forked from dolphin-emu/dolphin
		
	When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path. Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
		
			
				
	
	
		
			142 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| // Top vertex loaders
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| // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
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| 
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| #include <algorithm>
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| #include <string>
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| 
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| #include "Common/Common.h"
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| #include "Common/x64Emitter.h"
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| 
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| #include "VideoCommon/CPMemory.h"
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| #include "VideoCommon/DataReader.h"
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| #include "VideoCommon/NativeVertexFormat.h"
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| 
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| #ifdef _M_X86
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| #ifndef __APPLE__
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| #define USE_VERTEX_LOADER_JIT
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| #endif
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| #endif
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| 
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| class VertexLoaderUID
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| {
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| 	u32 vid[5];
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| 	size_t hash;
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| public:
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| 	VertexLoaderUID()
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| 	{
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| 	}
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| 
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| 	void InitFromCurrentState(int vtx_attr_group)
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| 	{
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| 		vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
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| 		vid[1] = g_VtxDesc.Hex >> 32;
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| 		vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
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| 		vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS;
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| 		vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
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| 		hash = CalculateHash();
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| 	}
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| 
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| 	bool operator < (const VertexLoaderUID &other) const
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| 	{
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| 		// This is complex because of speed.
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| 		if (vid[0] < other.vid[0])
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| 			return true;
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| 		else if (vid[0] > other.vid[0])
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| 			return false;
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| 
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| 		for (int i = 1; i < 5; ++i)
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| 		{
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| 			if (vid[i] < other.vid[i])
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| 				return true;
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| 			else if (vid[i] > other.vid[i])
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| 				return false;
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| 		}
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| 
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| 		return false;
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| 	}
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| 
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| 	bool operator == (const VertexLoaderUID& rh) const
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| 	{
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| 		return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
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| 	}
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| 
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| 	size_t GetHash() const
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| 	{
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| 		return hash;
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| 	}
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| 
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| private:
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| 
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| 	size_t CalculateHash()
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| 	{
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| 		size_t h = -1;
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| 
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| 		for (auto word : vid)
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| 		{
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| 			h = h * 137 + word;
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| 		}
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| 
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| 		return h;
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| 	}
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| };
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| 
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| // ARMTODO: This should be done in a better way
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| #ifndef _M_GENERIC
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| class VertexLoader : public Gen::X64CodeBlock
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| #else
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| class VertexLoader
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| #endif
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| {
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| public:
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| 	VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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| 	~VertexLoader();
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| 
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| 	int GetVertexSize() const {return m_VertexSize;}
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| 
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| 	void SetupRunVertices(int vtx_attr_group, int primitive, int const count);
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| 	void RunVertices(int vtx_attr_group, int primitive, int count);
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| 
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| 	// For debugging / profiling
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| 	void AppendToString(std::string *dest) const;
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| 	int GetNumLoadedVerts() const { return m_numLoadedVertices; }
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| 
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| private:
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| 	int m_VertexSize;      // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
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| 
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| 	// GC vertex format
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| 	TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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| 	TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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| 
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| 	// PC vertex format
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| 	NativeVertexFormat *m_NativeFmt;
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| 	int native_stride;
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| 
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| #ifndef USE_VERTEX_LOADER_JIT
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| 	// Pipeline.
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| 	TPipelineFunction m_PipelineStages[64];  // TODO - figure out real max. it's lower.
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| 	int m_numPipelineStages;
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| #endif
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| 
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| 	const u8 *m_compiledCode;
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| 
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| 	int m_numLoadedVertices;
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| 
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| 	void SetVAT(u32 _group0, u32 _group1, u32 _group2);
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| 
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| 	void CompileVertexTranslator();
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| 	void ConvertVertices(int count);
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| 
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| 	void WriteCall(TPipelineFunction);
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| 
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| #ifndef _M_GENERIC
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| 	void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
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| 	void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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| #endif
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| };
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