forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			291 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/GameFile.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <iterator>
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#include <map>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/TitleDatabase.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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namespace UICommon
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{
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static const std::string EMPTY_STRING;
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const std::string& GameFile::Lookup(DiscIO::Language language,
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                                    const std::map<DiscIO::Language, std::string>& strings)
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{
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  auto end = strings.end();
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  auto it = strings.find(language);
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  if (it != end)
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    return it->second;
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  // English tends to be a good fallback when the requested language isn't available
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  if (language != DiscIO::Language::English)
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  {
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    it = strings.find(DiscIO::Language::English);
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    if (it != end)
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      return it->second;
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  }
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  // If English isn't available either, just pick something
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  if (!strings.empty())
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    return strings.cbegin()->second;
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  return EMPTY_STRING;
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}
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const std::string&
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GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
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{
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  const bool wii = DiscIO::IsWii(m_platform);
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  return Lookup(SConfig::GetInstance().GetCurrentLanguage(wii), strings);
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}
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GameFile::GameFile(const std::string& path)
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    : m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
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{
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  {
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    std::string name, extension;
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    SplitPath(m_file_path, nullptr, &name, &extension);
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    m_file_name = name + extension;
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    std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
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    if (volume != nullptr)
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    {
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      m_platform = volume->GetVolumeType();
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      m_short_names = volume->GetShortNames();
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      m_long_names = volume->GetLongNames();
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      m_short_makers = volume->GetShortMakers();
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      m_long_makers = volume->GetLongMakers();
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      m_descriptions = volume->GetDescriptions();
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      m_region = volume->GetRegion();
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      m_country = volume->GetCountry();
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      m_blob_type = volume->GetBlobType();
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      m_file_size = volume->GetRawSize();
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      m_volume_size = volume->GetSize();
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      m_internal_name = volume->GetInternalName();
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      m_game_id = volume->GetGameID();
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      m_title_id = volume->GetTitleID().value_or(0);
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      m_maker_id = volume->GetMakerID();
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      m_revision = volume->GetRevision().value_or(0);
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      m_disc_number = volume->GetDiscNumber().value_or(0);
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      m_apploader_date = volume->GetApploaderDate();
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      m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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      m_valid = true;
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    }
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  }
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  if (!IsValid() && IsElfOrDol())
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  {
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    m_valid = true;
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    m_file_size = File::GetSize(m_file_path);
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    m_platform = DiscIO::Platform::ELFOrDOL;
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    m_blob_type = DiscIO::BlobType::DIRECTORY;
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  }
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}
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bool GameFile::IsValid() const
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{
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  if (!m_valid)
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    return false;
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  if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
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    return false;
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  return true;
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}
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bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
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{
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  const auto type = m_platform == DiscIO::Platform::WiiWAD ?
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                        Core::TitleDatabase::TitleType::Channel :
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                        Core::TitleDatabase::TitleType::Other;
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  m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
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  return m_custom_name != m_pending.custom_name;
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}
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void GameFile::CustomNameCommit()
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{
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  m_custom_name = std::move(m_pending.custom_name);
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}
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void GameBanner::DoState(PointerWrap& p)
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{
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  p.Do(buffer);
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  p.Do(width);
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  p.Do(height);
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}
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void GameFile::DoState(PointerWrap& p)
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{
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  p.Do(m_valid);
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  p.Do(m_file_path);
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  p.Do(m_file_name);
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  p.Do(m_file_size);
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  p.Do(m_volume_size);
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  p.Do(m_short_names);
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  p.Do(m_long_names);
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  p.Do(m_short_makers);
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  p.Do(m_long_makers);
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  p.Do(m_descriptions);
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  p.Do(m_internal_name);
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  p.Do(m_game_id);
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  p.Do(m_title_id);
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  p.Do(m_maker_id);
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  p.Do(m_region);
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  p.Do(m_country);
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  p.Do(m_platform);
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  p.Do(m_blob_type);
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  p.Do(m_revision);
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  p.Do(m_disc_number);
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  p.Do(m_apploader_date);
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  m_volume_banner.DoState(p);
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  p.Do(m_custom_name);
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}
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bool GameFile::IsElfOrDol() const
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{
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  if (m_file_path.size() < 4)
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    return false;
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  std::string name_end = m_file_path.substr(m_file_path.size() - 4);
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  std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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  return name_end == ".elf" || name_end == ".dol";
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}
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bool GameFile::BannerChanged()
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{
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  // Wii banners can only be read if there is a save file.
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  // In case the cache was created without a save file existing,
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  // let's try reading the save file again, because it might exist now.
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  if (!m_volume_banner.empty())
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    return false;
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  if (!DiscIO::IsWii(m_platform))
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    return false;
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  m_pending.volume_banner.buffer =
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      DiscIO::WiiSaveBanner(m_title_id)
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          .GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
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  // We only reach here if the old banner was empty, so if the new banner isn't empty,
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  // the new banner is guaranteed to be different from the old banner
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  return !m_pending.volume_banner.buffer.empty();
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}
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void GameFile::BannerCommit()
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{
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  m_volume_banner = std::move(m_pending.volume_banner);
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}
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const std::string& GameFile::GetName(bool long_name) const
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{
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  if (!m_custom_name.empty())
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    return m_custom_name;
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  const std::string& name = long_name ? GetLongName() : GetShortName();
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  if (!name.empty())
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    return name;
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  // No usable name, return filename (better than nothing)
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  return m_file_name;
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}
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const std::string& GameFile::GetMaker(bool long_maker) const
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{
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  const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
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  if (!maker.empty())
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    return maker;
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  if (m_game_id.size() >= 6)
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    return DiscIO::GetCompanyFromID(m_maker_id);
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  return EMPTY_STRING;
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}
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std::vector<DiscIO::Language> GameFile::GetLanguages() const
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{
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  std::vector<DiscIO::Language> languages;
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  // TODO: What if some languages don't have long names but have other strings?
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  for (std::pair<DiscIO::Language, std::string> name : m_long_names)
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    languages.push_back(name.first);
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  return languages;
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}
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std::string GameFile::GetUniqueIdentifier() const
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{
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  const DiscIO::Language lang = DiscIO::Language::English;
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  std::vector<std::string> info;
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  if (!GetGameID().empty())
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    info.push_back(GetGameID());
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  if (GetRevision() != 0)
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    info.push_back("Revision " + std::to_string(GetRevision()));
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  std::string name(GetLongName(lang));
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  if (name.empty())
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    name = GetName();
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  int disc_number = GetDiscNumber() + 1;
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  std::string lower_name = name;
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  std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
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  if (disc_number > 1 &&
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      lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
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      lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
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  {
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    std::string disc_text = "Disc ";
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    info.push_back(disc_text + std::to_string(disc_number));
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  }
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  if (info.empty())
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    return name;
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  std::ostringstream ss;
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  std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
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  ss << info.back();
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  return name + " (" + ss.str() + ")";
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}
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std::string GameFile::GetWiiFSPath() const
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{
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  ASSERT(DiscIO::IsWii(m_platform));
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  return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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}
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}  // namespace UICommon
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