 | 
						|
}
 |